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  1. Actor is spawning in platform

    TouchTiltGames
    by TouchTiltGames · November 2010
    Oookay so I've got an actor that is floating in the air and when he lands on a platform, spawns a new actor and destroys the old. The new actor, when walking on the platform, starts walking through th
  2. Same Rules Different Actors

    forklift
    by forklift · November 2010
    Sure thing. When you're looking at the rules, simply click the top border of the rule to highlight it. When it's selected, it will show a blue border. Then you simply click the copy/paste keys.
  3. Honoes! UFOs! (WIP video)

    forklift
    by forklift · November 2010
    Rampage inspired me to try making a game with GS where the buildings actually responded to physics. I wanted this to be light-hearted, so there's an 'arcadey' feel to it. If you shoot a building chu
  4. destroying other actors?

    dshoe
    by dshoe · November 2010
    sorry if this has been asked before but I ant find anything about it. Is there a way to destroy other actors when working within one? For instance I habe a window that opens up and I want atouch on an
  5. Sheep - soon on the AppStore

    LAdrian
    by LAdrian · November 2010
    It quite easy game to update and I hope it's gonna help get/stay in top.
  6. Contact Is Imminent: PLEXXR

    neilA
    by neilA · November 2010
    So bottom row, left column and then I would guess top row. No symbols in any of these locations..still doesn't work. One more hint please.
  7. A super irritating bug!

    dieseljesus
    by dieseljesus · November 2010
    When i destroy one of them, and spawn another one. The last one that was modified gets spawned again!
  8. 2 'must have' GUI features

    forklift
    by forklift · November 2010
    1. The ability to view an actor and physically drag and drop another actor on top of it when constraining to that actor. Would just make life so much simpler! No more 'guessing, testing, guessing,
  9. Hi All! I Need Some Help On "Metronome"

    vegasmike1
    by vegasmike1 · November 2010
    @E you said the image did not show up, so this is probably just not what you mean but sometimes I set a HUD layer and when I put things there they dont show up, if that is the case you need to put th
  10. HUD jitters

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    Im guessing its cause its constrained to the camera. So its moving to keep up with the camera and thats the glitch your seeing. You want to make the HUD on its own layer on top and non scrolling so it
  11. How easy (or hard) is a random position with a rule?

    SaveDave
    by SaveDave · November 2010
    I have three actors.. (top middle and bottom)
  12. Building a universal App (iPhone AND iPad)

    TwistedMech
    by TwistedMech · November 2010
    create a global boolean var game.isIPAD so when a level starts, you can set your HUD objects to new x and y positions. You can then switch GS modes, set the variable true and test for both devices in
  13. Building a universal App (iPhone AND iPad)

    juzcook
    by juzcook · November 2010
    The game style is going to be a top down RPG, with scene sizes the same as the iPad resolution. So on the iPad there won't be any scrolling, but the iPhone version will.
  14. is this too risky to copy?

    rdcube
    by rdcube · November 2010
    @artonskyblue, the difference my top birds is just the beak is grey and the ones on the bottom is a darker orange than the one in question; what do you recommend I change? wing position is off as well
  15. It's been a week still no update??? What's Going On?

    jonmulcahy
    by jonmulcahy · November 2010
    But never assume is getting released unless there is a .9 stiky at the top
  16. is this too risky to copy?

    expired_012
    by expired_012 · November 2010
    The two birds at top are fine. The two on bottom though would be risky
  17. Designer/Spriter looking for Programmer to team

    kapser
    by kapser · November 2010
    Also had problem with timers. If I want to make my hero's density to 10 for 5 seconds the only way i found is to basically set the density for 5 seconds on contact with the powerup (and destroy poweru
  18. ***Bestselling FireStrike 7/9 FREE Book in return for review***

    AppChogie
    by AppChogie · November 2010
    And as a added bonus the top five best reviews will receive a signed hardback copy book and the the opportunity to beta test the game at the studio that wins the bid.
  19. Help with off screen indicator

    Emrys
    by Emrys · November 2010
    I was thinking that maybe it needs to be on the HUD layer like the score.
  20. Timing the scenes and displaying the time

    juzcook
    by juzcook · November 2010
    With the timer in the corner there are a few demos (check the sticky at the top of the forum). You'll need to use an attribute to keep the time. Something like:
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