I'll replace the GS loading image in your apps for $50/app
BarkBarkCo
Member Posts: 1,400
We've all seen what Gendai thinks of express members today...and Pro members for that matter!
With only 3 Pro-exclusive features, Gendai is basically charging $666 per feature.
If you're an indie dev that wants to market your apps without GS's loading image hanging over your head, contact me at barkbark00@gmail.com.
Here's what I am offering:
While I don't have a Pro membership, I do have a method for adding any loading image to a game once it has been published using GS. Using conventional development tools, I'm able to access the loading screen resource and swap it for whatever you like.
If your interested in my services, send your desired loading image and a GS-published app.
I'll return your app with a custom loading screen image.
Naysayers might says that this is agains the rules, I respectfully disagree. I have contacted GS and while they did ASK me not to do this as a favor, they would not say that it was against any rules. Trust me, I asked...
Their request that I keep this under-wraps is, in my mind, the equivalent of them trying to dictate which 3rd party Sales tracker I use for my apps.
MY justification for this is as follows:
The Pro membership simply affords users the convenience of a streamlined interface for changing a game's loading image within GameSalad. I am just doing it the hard way; modifying resources which are accessible by conventional methods.
Note: I can update existing apps as well. As long as you still have the binary files you originally used for iTunes submission. All you have to do is resubmit the app to iTunes once you get the updated version back.
Also, I know someone will bring this up so I'll head it off now. Since the binary files are provisioned using YOUR certificate, there is no way I can submit your apps to iTunes.
With only 3 Pro-exclusive features, Gendai is basically charging $666 per feature.
If you're an indie dev that wants to market your apps without GS's loading image hanging over your head, contact me at barkbark00@gmail.com.
Here's what I am offering:
While I don't have a Pro membership, I do have a method for adding any loading image to a game once it has been published using GS. Using conventional development tools, I'm able to access the loading screen resource and swap it for whatever you like.
If your interested in my services, send your desired loading image and a GS-published app.
I'll return your app with a custom loading screen image.
Naysayers might says that this is agains the rules, I respectfully disagree. I have contacted GS and while they did ASK me not to do this as a favor, they would not say that it was against any rules. Trust me, I asked...
Their request that I keep this under-wraps is, in my mind, the equivalent of them trying to dictate which 3rd party Sales tracker I use for my apps.
MY justification for this is as follows:
The Pro membership simply affords users the convenience of a streamlined interface for changing a game's loading image within GameSalad. I am just doing it the hard way; modifying resources which are accessible by conventional methods.
Note: I can update existing apps as well. As long as you still have the binary files you originally used for iTunes submission. All you have to do is resubmit the app to iTunes once you get the updated version back.
Also, I know someone will bring this up so I'll head it off now. Since the binary files are provisioned using YOUR certificate, there is no way I can submit your apps to iTunes.
Comments
But to give Gendai credit where credit is due, there is one valuable feature to the "pro" you did not mention... Access to support, which in the case of an undocumented buggy beta app is worth something. It could cut down weeks of agonizing into mere days.
Gendai charges $666 for the same service, and for them it is completely automated!
My offer isn't a bad deal...!
A custom loading screen will dramatically improve you app's user experience...
If $50 is too steep for anyone, I will provide this service for anyone's reasonable offer.
- $50 (paypal works)
- The .app file that GameSalad produces.
- The image you want as your loading screen. All supported iDevice resolutions will work.
I hope that clears things up. Thanks all.
I haven't buy the express edition but i'll do it and if, using Xcode, i can remove the splash screen with a personal one it's a good news.
Better post it on GSProForum.com to avoid the wrath of Gendai once they arrive at work tomorrow and choke up their morning coffee.
:0
http://gamesalad.com/forums/topic.php?id=8346
BTW, it's morning or later pretty much everywhere!
Edit:
Just in case, here's a link to the independent forum version:
http://www.gsproforum.com/viewtopic.php?f=49&t=94
Get it while it's hot!
What's the difference if you customize it a bit.
Its like saying its wrong to remove a pickle from your hamburger if you don't like it.
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Too many morally bankrupt personalities
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Well, I was... first thing that comes up when you type my name into Google...
... now I'm just poor... as a result of said bankruptcy! lol.
You're rich, personality wise though
(it's not helping, is it?)
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
*grabs shears*
some of us still want to play nice...
I'm sure it's supposed to be a fun hobby making these games and not a stressful not stop rant...
Shouldn't someone who paid $1999 for software have the option to make GameSalad apps and modifications for clients? I don't know Gendai Game's stance on the matter. If they offered monthly subscriptions for Pro, this would be less of an issue.
$1999 for a year is a lot of money for people to upfront, but $199 for one month is more manageable.
200 x 12 = $2400 That doesn't sound fair...
This is a game building tool, are there cheaper ones out there? Sure. Are there more powerful ones? You betcha. But I have not found one so easy to use. I built my first game in 4-5 weeks and was featured by Apple. I never ever could have done that using Unity or one of the other tools.
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