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Actor is spawning in platform
by TouchTiltGames ·Oookay so I've got an actor that is floating in the air and when he lands on a platform, spawns a new actor and destroys the old. The new actor, when walking on the platform, starts walking through th -
Same Rules Different Actors
by forklift ·Sure thing. When you're looking at the rules, simply click the top border of the rule to highlight it. When it's selected, it will show a blue border. Then you simply click the copy/paste keys. -
Honoes! UFOs! (WIP video)
by forklift ·Rampage inspired me to try making a game with GS where the buildings actually responded to physics. I wanted this to be light-hearted, so there's an 'arcadey' feel to it. If you shoot a building chu -
destroying other actors?
by dshoe ·sorry if this has been asked before but I ant find anything about it. Is there a way to destroy other actors when working within one? For instance I habe a window that opens up and I want atouch on an -
Sheep - soon on the AppStore
by LAdrian ·It quite easy game to update and I hope it's gonna help get/stay in top. -
Contact Is Imminent: PLEXXR
by neilA ·So bottom row, left column and then I would guess top row. No symbols in any of these locations..still doesn't work. One more hint please. -
A super irritating bug!
by dieseljesus ·When i destroy one of them, and spawn another one. The last one that was modified gets spawned again! -
2 'must have' GUI features
by forklift ·1. The ability to view an actor and physically drag and drop another actor on top of it when constraining to that actor. Would just make life so much simpler! No more 'guessing, testing, guessing, -
Hi All! I Need Some Help On "Metronome"
by vegasmike1 ·@E you said the image did not show up, so this is probably just not what you mean but sometimes I set a HUD layer and when I put things there they dont show up, if that is the case you need to put th -
HUD jitters
by JohnPapiomitis ·Im guessing its cause its constrained to the camera. So its moving to keep up with the camera and thats the glitch your seeing. You want to make the HUD on its own layer on top and non scrolling so it -
How easy (or hard) is a random position with a rule?
by SaveDave ·I have three actors.. (top middle and bottom) -
Building a universal App (iPhone AND iPad)
by TwistedMech ·create a global boolean var game.isIPAD so when a level starts, you can set your HUD objects to new x and y positions. You can then switch GS modes, set the variable true and test for both devices in -
Building a universal App (iPhone AND iPad)
by juzcook ·The game style is going to be a top down RPG, with scene sizes the same as the iPad resolution. So on the iPad there won't be any scrolling, but the iPhone version will. -
is this too risky to copy?
by rdcube ·@artonskyblue, the difference my top birds is just the beak is grey and the ones on the bottom is a darker orange than the one in question; what do you recommend I change? wing position is off as well -
It's been a week still no update??? What's Going On?
by jonmulcahy ·But never assume is getting released unless there is a .9 stiky at the top -
is this too risky to copy?
by expired_012 ·The two birds at top are fine. The two on bottom though would be risky -
Designer/Spriter looking for Programmer to team
by kapser ·Also had problem with timers. If I want to make my hero's density to 10 for 5 seconds the only way i found is to basically set the density for 5 seconds on contact with the powerup (and destroy poweru -
***Bestselling FireStrike 7/9 FREE Book in return for review***
by AppChogie ·And as a added bonus the top five best reviews will receive a signed hardback copy book and the the opportunity to beta test the game at the studio that wins the bid. -
Help with off screen indicator
by Emrys ·I was thinking that maybe it needs to be on the HUD layer like the score. -
Timing the scenes and displaying the time
by juzcook ·With the timer in the corner there are a few demos (check the sticky at the top of the forum). You'll need to use an attribute to keep the time. Something like: