GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Spawn actors to fill Y axis...

    pauljaappdev
    by pauljaappdev · March 2015
    I'm trying to find a way to spawn actors all along one side of another actor. I have wall and want it to be covered by weeds, for example, all along right side of the wall and from the top to the bott
  2. Scene Attributes - I think they're what I need to use but I'm hitting a problem.

    mysticjim
    by mysticjim · March 2015
    of a weapon at any one time, and I have enemies spawning from the right of the screen along one of six randomly selected horizontal paths and moving towards the left.
  3. An Illustrated Guide to the Display Text Behaviour

    Armelline
    by Armelline · March 2015
    Your wish is my command! http://forums.gamesalad.com/discussion/81273/an-illustrated-guide-to-the-spawn-actor-behaviour
  4. An Illustrated Guide to the Spawn Actor Behaviour

    Armelline
    by Armelline · March 2015
    The Actor dropdown menu allows you to select which actor it is that will be spawned.
  5. Spawn actors with distance to each other.

    Kungvald
    by Kungvald · March 2015
    I am building a game where bricks spawns and moves down towards the bottom of the screen. How to spawn them in different positions (x), sideways, is no problem but i would like to have some beavior th
  6. What's the best way to manage a grid based game in GS?

    mysticjim
    by mysticjim · March 2015
    I started by putting in some commands to figure out the x position, again I've not been able to find a single command to ask if the touch occurred between a range, so it I added a command to ask if th
  7. Game of the Month: March Submissions Thread

    Nabbo (ReflectiveByte)
    by Nabbo (ReflectiveByte) · March 2015
    We are introducing our very first game Zango's Shark Treasure - An Action Arcade Game (with a unique logic never seen before). It is scheduled to be launched on iOS 15 March 2015 (tomorrow). Here are
  8. An Illustrated Guide to the Display Text Behaviour

    buftea
    by buftea · March 2015
    examples - that's the secret! in a clear step by step manner; thanks! Now (and I hope I'm not too audacious) Spawn, Timer and probably Animate should follow
  9. Introducing Casino Slots House - Now In The Play Store

    omiwebdesign
    by omiwebdesign · March 2015
    * All our slots are 100% unique and not playable anywhere else (not even in an online casino). The real videoslot fans will love the high quality graphics and the unique bonus games. People that love
  10. GameStop and GameSalad

    Sowsh
    by Sowsh · March 2015
    Sales reps could earn a commission on either yearly or monthly recurring memberships via a unique affiliate code that would be distributed with a CD of the GameSalad Pro Creator that comes with the pu
  11. Background Image Maximum Size for Desktop 2D RPG Game.... ( DMG and EXE )

    Socks
    by Socks · March 2015
    (Quote)
  12. Background Image Maximum Size for Desktop 2D RPG Game.... ( DMG and EXE )

    luke2125
    by luke2125 · March 2015
    Ok, I have 1280 x 720, but maybe I can increase the scene size to ex: 20,000 x 20,000 pixels, but then what would be the best method in incorporation a background 2048 x 2048, that's repeated as the p
  13. Background Image Maximum Size for Desktop 2D RPG Game.... ( DMG and EXE )

    Socks
    by Socks · March 2015
    (Quote)
  14. Background Image Maximum Size for Desktop 2D RPG Game.... ( DMG and EXE )

    luke2125
    by luke2125 · March 2015
    Thanks for the reply, what I mean by map, is that I'm looking to implement a background image ( terrain ) - map, then attach the camera to player, and move around freely on the map. So, since I can on
  15. Spawning Problem

    http_gamesalad
    by http_gamesalad · March 2015
    game.active is set up like this. When game.active = 1 spawn red, when game.active = 2 spawn yellow , when game.active = 3 spawn green and so on
  16. Spawning Problem

    http_gamesalad
    by http_gamesalad · March 2015
    Hello, what I'm trying to achieve is I want an actor to spawn a different position when game.screen.height = 480 . For some reason when I test it out it doesn't work when I put the screen size in iPho
  17. actor direction changed when using spawner.

    ronre
    by ronre · March 2015
    Now, i am using a spawner that spawn random actor by table.
  18. What do you think is acceptable? Scene loading times

    supafly129
    by supafly129 · March 2015
    it about 20 seconds), and using a short timer to spawn all the actors at once on the scene doesn't seem to help much either. I of course want the most ideal user experience but not sure which would
  19. Actor comes after a particular score

    tatiang
    by tatiang · March 2015
         Spawn Actor
  20. Actor comes after a particular score

    deej011
    by deej011 · March 2015
    The way I would do that is create another attribute called control for example than set it to 200 and make a rule saying when score = control spawn actor and change control to control + 200
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla