Wow,WOW,Wow! My kids looked over my shoulder to see what I was watching and freaked out! They want to know where they can get it and when! Good going @Socks
@Hopscotch said:
. . . what impact great sound has in enhancing the experience . . .
Cheers for the comment, agreed sound makes an enormous difference, for example in this project switching the sound off makes the game feel slower, not in any kind of figurative way, it actually looks and feels as if you are moving more slowly !
There are a ton of audio tricks you can do to enhance the feel of a game . . . having an small impact sound before an impact - milliseconds before - tightens up the feel of the impact, having a large explosion sound slightly delayed - a frame or two after the visual explosion - gives the explosion some 'weight' . . . and so on.
For this project I placed an iPad as far away as I could, placed a lump of plasticine on the screen, a 20cm stick into the plasticine (perpendicular to the screen), and another lump of plasticine on the end of the stick, set up a camera/telephoto lens and tripod and zoomed in on the lump of plasticine on the end of the stick, then tuned the explosions (actual tuning + EQ) so as to produce the maximum physical movement of the iPad, so you can really feel the hits, the one where the player hits a wall works really well, you actually feel it hit through the iPad !
@Approw said:
WHuuuuuuut @Socks !? That looks insanely brilliant! And congrats on progressing on an actual game, its not easy to get this far, especially with your project.
@floatingwoo said:
Wow,WOW,Wow! My kids looked over my shoulder to see what I was watching and freaked out! They want to know where they can get it and when! Good going @Socks
Do you know how much money you'd make if you sold this on the Marketplace with in-game explanations? You'd finally be able to pay for that new Mercedes-Benz. :P
This whole thread made my brain hurt.
Some awesome looking stuff here.
Arrived here somehow whilst searching for translating 3d points in space to 2d points on a display
All I wanted was a rubbish wireframe cube...and I get here to find 3d snakes shooting in an isometric world with lighting.
pfffft....Am off to bed!
owen_dennisJust a guy, you know.Member, PROPosts: 236
That latest video is BEYOND incredible. My god. That's some great sound design too. How are you making the sounds happen just before they impact something? The magnitude function? So like if something is within a certain distance of the player, play the sound?
@Sparkyidr said:
This whole thread made my brain hurt.
Some awesome looking stuff here.
Cheers Sparkyidr !
@Sparkyidr said:
All I wanted was a rubbish wireframe cube...
If you want an isometric wireframe cube (rotating or static) that's pretty easy to make it up from 12 (edge) lines, the maths is fairly straightforward (there's a guide on page 4 / second post), a cube with perspective (rotating or static) is a little more involved, but still quite straightforward.
@owen_dennis said:
That latest video is BEYOND incredible. My god. That's some great sound design too. How are you making the sounds happen just before they impact something? The magnitude function? So like if something is within a certain distance of the player, play the sound?
Cheers Owen, for the sound to explosion sync offset as a compromise I am simply delaying the explosion by a frame or two.
Holy crap... just caught up with this thread and just watched the latest work in progress.
Was just about to post saying how freaking crazy good the camera effects and movement are in the demo... but someone beat me to it
The whole demo is just full of little effects and polish that make it look and sound superb... Ive been watching the video frame by frame to watch all the details, and to see how they're being done. I'd be interested to see the video posted on a non GS forum such as TouchArcade to see what reactions it got, as it looks like its been built in a 3D engine, and looks amazing.
Yeah. I originally saw that last video without the context of this thread, and had just assumed it was a unity (or such) wip.
It really is rather excellent looking.
@Sparkyidr said:
Yeah. I originally saw that last video without the context of this thread, and had just assumed it was a unity (or such) wip.
It really is rather excellent looking.
Cheers Sparkyidr, that's cool of you to say, it's encouraging to get positive feedback, I can see why people make 'progress' threads and how the encouragement pushes you along on project you can grow despondent with ! I might start an actual proper 'progress thread' !
Comments
yea that really is awesome
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@Socks at work.
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Wow,WOW,Wow! My kids looked over my shoulder to see what I was watching and freaked out! They want to know where they can get it and when! Good going @Socks
@Socks, great stuff, very impressive in many ways!
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Wonderful, @Socks, brilliant as always!
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really really really great! @Socks
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Cheers for the comment, agreed sound makes an enormous difference, for example in this project switching the sound off makes the game feel slower, not in any kind of figurative way, it actually looks and feels as if you are moving more slowly !
There are a ton of audio tricks you can do to enhance the feel of a game . . . having an small impact sound before an impact - milliseconds before - tightens up the feel of the impact, having a large explosion sound slightly delayed - a frame or two after the visual explosion - gives the explosion some 'weight' . . . and so on.
For this project I placed an iPad as far away as I could, placed a lump of plasticine on the screen, a 20cm stick into the plasticine (perpendicular to the screen), and another lump of plasticine on the end of the stick, set up a camera/telephoto lens and tripod and zoomed in on the lump of plasticine on the end of the stick, then tuned the explosions (actual tuning + EQ) so as to produce the maximum physical movement of the iPad, so you can really feel the hits, the one where the player hits a wall works really well, you actually feel it hit through the iPad !
Cheers Approw ! Lots of work still to be done.
This is more like it:
Cheers woo!
Cheers for the comments, it's encouraging to get positive feedback !
Very cool! Just Wow! Looks fantastic! I love the 3D effects ... Looking forward to seeing how this progresses ...
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Cheers neoman !
Thanks Jon !
Do you know how much money you'd make if you sold this on the Marketplace with in-game explanations? You'd finally be able to pay for that new Mercedes-Benz. :P
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I don't, can you give me a ball-park figure to the nearest $1m
I'd be happy covering the cost of GS + a new pair of shoes at the moment.
This whole thread made my brain hurt.
Some awesome looking stuff here.
Arrived here somehow whilst searching for translating 3d points in space to 2d points on a display
All I wanted was a rubbish wireframe cube...and I get here to find 3d snakes shooting in an isometric world with lighting.
pfffft....Am off to bed!
That latest video is BEYOND incredible. My god. That's some great sound design too. How are you making the sounds happen just before they impact something? The magnitude function? So like if something is within a certain distance of the player, play the sound?
Vote for Nearest Neighbor Scaling option in gamesalad! Let's make our games look truly stunning!
Cheers Sparkyidr !
If you want an isometric wireframe cube (rotating or static) that's pretty easy to make it up from 12 (edge) lines, the maths is fairly straightforward (there's a guide on page 4 / second post), a cube with perspective (rotating or static) is a little more involved, but still quite straightforward.
Cheers Owen, for the sound to explosion sync offset as a compromise I am simply delaying the explosion by a frame or two.
Oh boy, that's beautiful.
Cheers frd !
Very nice. The camera movements are exceptional (for a GameSalad project).
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Cheers Two.E.
Holy crap... just caught up with this thread and just watched the latest work in progress.
Was just about to post saying how freaking crazy good the camera effects and movement are in the demo... but someone beat me to it
The whole demo is just full of little effects and polish that make it look and sound superb... Ive been watching the video frame by frame to watch all the details, and to see how they're being done. I'd be interested to see the video posted on a non GS forum such as TouchArcade to see what reactions it got, as it looks like its been built in a 3D engine, and looks amazing.
Just love everything about it...
Cheers Chunkypixels !
Yeah. I originally saw that last video without the context of this thread, and had just assumed it was a unity (or such) wip.
It really is rather excellent looking.
Cheers Sparkyidr, that's cool of you to say, it's encouraging to get positive feedback, I can see why people make 'progress' threads and how the encouragement pushes you along on project you can grow despondent with ! I might start an actual proper 'progress thread' !