@Manto1, I second what has already been said by many others - looks like a really great and useful tool, amazing job man!
Regarding your cool pixelart-grid demo with Megaman. Another potential feature of your tool could be if we could import an image of our choice, then modify it's alpha value to make it transparent so the image can be used as a temporary overlay in order to build pixelart images (with actors as you demonstrated) based on the image we imported.
edit: thinking about it again - maybe this can be done already by just importing a scene, where we have set the image, into your tool and then start building..
Regarding your cool pixelart-grid demo with Megaman. Another potential feature of your tool could be if we could import an image of our choice, then modify it's alpha value to make it transparent so the image can be used as a temporary overlay in order to build pixelart images (with actors as you demonstrated) based on the image we imported.
That might be useful but I think it is pretty easy already.
Here's how I did it: I used this image on an actor on background layer:
And on another layer I had the pixel actors (black,blue,cyan,white). I locked the background layer and just copied the actors on top of the image.
Regarding your cool pixelart-grid demo with Megaman. Another potential feature of your tool could be if we could import an image of our choice, then modify it's alpha value to make it transparent so the image can be used as a temporary overlay in order to build pixelart images (with actors as you demonstrated) based on the image we imported.
That might be useful but I think it is pretty easy already.
Here's how I did it: I used this image on an actor on background layer:
And on another layer I had the pixel actors (black,blue,cyan,white). I locked the background layer and just copied the actors on top of the image.
Yes, that's what I thought too after thinking about it (the edit in my comment). Good stuff!
Added • Width & Height and Rotation input boxes - Allows to set width, height and rotation of multiple actors at once • Distance between two actors • Angle between two actors
@LuckyLurcher I am still working on a licensing system and some stuff with the editor. But it shouldn't take long as I have already got this far in just a bit over two weeks.
Easiest awesome I've given on the GameSalad forums !!
Fantastic progress, I'm glad you're not rushing this out as the more time you spend on it the more refined and useful and just generally awesome it becomes.
Watching the development of this really starts to get me excited about GameSalad again. I think the work you are doing (as well as how fast you are doing it) definitely deserves high praise.
On the other hand, watching the fact that we are all droooling over what I would consider core and basic features (beta or no beta) has been what's making me shift from taking GameSalad seriously, to more of a prototyping app. Maybe this will convert me, and I'd happily pay for it as well.
New • Enter Random Values ( separate min and max with comma ) • Select Similar Actors (Same Prototype) • Hold + or - to zoom faster • Faster Scene Loading
Comments
Regarding your cool pixelart-grid demo with Megaman. Another potential feature of your tool could be if we could import an image of our choice, then modify it's alpha value to make it transparent so the image can be used as a temporary overlay in order to build pixelart images (with actors as you demonstrated) based on the image we imported.
edit: thinking about it again - maybe this can be done already by just importing a scene, where we have set the image, into your tool and then start building..
Here's how I did it:
I used this image on an actor on background layer:
And on another layer I had the pixel actors (black,blue,cyan,white). I locked the background layer and just copied the actors on top of the image.
• Width & Height and Rotation input boxes
- Allows to set width, height and rotation of multiple actors at once
• Distance between two actors
• Angle between two actors
Angle between two actors works like this:
• Scene selection screen
• Easy switching between GS and CSE
• Shift + arrow keys -> move ten times the arrow increment
Need Help? Email Me | Templates | Full Game Source Code
Easiest awesome I've given on the GameSalad forums !!
Fantastic progress, I'm glad you're not rushing this out as the more time you spend on it the more refined and useful and just generally awesome it becomes.
P.S love the 'revert' trick !!
Lump Apps and My Assets
Did I see in the video that clicking on your X button aligned all your sprites on the same X position?
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
You can align actors by selecting them, clicking the X editbox, and pressing enter.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
On the other hand, watching the fact that we are all droooling over what I would consider core and basic features (beta or no beta) has been what's making me shift from taking GameSalad seriously, to more of a prototyping app. Maybe this will convert me, and I'd happily pay for it as well.
• Enter Random Values ( separate min and max with comma )
• Select Similar Actors (Same Prototype)
• Hold + or - to zoom faster
• Faster Scene Loading