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  1. Universal app - Different artwork for iPhone and iPad versions

    shortwave
    by shortwave · August 2013
    Is it possible for me to create three background images, one at iPad resolution, one at iPhone 4 resolution, and another for iPhone 5?
  2. Hey GameSalad, what about Opt-Out from tracking?

    jonmulcahy
    by jonmulcahy · August 2013
    @kevincross they've said before they would like to provide us with a high level view of the metrics (x number of iphone 4s, x number of ipad minis). I believe they were working on a sort of dashboard
  3. Game closing on start. HELP!!!!!

    yasoofx
    by yasoofx · August 2013
    so i added my game to adhoc and tested it every page worked until i tried the run page which is the main one so i touched it and it took me to my ipod home screen , tried it on my brothers ipad took h
  4. Publishing Change ? - Blank images are now showing up as black boxes

    allornothing
    by allornothing · August 2013
    This happens to me on standard iPad 1 - iOS 5.1.1 . To be clear, this is *definitely not* limited to just the iPad mini - I have had several complaints about the issue on various non-retina devices, i
  5. Publishing Change ? - Blank images are now showing up as black boxes

    Portyman
    by Portyman · August 2013
    I only have tested it on an ipad mini on IOS 6. My game project is on GS, can you access it from there? Here is a side by side of and ad hoc build and a GS viewer build. Both on the mini ipad. Notic
  6. Publishing Change ? - Blank images are now showing up as black boxes

    RhiannonSalad
    by RhiannonSalad · August 2013
    * Is anyone getting this issue on a device other than the iPad Mini?
  7. Android universal build

    aanbari
    by aanbari · August 2013
    I found a bug in the 0.88 Nightly Build GSViewer.apk for Mac. I noticed that the Viewer only reads the device's screen dimensions accurately the first time it is run. If I switch to another app and
  8. GS Quick Resizer creates white actors?

    blue_elephant
    by blue_elephant · August 2013
    I am using the @DeepBlueApps Quick Resizer tool to convert my iPhone game to iPad. In the GS viewer the game looks fine but in an ad-hoc build some of the actors turn into white actors, but only some.
  9. Which type of banners should I use for a universal build?

    Rainbros
    by Rainbros · August 2013
    My game is a universal app (made for iPad portrait with resolution independence). Should I make separate rules for iPhone and iPad (if screen.size.height=480, show iPhone banner, etc.) or just do one
  10. Sticking walls, floors, and ceilings to device boundaries

    JoeNewNine
    by JoeNewNine · August 2013
    to get it stuck to the top of the screen. On the iPad preview, both work like a charm. But when I switch to test it on the iPhone preview, the ceiling ends up in the middle of the screen (both on let
  11. Blank frame in animation appears as black frame in current app store release

    GamePizza
    by GamePizza · August 2013
    test on iPad 2, and on GS screen, blank actor does not show up as anything. It is blank as expected.
  12. Android universal build

    aanbari
    by aanbari · August 2013
    My app starts with an iPad Landscape platform. In my home screen:
  13. Game not working in GS viewer on devices

    Starx38
    by Starx38 · August 2013
    Trashed the creator as well as the viewer. Reinstalled. Updated to latest iPad software. Still not working. Code shouldn't be the issue. (I think) It's a purchased template and it runs fine in Cr
  14. New Game :- Demolition Dig

    gorillasqd
    by gorillasqd · August 2013
    *Designed for iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPod touch (3rd generation), iPod touch (4th generation), iPod touch (5th generation) and iPad
  15. Game not working in GS viewer on devices

    Starx38
    by Starx38 · August 2013
    Hope some one out there can help. My game does not work properly in the GS Viewer that's installed on my iPhone and iPad. The game shows up with the first scene (menu) but the sound doesn't work and
  16. Testing on device - lost, confused and alone :(

    shedcade
    by shedcade · August 2013
    Please can someone point me to an up-to-date guide? What do i need to do to take my GS project and test it on my iPad/phone
  17. State of GameSalad on 8-14-2013

    Gamelover456
    by Gamelover456 · August 2013
    @CodeWizard, I am wondering how big is a Kindle Fire, is it Ipad sized or Iphone sized, because my game, Math Trivia: Number Madness is still in development, and it's Ipad sized right now to fit all o
  18. Rhythm Rooms - Educational Music Game for iOS

    FanStudioUK
    by FanStudioUK · August 2013
    * iPhone 4, 4S, iPhone 5, iPod touch and iPad and Android
  19. Publishing Change ? - Blank images are now showing up as black boxes

    Asobu_Games
    by Asobu_Games · August 2013
    +1 for having this problem on an iPad mini. Would also like to see this fixed (although it's the least of my worries at the moment!)
  20. Game art/animator freelancer

    Gamepenciler
    by Gamepenciler · August 2013
    I am ACE, a professional game artist/animator for a lot of years and been doing iPad/iPhone/android platform. I also learned programming developments in Gamesalad.
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