- Created a scene to easy see which block is which, with labels. - Added touch screen controls for hero actor - Setup interpolate for movement rather than 'move' or 'move to'. The rules allow you to interrupt an interpolate move half way through, and control speed of movement with a game attribute, so you get a consistent speed no matter what the distance is. - Made a long corridor... oooh!
I've made the project available on my website as a smart little game asset template... so that's that bit done for now...I'll add it to the GS Marketplace soon. I'll update it if I make any major improvements to the rules whilst making a game with it.
I know advertising templates in a thread is frowned upon so I'll leave it at that... and fingers crossed this thread is left for me to continue to post about 'the game' I'm making with it.
Here's an update of where its at tonight....
I move house in 1 week and 2 days so thought it best to get it up on the site before I get too stressed and run out of spare time.
Now I can concentrate on the game I'm hoping to make... its gonna be another big project... hopefully it will make it to completion.. (Dark Asylum never did...well.. not yet...).
From here on in this thread will be about how its going to evolve into 'THE GAME'...
I should probably get into the habbit of writing this on my blog as well... one day I'll get used to that... but now... sleeeeeeep Z z z z z z
Comments
- Thomas
- Created a scene to easy see which block is which, with labels.
- Added touch screen controls for hero actor
- Setup interpolate for movement rather than 'move' or 'move to'. The rules allow you to interrupt an interpolate move half way through, and control speed of movement with a game attribute, so you get a consistent speed no matter what the distance is.
- Made a long corridor... oooh!
Enjoy
Can´t wait to see how it ends.
15 years old | Half Baked Productions | PetRun 2.0 - Classic Features. Redesigned
15 years old | Half Baked Productions | PetRun 2.0 - Classic Features. Redesigned
Classy!
I've made the project available on my website as a smart little game asset template... so that's that bit done for now...I'll add it to the GS Marketplace soon. I'll update it if I make any major improvements to the rules whilst making a game with it.
I know advertising templates in a thread is frowned upon so I'll leave it at that... and fingers crossed this thread is left for me to continue to post about 'the game' I'm making with it.
Here's an update of where its at tonight....
I move house in 1 week and 2 days so thought it best to get it up on the site before I get too stressed and run out of spare time.
Now I can concentrate on the game I'm hoping to make... its gonna be another big project... hopefully it will make it to completion.. (Dark Asylum never did...well.. not yet...).
From here on in this thread will be about how its going to evolve into 'THE GAME'...
I should probably get into the habbit of writing this on my blog as well... one day I'll get used to that... but now... sleeeeeeep Z z z z z z
Also just got message via a fellow developer on our facebook page that I'd set the video to Private... hopefully sorted that now....
Lump Apps and My Assets