Can one make the COLLISION BOX update manually during runtime? (HTML5 doesn't match a changed actor)
Is there a way to make Game Salad update the Collision box for an actor at runtime?
Currently, if I spawn a 32x32 Tree actor, and then the actor itself has behaviours to randomise it's width and height, to say 128 x 64) - with Graphics > Horizontal and Vertical Wrap set to Tiling (32 x 32 texture) - the collision shape updates on Mac or Windows to match the size of the actor, but on HTML5, the collision shape remains at 32x32.
With Wrap modes set to Stretch, it still doesn't work, but kinda sorta works sometimes. Overall, it still doesn't work, though.
Is there a way for me to make the actor update it's collision shape to match the new size of my actor at runtime?
Or is this an ENGINE BUG that needs to be fixed by Game Salad?
The engine should obviously handle it the same on HTML5 as it does on Win and Mac. But if there was a work around that worked 100% of the time (updated the collision shape to actually match the actor) that would be nice to know.