FREE MONTHS OF PRO · CASH PRIZES · GAMESALAD 2014 GAME JAM!

13567

Comments

  • LumpAppsLumpApps Member Posts: 2,881
    edited October 2014

    I have a question and maybe I miss something. Arcade is landscape only and with the theme I tend to go portrait orientation. The poster also shows portrait ;)
    Any thoughts about this please...

  • pHghostpHghost London, UKMember Posts: 2,342
    edited October 2014

    @wanegroup‌ @LumpApps‌

    If you go by the limitations of the screenshots you can upload, these are the preferred resolutions: 800x480 px or 1024x600 px or 1280x720 px or 1280x800 px or 1920x1080 px or 1920x1200 px or 2560x1600 px.

    Those should fill the Arcade window the best. That said, if you have a different size, it will work and create sort of a letterbox in the Arcade window. Things like Overscan, Letterbox and Stretch mode don't exist in Arcade, as far as I can tell.

  • KremelKremel Member, PRO Posts: 51

    Yes, at last I had submitted 1 game to jam. But when I try to submit another game, it does'nt even let me submit to arcade. Every time I publish, it goes to the arcade screen of your game. But when I go to Arcade tab, my game is not there? Any help? I did the same way I submit the first game.

  • wanegroupwanegroup Member, PRO Posts: 84

    @pHghost said:

    If you go by the limitations of the screenshots you can upload, these are the preferred resolutions: 800x480 px or 1024x600 px or 1280x720 px or 1280x800 px or 1920x1080 px or 1920x1200 px or 2560x1600 px.

    Those should fill the Arcade window the best. That said, if you have a different size, it will work and create sort of a letterbox in the Arcade window. Things like Overscan, Letterbox and Stretch mode don't exist in Arcade, as far as I can tell.

    @pHghost Great - So I am not limited to the 480x320 screen size. Thank you for the help!

    iOS Apps/Games: Factoids | SkyGunner | TriSideX

  • RainbrosRainbros Member Posts: 124

    It just doesn't make sense to me that the top 3 submitted games (meaning best quality) each win a year of Pro, while a RANDOMLY drawn person gets the year of Pro AND $1,000. In what universe is this a logical way to do a competition? The best game should get the best prize. Period.

  • Speedy007Speedy007 Member Posts: 229

    I agree with you @Rainbros‌

  • -Timo--Timo- Member Posts: 2,313
    edited October 2014

    Great promotion GS! thanks for this :D

    when will we receive the free months pro? submitted a few apps but didn't receive the months pro yet.

    I agree with @Rainbros‌. prizes should be given based on best quality game and not just randomly.

  • Speedy007Speedy007 Member Posts: 229

    How can you tell when you GS Pro runs out?

  • pHghostpHghost London, UKMember Posts: 2,342

    @Rainbros said:
    The best game should get the best prize. Period.

    Yes, agreed, that was the point I was making. Anyway, weekend is time of at GameSalad HQ, we'll have to wait until tomorrow probably for a response.

    @Speedy007‌

    In the Forums page, go to the top right corner, where your username is, and open up Settings. The first thing on there should be Account Status, which will give you the date of expiry.

  • Speedy007Speedy007 Member Posts: 229

    Ok...Thanks

  • 8BitAvrin8BitAvrin Member, PRO Posts: 368
    edited October 2014

    Nice game jam. I agree what other people are saying about only games related to the theme should be allowed to win prizes.
    I'll try to jump in this and see what I can complete in aweek. I've got a neat idea and art style in mind, just need to think of more game features....

    WebsiteTwitter ∞ My apps are available on: Apple iOS App StoreGoogle Play App StoreAmazon App Store

  • jesster2k10jesster2k10 Member Posts: 44

    I don't really get the theme

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @jesster2k10 said:
    I don't really get the theme

    it's your interpretation of "soaring to new heights". it could a game about birds, planes, clouds, skies, space, kites, helicopters, flying, climbing... really anything you can think of.

  • jesster2k10jesster2k10 Member Posts: 44

    @jonmulcahy said:
    it's your interpretation of "soaring to new heights". it could a game about birds, planes, clouds, skies, space, kites, helicopters, flying, climbing... really anything you can think of.

    Okay I have an Idea now using planes but it's called Soar The Skies! Is that allowed or ehat? and I made the game in iPhone Portrait so can that be published?

  • hzappshzapps Member, PRO Posts: 173

    Confused.... About Starting..... Screen Size.
    Should we open Gamesalad and Select Gamesalad Arcade to Create the Game. Or can we build for something like iPhone 6 or Kindle Fire Portrait?

  • pHghostpHghost London, UKMember Posts: 2,342

    I you are building a new game, I would highly suggest to everyone to use landscape orientation. If you absolutely need to go portrait, aim rather at iPad or iPhone 4 as a starting point, as that will work much better in Arcade.

  • Cartoon Design OnlineCartoon Design Online Member, PRO Posts: 6

    Can't wait for that PRO membership! Would love to start digging into all the extra features of pro like android testing and publishing. Any ideas of selling single month memberships in the future?

  • This is way over my head.

  • quantumsheepquantumsheep Member Posts: 8,188

    @sebmat86 said:
    But contributing to this otherwise really cool Jam by uploading a game, does it make the game itself public? Meaning any one here on GS can get access to my template, my pics, my music etc? So by uploading an awesome game, that I plan on releasing later on App Store but optimising it for Arcade, any one can then take my project and upload it themselves to which ever App Store they wish? I mean, please tell me Im very, very wrong here. Please. But if it means that ONLY the staff of GS has access to my project, and that I can do whatever I wish with it, then I can live with that. Otherwise... Im not so sure.

    Has this been addressed at all?

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • FrantoFranto Member Posts: 779

    @sebmat86 @quantumsheep As somebody who use to use GS's HTML5 export a ton for testing purposes, there use to be an option that allowed you to let your game be downloaded as a template or not. I don't see that option anymore with the new update. Perhaps they removed it and made it automatically protected by default? That is my best guess. They will most likely give an official explanation later.

    But most likely, people can't download your game in arcade. Heres a game I uploaded to arcade, with no download button in sight on the page, just the option to link your game to other sides via embed, which theres the option to disable in the html5 tab.

    http://arcade.gamesalad.com/games/125459

    Unless your talking about people downloading the game as html5 files and turning that into a workable gs file, I don't think its possible either. ;)

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @Franto said:
    sebmat86 quantumsheep As somebody who use to use GS's HTML5 export a ton for testing purposes, there use to be an option that allowed you to let your game be downloaded as a template or not. I don't see that option anymore with the new update. Perhaps they removed it and made it automatically protected by default? That is my best guess. They will most likely give an official explanation later.

    But most likely, people can't download your game in arcade. Heres a game I uploaded to arcade, with no download button in sight on the page, just the option to link your game to other sides via embed, which theres the option to disable in the html5 tab.

    http://arcade.gamesalad.com/games/125459

    Unless your talking about people downloading the game as html5 files and turning that into a workable gs file, I don't think its possible either. ;)

    yea, i just was looking into this, and as far as I can tell, the old method no longer works but I only tried for a few minutes.

  • imGuaimGua Member Posts: 1,089

    When I hit "This Game is Ready to Jam" nothing happens. Is this how it should be?

  • sebmat86sebmat86 Member Posts: 339

    Thanks @quantumsheep, @Franto‌ and @jonmulcahy‌ for looking into this and helping to clear things out a bit.

    OK, so as far as we know now, it its not possible for anyone to nab the projects uploaded to Arcade then. This being still a bit unclear, if anyone knows anything else regarding this, please share the info.

    Anyways, I decided to upload an Arcade version (kind of a demo with two levels) of my game LIGHTS: http://arcade.gamesalad.com/games/125440
    I didn´t see any options either, letting me choose to share my .proj file or not.

    /Seb

  • MoikMoik Member, PRO Posts: 257

    @dgackey said:
    There are two competitions, each with a different theme, with two weeks to develop your game and submit your entry.

    Is this the first of two, or the second of two?

  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838
    edited October 2014

    I do find it odd that you can spam this contest with entries and have a better chance of winning $1000 than the higher quality game.

    This part:

    The top three games from both Game Jam competitions will be selected by GameSalad staff to receive a year of GameSalad Pro membership, and additional promotion for the game and the developer.
    Additionally, 6 winners will be drawn at random to receive these fabulous prizes!
    Grand Prize Winner will get $1,000 USD and a year of GameSalad Pro
    Second Place Winners will receive $500 USD and a year of GameSalad Pro
    Third Place Winners will each receive an Amazon Kindle Fire 8.9” HDX tablet

    I initially thought the prizes would be for the winners of the jam, not a random drawing. So there's nothing stopping anyone from submitting a bunch of really terrible games for chances to win?

    Don't get me wrong, the free year and the promotion stuff (whatever that may be) seems great but to award those other great prizes at random and allow for unlimited entries? That seems like an invitation for unfinished, unrelated, games to flood the jam. At least limit the sweepstakes to 1 entry per person. That would really make more sense.

    edit: We still plan on submitting a single, game jam themed, entry that we will begin to work on tomorrow.

  • ArmellineArmelline Member, PRO Posts: 5,365

    @DeadlySeriousMedia said:
    At least limit the sweepstakes to 1 entry per person. That would really make more sense.

    We really do need some clarification on this point asap. Otherwise it'll be madness for us not to submit our whole catalogues of unrelated games.

  • pHghostpHghost London, UKMember Posts: 2,342

    Yes, I'll repost my musing on the topic, since it seems to have been lost in the period of last weekend and there has been no official response yet:

    @dgackey said: the theme will be factored in to the judging of the Game Jam winners, but that has no bearing on the overall sweepstakes chances. So if your game had no connection to the theme at all, you'd potentially miss out on some bragging rights, a forum badge and a year of pro. But you could still win the sweepstakes with that game and get a year of Pro and $1000, so there's plenty of ways to win ;)

    I see this as quite problematic, to be frank.

    Based on that, it is much better to spit out 10 unrelated shovel-ware games and submit them, since it is a sweepstake, only number counts, not quality. And you also get the better prize for this. The best game (one winner per category), being best meaning that the person probably put some proper work into it, gets one year of GS PRO free and some exposure. That's a great prize, not complaining. BUT...and it's a big BUT: if you make ten uninspired games (say, quickly re-skinning a template ten times), you get ten chances to win one year of GS PRO free PLUS a thousand bucks. It's quite easy to see which of those is a better time investment -- and that's what I find problematic.

    Personally, I would think that all the games eligible to win should be at least clearly related to one of the themes. Hey, yes, it's a sweepstake, so it might be a worse game than some of the others submitted, and that's fine, that's the nature of sweepstakes. But at least make the people go to the effort of thinking how to incorporate the theme into their games, if they won't design the games with the theme in mind from the ground up.

    @Gamelover456 said: submitted Minigame Survival, Crush The Button, and Christmas Trivia 2 for the contest. Will submit the rest of my game collection tomorrow. :)

    @dgackey‌ -- Case in point.

    That is not to say anything about the quality of those games. But the fact that you can submit your entire portfolio of unrelated games and have a better chance of winning, it just feels contrary to the spirit of what a Game Jam is supposed to be about.

    Now, I understand the point of this incentive is also to get a lot of new games up on Arcade...but still.

    In the end, it is your competition of course, and the rules will be what you set them to be. Nonetheless, here are two suggestions how this would make more sense to me:

    A ) -- more radical approach

    Require all games to be related to the theme in order to be eligible for the sweepstake prizes. People who upload and submit games with unrelated themes will still get the one month of PRO per submission, so there is plenty of incentive for everyone to take part. If the game selected by the sweepstake algorithm came up with a game clearly not related to the themes, you would simply discard it and draw again.

    B ) -- less radical approach

    Switch the prizes around and leave all games eligible to win in the sweepstakes. Select the top three games for each category. It would work like this:


    Competition (two rounds):

    1st place: Year of PRO + $1000

    2nd place: Year of PRO + $500

    3rd place: Kindle Fire 8.9” HDX



    Sweepstakes:

    6x Year of PRO


    This way, you still give away 8x Year of PRO, so that stays the same. You do give away an extra $1000, since you will have two first place winners, but you could possibly reduce the cash prizes if that is a problem. You save on one HDX. If you are getting a set amount of 3 HDX tablets from Amazon, then you could make a poll, where people could vote between the top four games (all 1st and 2nd places) for their favorite game and that person would get the last HDX.

    This way, you actually reward the people who put effort into the games related to the theme, and THAT is really one of the main purposes of a Game Jam.

    Could we get an official response, please? @dgackey‌ @BlackCloakGS‌ @ForumNinja‌

  • kirafukirafu Member, PRO Posts: 314
    edited October 2014

    When I hit "This Game is Ready to Jam" nothing happens. Is this how it should be?
    I have encountered this situation!!!!
    How solve it ?
    somebody help me,please.. :'(
    (my game already on "GameSalad Arcade",and Visibility is set to "Public Game")

  • itsolbizitsolbiz Member Posts: 7
    edited October 2014

    I am facing same problem when hit "This Game is Ready to Jam" nothing happens. Any help regarding this issue? @dgackey

  • sebmat86sebmat86 Member Posts: 339

    @pHghost‌ @DeadlySeriousMedia

    I´m not saying my game is any good, but Im going to say it anyway, its awesome, but yes, I totally agree on randomly selecting winners, is kind of unfair. No, really unfair. Also I agree on it being "odd" enabling unlimited entries for this contest. So I could basically make 10 shitty games, as long as they have one working lvl each and no bugs and increase my chances of winning. Great! May the developer with the most game entries and the worst game, win!

Sign In or Register to comment.