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  1. Im hearing whispers of the new 4.0License agreement that might spanner Gamesalad

    Photics
    by Photics · April 2010
    ...you pretty much need an iPod Touch / iPhone / iPad for testing ($200+)
  2. Im hearing whispers of the new 4.0License agreement that might spanner Gamesalad

    rebump
    by rebump · April 2010
    I think @lexander's point about not worrying about "brick walls" may come from the fact that GameSalad is pretty much a Mac/iPhone only product. I personally have put no faith in it
  3. Im hearing whispers of the new 4.0License agreement that might spanner Gamesalad

    MarkOnTheIron
    by MarkOnTheIron · April 2010
    My brother's company was one of the few (if not the only) in Italy to get the iPad prior to the launch date thanks to a friend of his boss that has inside contacts with Apple.
  4. Im hearing whispers of the new 4.0License agreement that might spanner Gamesalad

    quantumsheep
    by quantumsheep · April 2010
    There are currently just over 200 GS games available. Some games are included multiple times (lite versions, iPad versions). And as I mentioned, there are 50,000 games on the app store.
  5. Im hearing whispers of the new 4.0License agreement that might spanner Gamesalad

    carlos.varela.com
    by carlos.varela.com · April 2010
    "3. Declare exclusivity for development to/with Apple products only (Safari, Mac, iPhone/iPod touch, iPad). No Windows version....4.Incress the the price...etc."
  6. designing for the ipad v iphone

    BeyondtheTech
    by BeyondtheTech · April 2010
    Yes, you should always develop for higher resolutions, then downsample it for iPhone resolution. You never know if your game will actually look or sell better on the iPad. And, what if the next gene
  7. A quick accelerometer question.

    RH
    by RH · April 2010
    Will this mean than when someone tilts their iPhone/iPad/iPod Touch the actor will accelerate towards the side that they have tilted it, only accelerating by the X axes?
  8. designing for the ipad v iphone

    missm
    by missm · April 2010
    And...would that also mean that people who made games for iphones, would have to redesign the game in a higher resolution, because, otherwise, on the Ipad iphone games would have a low resolution?
  9. Should we be worried about the iPhone 4.0 development?

    SpaghettiStudios
    by SpaghettiStudios · April 2010
    Apple is proposing that all iPhone and iPad applications must be 'originally written' in C/C++/Objective-C, which would seem to suggest Jobs' and his team are eager to implement an ecosystem that enc
  10. Im hearing whispers of the new 4.0License agreement that might spanner Gamesalad

    BeyondtheTech
    by BeyondtheTech · April 2010
    3. Declare exclusivity for development to/with Apple products only (Safari, Mac, iPhone/iPod touch, iPad). No Windows version.
  11. Im hearing whispers of the new 4.0License agreement that might spanner Gamesalad

    betazero
    by betazero · April 2010
    2 platforms (iphone 3gs/16/32 touch & iPad)...Its painful to develop for the old iPhone/touch with Gamesalad(you have to kill alot of details). If we have to make screens that fit on Android
  12. What 1 dream feature would you like to see in gamesalad next?

    butterbean
    by butterbean · April 2010
    I had a laundry list of things but right now it's just simple: to continue to be able to publish games to the iPhone and iPad post April 22nd (Image)
  13. Espgaluda II is out by Cave, anyone love Japanese shooters?

    butterbean
    by butterbean · April 2010
    Just beat Arcade mode in normal settings, was able to play on the iPad! Very fun game and love the controls, actually easier than playing with a controller dodging the million bullets coming at you on
  14. Espgaluda II is out by Cave, anyone love Japanese shooters?

    quantumsheep
    by quantumsheep · April 2010
    Though you have an iPad, right? You *could* put it on that maybe?
  15. Im hearing whispers of the new 4.0License agreement that might spanner Gamesalad

    ORBZ
    by ORBZ · April 2010
    Oh, and everyone that loves GS should get a free iPad (Image)
  16. FMG tutorial basic movement / solid platform question

    JamesZeppelin
    by JamesZeppelin · April 2010
    The demo was was in 480x320 so i upped it to ipad size and made one of the platforms full length (1024)
  17. GameSalad 0.8.5 Now Available

    seancooke
    by seancooke · April 2010
    Am I wrong in saying that the scene editor got messed up in 8.5? Now in either iPad or iPhone, when I extend the size of my scene in either direction, I no longer get adequate scroll bars to get to th
  18. Mouse Cursor Help

    iDeveloperz
    by iDeveloperz · April 2010
    You could make something like the pad at the bottom of your laptop and use that as an iPod/iPad mouse. Maybe an iPod is too small but its a possibility. (Image)
  19. What 1 dream feature would you like to see in gamesalad next?

    iDeveloperz
    by iDeveloperz · April 2010
    And finally some way so we can actually see our iPad games when we preview them. :P Not having an iPad because i'm in the UK its almost impossible to see if my game is ready or not. We cant even uploa
  20. I updated and now my game doesn't work :S

    Dar
    by Dar · April 2010
    a new update blah blah blah and now we also have iPads blah blah blah would you like to update? And I did (to version 8.5 i think). When I opened my game everything looked well until I tried to previ
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