experiment

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Comments

  • gamestudentgamestudent Member Posts: 504
    edited July 2014

    @Socks said:
    Yes, you can use cosine and sine for all sorts of trickery, from sweeping colours through the colour spectrum to generating pseudo-random paths for characters, and a million other things in between ! You can even - in theory - get GameSalad to produce a form of FM synthesis using sine waves . . . . . hmmmmm, might try that one tonight . . .

    ?
    :\

  • SocksSocks London, UK.Member Posts: 12,822

    @gamestudent said:
    ? :\

    :'(

  • KiwiLeeKiwiLee Member Posts: 181

    Looks like you have the main ingredient for Qix remake ;-)

  • SocksSocks London, UK.Member Posts: 12,822

    @KiwiLee said:
    Looks like you have the main ingredient for Qix remake ;-)

    Never heard of it ! I looked it up on Youtube and haven't got a clue what was going on, lol : ) It looked like you needed to draw squares to capture the moving line ?

  • SocksSocks London, UK.Member Posts: 12,822

    Another experiment I did a while back, not very complex (just shuffling images) but it works as an effect:

  • RThurmanRThurman Member, Sous Chef, PRO Posts: 2,879

    @Socks‌ -- love seeing these experiments. Keep them coming!

  • SocksSocks London, UK.Member Posts: 12,822
    edited July 2014

    @RThurman said:
    Socks‌ -- love seeing these experiments. Keep them coming!

    Cheers !

    Here's a weird paint brush for a kids paining package :)

  • Braydon_SFXBraydon_SFX Member, Sous Chef, PRO, Bowlboy Sidekick Posts: 9,271

    @Socks said:
    Another experiment I did a while back, not very complex (just shuffling images) but it works as an effect:

    Ok... I gave you an awesome for that one.... Great job!

  • UtopianGamesUtopianGames Member Posts: 5,692

    Brilliant :)

    Darren.

  • SocksSocks London, UK.Member Posts: 12,822

    @Braydon_SFX said:
    Ok... I gave you an awesome for that one.... Great job!

    At last ! :wink:

  • SocksSocks London, UK.Member Posts: 12,822

    @DeepBlueApps said:
    Brilliant :)

    Darren.

    Cheers Darren ! :)

  • Thunder_ChildThunder_Child Member Posts: 2,343

    Never heard of Qix? I think I personally financed those game makers with the shear number of quarters I put in that machine !!!!

  • sawkasteesawkastee Member Posts: 184

    @Socks said:
    Another experiment I did a while back, not very complex (just shuffling images) but it works as an effect:

    @Socks any chance to get this demo file?

  • SocksSocks London, UK.Member Posts: 12,822

    @sawkastee said:
    Socks any chance to get this demo file?

    Sure, not at my computer right now, but I'll upload something later.

  • sawkasteesawkastee Member Posts: 184

    @Socks‌

    Awesome look forward to seeing it!!!

  • SocksSocks London, UK.Member Posts: 12,822
    edited July 2014

    More maths experimentation . . . . .

    A series of dots, each one is made to orbit around its starting X/Y position . . . . but the orbits are offset . . . the result is, collectively, a spinning triangle.

    I coloured one dot red, and traced out its path so you can see it is just following a circle - all the dots are doing the same thing - the slider at the bottom just allows me to adjust the radius of the circle the dots follows.

    Usefulness for games 0/10

    :)

  • -Timo--Timo- Member Posts: 2,313

    Awesomeness 10/10
    Usefulness for games 6/10. Could be used in a game but dont know how. Its cool though :)

  • SocksSocks London, UK.Member Posts: 12,822
    edited July 2014

    @timolapre1998 said:
    Awesomeness 10/10
    Usefulness for games 6/10. Could be used in a game but dont know how. Its cool though :)

    Cheers @timolapre1998 :)

  • SocksSocks London, UK.Member Posts: 12,822

    Same thing as above but I stuck a slider in that alters the offset of each dot's orbit (the place were the dots starts its circular path) . . . this is still just a large ring of small dots that are orbiting their own centre point, but the maths throws up some interesting stuff . . . .

  • RThurmanRThurman Member, Sous Chef, PRO Posts: 2,879

    @Socks -- you are a master of the expression editor!

    Really great stuff there!

  • SocksSocks London, UK.Member Posts: 12,822

    @RThurman said:
    Socks -- you are a master of the expression editor!

    Really great stuff there!

    Cheers !

    The expressions are really very simple - the obvious one plots out a circle to start with, then the individual dots just rotate around their starting location - the magic happens in the offset between them, as they are spawned, they remember when they were spawned (later than the previous dot), a ratio of this difference defines their starting angle in their own orbit . . . . in fact that even makes it sound more complex than it is, it's really quite basic.

    With a spiral, instead of a ring of dots - again all the dots are doing is moving in a small circle with the radius and angle offset being adjusted live.

  • UtopianGamesUtopianGames Member Posts: 5,692

    My favourite, looks soooooo cool :)

    Darren.

  • LumpAppsLumpApps Member Posts: 2,880

    This reminds me of Simons Basic on the C64 back in the 80s.

  • JSprojectJSproject Member Posts: 730

    @Socks said:

    Awesome added :)

  • HopscotchHopscotch Member, PRO Posts: 2,782
    edited July 2014

    Beautiful @Socks‌ ...hmm, Socks will take it the wrong way.

    Great stuff @Socks ...he may read a comma in there somewhere.

    Just cool!

    Anyone notice that there are ca 390 actors, each with their own constrains? GS is no raw egg.

  • gamestudentgamestudent Member Posts: 504

    Raw egg... 0

  • ImNiklasImNiklas Member Posts: 103

    You should make an app with these and call it something like Patterns! Since you clearly have the ability to make them customizable, there will be endless possiblities. Sell it for a buck and kids will go nuts for it (adults too ;) ).

  • SocksSocks London, UK.Member Posts: 12,822
    edited August 2014

    @Hopscotch said:
    Beautiful Socks‌ ...hmm, Socks will take it the wrong way.

    Great stuff Socks ...he may read a comma in there somewhere.

    Just cool!

    :)

    @Hopscotch said:
    Anyone notice that there are ca 390 actors, each with their own constrains? GS is no raw egg.

    Yep, GS is surpassingly good at throwing around lots of actors, each one of those dots has three constrain behaviours, so around a thousand constrain behaviours in all.

  • SocksSocks London, UK.Member Posts: 12,822

    @gamestudent said:
    Raw egg... 0

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