@Socks said:
Yes, you can use cosine and sine for all sorts of trickery, from sweeping colours through the colour spectrum to generating pseudo-random paths for characters, and a million other things in between ! You can even - in theory - get GameSalad to produce a form of FM synthesis using sine waves . . . . . hmmmmm, might try that one tonight . . .
@KiwiLee said:
Looks like you have the main ingredient for Qix remake ;-)
Never heard of it ! I looked it up on Youtube and haven't got a clue what was going on, lol : ) It looked like you needed to draw squares to capture the moving line ?
A series of dots, each one is made to orbit around its starting X/Y position . . . . but the orbits are offset . . . the result is, collectively, a spinning triangle.
I coloured one dot red, and traced out its path so you can see it is just following a circle - all the dots are doing the same thing - the slider at the bottom just allows me to adjust the radius of the circle the dots follows.
Same thing as above but I stuck a slider in that alters the offset of each dot's orbit (the place were the dots starts its circular path) . . . this is still just a large ring of small dots that are orbiting their own centre point, but the maths throws up some interesting stuff . . . .
@RThurman said:
Socks -- you are a master of the expression editor!
Really great stuff there!
Cheers !
The expressions are really very simple - the obvious one plots out a circle to start with, then the individual dots just rotate around their starting location - the magic happens in the offset between them, as they are spawned, they remember when they were spawned (later than the previous dot), a ratio of this difference defines their starting angle in their own orbit . . . . in fact that even makes it sound more complex than it is, it's really quite basic.
With a spiral, instead of a ring of dots - again all the dots are doing is moving in a small circle with the radius and angle offset being adjusted live.
You should make an app with these and call it something like Patterns! Since you clearly have the ability to make them customizable, there will be endless possiblities. Sell it for a buck and kids will go nuts for it (adults too ).
@Hopscotch said: Beautiful Socks ...hmm, Socks will take it the wrong way.
Great stuff Socks ...he may read a comma in there somewhere.
Just cool!
@Hopscotch said:
Anyone notice that there are ca 390 actors, each with their own constrains? GS is no raw egg.
Yep, GS is surpassingly good at throwing around lots of actors, each one of those dots has three constrain behaviours, so around a thousand constrain behaviours in all.
Comments
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Looks like you have the main ingredient for Qix remake ;-)
Never heard of it ! I looked it up on Youtube and haven't got a clue what was going on, lol : ) It looked like you needed to draw squares to capture the moving line ?
Another experiment I did a while back, not very complex (just shuffling images) but it works as an effect:
@Socks -- love seeing these experiments. Keep them coming!
Cheers !
Here's a weird paint brush for a kids paining package
Ok... I gave you an awesome for that one.... Great job!
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Brilliant
Darren.
At last !
Cheers Darren !
Never heard of Qix? I think I personally financed those game makers with the shear number of quarters I put in that machine !!!!
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@Socks any chance to get this demo file?
Sure, not at my computer right now, but I'll upload something later.
@Socks
Awesome look forward to seeing it!!!
More maths experimentation . . . . .
A series of dots, each one is made to orbit around its starting X/Y position . . . . but the orbits are offset . . . the result is, collectively, a spinning triangle.
I coloured one dot red, and traced out its path so you can see it is just following a circle - all the dots are doing the same thing - the slider at the bottom just allows me to adjust the radius of the circle the dots follows.
Usefulness for games 0/10
Awesomeness 10/10
Usefulness for games 6/10. Could be used in a game but dont know how. Its cool though
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is it possible that I could get the file?
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Same thing as above but I stuck a slider in that alters the offset of each dot's orbit (the place were the dots starts its circular path) . . . this is still just a large ring of small dots that are orbiting their own centre point, but the maths throws up some interesting stuff . . . .
@Socks -- you are a master of the expression editor!
Really great stuff there!
Cheers !
The expressions are really very simple - the obvious one plots out a circle to start with, then the individual dots just rotate around their starting location - the magic happens in the offset between them, as they are spawned, they remember when they were spawned (later than the previous dot), a ratio of this difference defines their starting angle in their own orbit . . . . in fact that even makes it sound more complex than it is, it's really quite basic.
With a spiral, instead of a ring of dots - again all the dots are doing is moving in a small circle with the radius and angle offset being adjusted live.
My favourite, looks soooooo cool
Darren.
This reminds me of Simons Basic on the C64 back in the 80s.
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Awesome added
Beautiful @Socks ...hmm, Socks will take it the wrong way.
Great stuff @Socks ...he may read a comma in there somewhere.
Just cool!
Anyone notice that there are ca 390 actors, each with their own constrains? GS is no raw egg.
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Raw egg... 0
You should make an app with these and call it something like Patterns! Since you clearly have the ability to make them customizable, there will be endless possiblities. Sell it for a buck and kids will go nuts for it (adults too ).
Yep, GS is surpassingly good at throwing around lots of actors, each one of those dots has three constrain behaviours, so around a thousand constrain behaviours in all.