Introducing Graphene SDK...

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  • pHghostpHghost London, UKMember Posts: 2,342
    edited December 2014

    @lycettebros said:
    I agree but it is way too early to man any barricades.

    I'm not the one manning them -- if you read the whole thread, unfortunately the barricades are already built and manned. Which is a shame.

    I understand the disappointment of some with regards to the announcement, especially since it is scarcely more than a scant teaser, but as you point out, it is too early to really say anything. You cannot really be critical of anything at the moment, because almost nothing has been announced. And as such it is hard to hide behind any 'constructive criticism.' It is impossible to give any constructive criticism if you have no idea what you are criticizing.

    Especially for those who constantly bring up the 'perpetual BETA' issue. Here is a chance to break through that. Do you think the GameSalad team are just chucking the old engine out the window to try something new? No, Graphene will of course be built on everything they learned through the process of developing GameSalad, but leaving behind the things that are slowing GameSalad down. And with a dedicated testing period, it will hopefully be very stable when it finally comes out officially.

  • Bad wolf GuyBad wolf Guy Member Posts: 206

    Not really sure what the issues are?!

    Its a new engine - its not game salad. Its now not only competing with drag and drop engines, but those like corona labs and codex etc. Therefore one would expect it to be more powerful. As a result attracting more users, more funding and more development.

    At this point of time, until a demo of it in progress is releases, why not enjoy this moment. We only officially know that it is a new engine and it supports coding languages as well as drag and drop. We also have a screenshot.

    Its a huge step forward and until there is more accurate information release - just sit back and think of new ideas that could be done. Life too short to complain.

  • ChunkypixelsChunkypixels Member Posts: 1,114
    edited December 2014

    @pHghost they're not leaving the old stuff behind though... its not the end of the old GameSalad. They specifically state that they're going to continue with both engines/tools... and thats where a lot of my concerns lie... splitting already limited resources on supporting two engines.

    If the new engine is going to be so much better, then surely it would be best to draw a line under the old engine and just phase it out... leave a final build that people can use to do maintenance on old apps... but cease development on it and concentrate wholly on the new/better engine.

    Im not against the new engine... far from it... I just don't think GameSalad have handled things very honestly with the community, and seem to me to be going at this with a half cocked strategy.

    On a slightly different note... if my memory serves me correctly, i read that Draw Something was built using the Marmalade SDK. Does that mean that Graphene is a Drag and Drop interface built onto the Marmalade pre-existing game engine/SDK? If so, then that does give the new tool a bit more of a pedigree amongst the wider development community, and does mean that the GS devs aren't having to build a lot of the framework from scratch. Not sure how that works though with having an SDK built on top of another SDK...?

    I guess its best to let @CodeWizard provide the basic answers first, before getting too carried away with digging up further questions... :)

  • colandercolander Member Posts: 1,610

    @Chunkypixels said: On a slightly different note... if my memory serves me correctly, Draw Something was built using the Marmalade SDK.

    CodeWizards Linkedin profile may give some clues :).

  • ChunkypixelsChunkypixels Member Posts: 1,114

    @colander good link there... :)

    Theres an old article over on Gamasutra, by Jason Pearlman the CTO of OMGPOP detailing the growth of Draw Something. Im pretty sure it mentions using the Marmalade SDK framework at some point either in the article or in the comments section.

    Maybe Im wrong though...

  • colandercolander Member Posts: 1,610

    @Chunkypixels‌ Theres an old article over on Gamasutra, by Jason Pearlman the CTO of OMGPOP detailing the growth of Draw Something. Im pretty sure it mentions using the Marmalade SDK framework at some point either in the article or in the comments section.

    >

    Maybe Im wrong though...

    I read that somewhere online too, can't remember where though.

  • CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143

    We'll be releasing more information about Graphene soon. I hope everyone can remain patient while we get that info together. Until then, sign up for the beta! :)

  • HymloeHymloe Member Posts: 1,653

    I'm signed up and keen to check it out.

    All the best. :)

  • Ed_PerkinEd_Perkin Midlands,UKMember Posts: 346
    edited December 2014

    is graphene basically "marmalade" mixed with the usefulness of drag and drop and 60 years exp and all this plugin stuff + "on steriods"? - because if it is its gonna be worth the wait ! :D

    justsaying is there some sort of patent or right to game salads drag and drop tool , like what stops these marmalade guys offering the same thing that grapheme will?

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    I'm not sure about marmalade but Graphene is LUA based.

  • neomanneoman Member, BASIC Posts: 826
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Here is a hint. Want to see what Graphene will be able to do. Take a look at udder destruction

  • Ed_PerkinEd_Perkin Midlands,UKMember Posts: 346
  • ChechesoftChechesoft Member, PRO Posts: 171

    So, instead of taking GameSalad out of BETA, you where working in another product with our PRO money? That's why the last couple of updates where so buggy? You where basically creating "Game Salad 2" instead of making the actual Gamesalad a better product?...

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    @Chechesoft said:
    So, instead of taking GameSalad out of BETA, you where working in another product with our PRO money? That's why the last couple of updates where so buggy? You where basically creating "Game Salad 2" instead of making the actual Gamesalad a better product?...

    The GS team realized that in order to give us the features we all wanted, they needed a completely new engine. GameSalad was initial written sloppy, which makes it extremely hard to add new features. Additionally, the GS team is still working on GameSalad - if you read through the thread, they said that even when Graphene comes out they will be continuing to update Creator for those who decide not to transfer over to Graphene. I think it's a smart move, and I've payed for PRO, and I'm happy to see that we'll be getting the features we've been wanting.

  • ChechesoftChechesoft Member, PRO Posts: 171

    @Braydon_SFX said:
    The GS team realized that in order to give us the features we all wanted, they needed a completely new engine. GameSalad was initial written sloppy, which makes it extremely hard to add new features. Additionally, the GS team is still working on GameSalad - if you read through the thread, they said that even when Graphene comes out they will be continuing to update Creator for those who decide not to transfer over to Graphene. I think it's a smart move, and I've payed for PRO, and I'm happy to see that we'll be getting the features we've been wanting.

    I assume then that when released our remaining PRO membership will be transferred for us to use the full feature Graphene?

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    @Chechesoft said:
    I assume then that when released our remaining PRO membership will be transferred for us to use the full feature Graphene?

    I hope so. They haven't yet said. I assume that will be one of the questions that will be answered when the team returns to office after the holiday break.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    @Chechesoft said:
    So, instead of taking GameSalad out of BETA, you where working in another product with our PRO money? That's why the last couple of updates where so buggy? You where basically creating "Game Salad 2" instead of making the actual Gamesalad a better product?...

    Be patient as @codewizard will explain everything after the break. The people in the alpha test are not at liberty to elaborate but we are well informed and looking out for the community, this I can say. There is no need to panic, of that I can assure you.

  • scottharrrules43scottharrrules43 Tulsa, OklahomaMember, PRO Posts: 694

    Will any lua plugin work or just the ones Gamesalad team decides to support?

  • I don't know if this has been answered but can i easily transfer a project from game salad to Graphene SDK?

  • LovejoyLovejoy Member Posts: 2,078

    @inkoqnito@icloud.com said:
    I don't know if this has been answered but can i easily transfer a project from game salad to Graphene SDK?

    Don't think so.

    Fortuna Infortuna Forti Una

  • lycettebroslycettebros Member, PRO Posts: 1,598
    edited December 2014
  • PhilipCCPhilipCC Encounter Bay, South AustraliaMember Posts: 1,390

    @The_Gamesalad_Guru said:
    Here is a hint. Want to see what Graphene will be able to do. Take a look at udder destruction

    Milk it for all it's worth, ha! :D

    Actually, I expect that Graphene will be capable of much more than just that.

  • ClockClock Member Posts: 308

    making curve shape ground is hard in GS. what i am seeing...it looks like have more than just rectangle and circle collision?!!?!?

  • GnarlyGnarly canadaMember Posts: 840

    justsaying is there some sort of patent or right to game salads drag and drop tool , like what stops these marmalade guys offering the same thing that grapheme will?

    I think there is nothing to stop marmelade from doing that.

    Just like there is nothing stopping GS in adding Lua scripting to their drag and drop.

    It would be quite something if GS pulls this off.

    In my mind I thought apple would of done this. Expanded drag and drop with swift type scripting.

  • ChechesoftChechesoft Member, PRO Posts: 171

    @Clock said:
    making curve shape ground is hard in GS. what i am seeing...it looks like have more than just rectangle and circle collision?!!?!?

    If you are talking about the terrain of the game, it is not curve, but made of many straight lines...
    The game seems nice, but not that impossible to make with good ol' Gamesalad...

  • SocksSocks London, UK.Member Posts: 12,822

    @Chechesoft said:

    The game seems nice, but not that impossible to make with good ol' Gamesalad...

    Agreed, you could make that in GameSalad.

  • LovejoyLovejoy Member Posts: 2,078

    @gattoman said:

    In my mind I thought apple would of done this. Expanded drag and drop with swift type scripting.

    They don't want trash made under their name. Serious answer.

    Fortuna Infortuna Forti Una

  • CaptFinnCaptFinn Member Posts: 1,828

    RED ALERT... RED ALERT... All Hands Man their battle stations.

    I once again have a restored faith in GameSalads destination and future for its product.

  • RPRP Member Posts: 1,990

    :smiley: Very nice! I'm going to sign up for the beta as well. Guru and I will be getting busy again this year so I gots to gets muh handz dirtah!

    I'm kinda blown away by the comments in this thread. How did people miss the who-ha that has been brewing for some time now?

    I hope something derails the massive assumption train going by.

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