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  1. ipad and ios universal publishing

    lobosco_estudio
    by lobosco_estudio · August 2013
    iOS publishing Universal is a way to show your app in Itunes Store for iPad and itunes store for iPhone or iPod. If you publishing a game only iPhone he is only show on the itunes store iPhone. That i
  2. ipad and ios universal publishing

    reginald.bernardin
    by reginald.bernardin · August 2013
    Hey I was wondering what is iOS universal Publishing? And why is there a separate section for iPad publishing. I thought when you publish for iPhone it can support ipad as well, it has iPad pictures i
  3. Grammar Pop is live! I couldn't have done it without you.

    fogarty
    by fogarty · August 2013
    My iPad game went live today, and I want to say thank you! I couldn't have done it without all the help I got from the community. In fact, I wrote a blog post about it called "Grammar Pop: Th
  4. Universal app - Different artwork for iPhone and iPad versions

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2013
    It will still crop it if the iPad is the scene size to start. He said just that it crops the image and it will and I know you can make things adjust based on device screen size but that is not what he
  5. Universal app - Different artwork for iPhone and iPad versions

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2013
    If you want it custom like that it's really best to make two separate apps. As the issue is the scene size not the image size in it's aspect ratio. An iPad is a 4:3 aspect ratio same for iPhone Legacy
  6. Universal app - Different artwork for iPhone and iPad versions

    shortwave
    by shortwave · August 2013
    Is it possible for me to create three background images, one at iPad resolution, one at iPhone 4 resolution, and another for iPhone 5?
  7. Hey GameSalad, what about Opt-Out from tracking?

    jonmulcahy
    by jonmulcahy · August 2013
    @kevincross they've said before they would like to provide us with a high level view of the metrics (x number of iphone 4s, x number of ipad minis). I believe they were working on a sort of dashboard
  8. Game closing on start. HELP!!!!!

    retired_f76ff448c45e0c5f3a6f7619b156580d
    by retired_f76ff448c45e0c5f3a6f7619b156580d · August 2013
    so i added my game to adhoc and tested it every page worked until i tried the run page which is the main one so i touched it and it took me to my ipod home screen , tried it on my brothers ipad took h
  9. Publishing Change ? - Blank images are now showing up as black boxes

    allornothing
    by allornothing · August 2013
    This happens to me on standard iPad 1 - iOS 5.1.1 . To be clear, this is *definitely not* limited to just the iPad mini - I have had several complaints about the issue on various non-retina devices, i
  10. Publishing Change ? - Blank images are now showing up as black boxes

    Portyman
    by Portyman · August 2013
    I only have tested it on an ipad mini on IOS 6. My game project is on GS, can you access it from there? Here is a side by side of and ad hoc build and a GS viewer build. Both on the mini ipad. Notic
  11. Publishing Change ? - Blank images are now showing up as black boxes

    RhiannonSalad
    by RhiannonSalad · August 2013
    * Is anyone getting this issue on a device other than the iPad Mini?
  12. Android universal build

    aanbari
    by aanbari · August 2013
    I found a bug in the 0.88 Nightly Build GSViewer.apk for Mac. I noticed that the Viewer only reads the device's screen dimensions accurately the first time it is run. If I switch to another app and
  13. GS Quick Resizer creates white actors?

    blue_elephant
    by blue_elephant · August 2013
    I am using the @DeepBlueApps Quick Resizer tool to convert my iPhone game to iPad. In the GS viewer the game looks fine but in an ad-hoc build some of the actors turn into white actors, but only some.
  14. Which type of banners should I use for a universal build?

    Rainbros
    by Rainbros · August 2013
    My game is a universal app (made for iPad portrait with resolution independence). Should I make separate rules for iPhone and iPad (if screen.size.height=480, show iPhone banner, etc.) or just do one
  15. Sticking walls, floors, and ceilings to device boundaries

    JoeNewNine
    by JoeNewNine · August 2013
    to get it stuck to the top of the screen. On the iPad preview, both work like a charm. But when I switch to test it on the iPhone preview, the ceiling ends up in the middle of the screen (both on let
  16. Blank frame in animation appears as black frame in current app store release

    GamePizza
    by GamePizza · August 2013
    test on iPad 2, and on GS screen, blank actor does not show up as anything. It is blank as expected.
  17. Android universal build

    aanbari
    by aanbari · August 2013
    My app starts with an iPad Landscape platform. In my home screen:
  18. Game not working in GS viewer on devices

    Starx38
    by Starx38 · August 2013
    Trashed the creator as well as the viewer. Reinstalled. Updated to latest iPad software. Still not working. Code shouldn't be the issue. (I think) It's a purchased template and it runs fine in Cr
  19. New Game :- Demolition Dig

    gorillasqd
    by gorillasqd · August 2013
    *Designed for iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPod touch (3rd generation), iPod touch (4th generation), iPod touch (5th generation) and iPad
  20. Game not working in GS viewer on devices

    Starx38
    by Starx38 · August 2013
    Hope some one out there can help. My game does not work properly in the GS Viewer that's installed on my iPhone and iPad. The game shows up with the first scene (menu) but the sound doesn't work and
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