But the idea that it's these things that are keeping GameSalad away from addressing issues with Creator is a little bit questionable given that the desperate cries for bug fixes and basic tools all pre-date things like Tizen and GameCircle, Tizen and GameCircle - and a dozen other similar projects - came along after it was long agreed that Creator needed some work. When people were first pointing out bugs and petitioning for zoom functionality Tizen didn't even exist.
Totally agree. I really think that too. GS should work at the creator (folders, zoom in and out, etc.) before they work at amazon and android optimisations because optimisations in the creator save time! I think everyone here want to work faster and better than amazon IAP etc...
I think we think all the same. More functions, optimisations and improvements for the creator before all the android, amazon and new features stuff. But i think we have to live with what GS make....or with this third-party-tools --- Benjamin
@Manto1 have you sent me an email for beta testing? I haven't received it or it made it to my junk folder and got accidentally deleted. I assumed you'd found 10 people already
@Manto1 Hey there. I'm new to GameSalad, but I find your editor very exciting. It already has several features I had been surprised didn't exist in GameSalad. I haven't read through all the pages of comments, so this may have been mentioned already, but I'd like to see a feature for exporting your actor layouts to a table. The "one scene" approach to level building using tables seems to be pretty popular, and instead of having to hand code your table values by writing down the actor positions in from a different scene, it would be awesome to be able to modify a table in some way that you could use those values for levels.
Does that make sense? I've seen tshirtbooth's tutorial video where he uses a separate table for each actor. That might be a bit difficult to implement. I don't know if you've figured out a way to modify table values yet, but it would be really cool to be able to have an actor tied to a particular group of columns and rows for x,y, and a hand full of other selectable variables like size and rotation perhaps. Then when you have your scene the way you want it, you could export another row (level) to the table. I prefer to use rows as levels so that way you can use multiple types. When you use columns, you're tied to a single type.
I like your idea and I know it will be useful for many people. Though, It's hard to code a table reader because everyone's tables are different. Added it on my to do list anyway.
At the moment every single actor is just dragged on screen and then I have massive hand written tables to go in and edit the actors location to make them bang on the pixel.
If you put the following two Attribute Change rules into each actor they will always sit on whole pixel values.
Change Attribute: self.Position.X to floor( self.Position.X ) Change Attribute: self.Position.Y to floor( self.Position.Y )
It can be easily adjusted to snap to multiples of pixel values too, the following will snap the actor to the nearest 10 pixel grid position (140 - 150 - 160 - 170 . . . etc)
Change Attribute: self.Position.X to floor( self.Position.X /10)*10 Change Attribute: self.Position.Y to floor( self.Position.Y /10)*10
. . . . it's a lot of extra rules (they would need to go into every actor), and you can't see what you are doing while you are laying stuff out, but it works.
The layers panel look better than GameSalads! If you move/undock them in a future version please make sure they're only 1 or 2 clicks away, and have a short cut key
I've been with Gamesalad for a number of years now, and they've never been able to achieve such results so quickly! I'd almost lost faith in them before Codewizard arrived, but this tool has the potential to completely revolutionise the way we can build our games!
Suggestions: - Group/Ungroup objects - Adjust actors dimensions and rotations like you have done for their X & Y coordinates and similar to the Windows creator - Use the keys to move actors around the grid in variable increments
As everyone before has said, what you are producing is an incredibly valuable and sought after tool that GS users have been begging for since day one.
Comments
I think we think all the same. More functions, optimisations and improvements for the creator before all the android, amazon and new features stuff. But i think we have to live with what GS make....or with this third-party-tools
---
Benjamin
damn.... this guy should work for GS.
✮ FREE templates at GSinvention ✮
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I'm now looking for around 10 beta testers. Here's a link to the application form: http://mantuapps.com/gscse/
If something's missing from the list tell me and I'll add it.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
@StormyStudio @jamie_c Email sent.
Does that make sense? I've seen tshirtbooth's tutorial video where he uses a separate table for each actor. That might be a bit difficult to implement. I don't know if you've figured out a way to modify table values yet, but it would be really cool to be able to have an actor tied to a particular group of columns and rows for x,y, and a hand full of other selectable variables like size and rotation perhaps. Then when you have your scene the way you want it, you could export another row (level) to the table. I prefer to use rows as levels so that way you can use multiple types. When you use columns, you're tied to a single type.
I like your idea and I know it will be useful for many people. Though, It's hard to code a table reader because everyone's tables are different. Added it on my to do list anyway.
New:
• Added layer access
• Fixed locked actor colors
• Fixed rotated actors’ selection boxes
• GUI updates
Video:
www.marcosriffel.com
Great stuff as usual ! Good solid progress >-
It never stops getting better; absolutely terrific, @Manto1. :-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Coming up next: Duplicate & delete actors.
>-
I've been with Gamesalad for a number of years now, and they've never been able to achieve such results so quickly! I'd almost lost faith in them before Codewizard arrived, but this tool has the potential to completely revolutionise the way we can build our games!
Suggestions:
- Group/Ungroup objects
- Adjust actors dimensions and rotations like you have done for their X & Y coordinates and similar to the Windows creator
- Use the keys to move actors around the grid in variable increments
As everyone before has said, what you are producing is an incredibly valuable and sought after tool that GS users have been begging for since day one.
Keep up the good work!