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  1. Actors change size if I test the game on iPad

    Dima_HH
    by Dima_HH · January 2013
    everytime when I test my game via GS-Viewer on iPad some Actors change their size.
  2. Any coders interested in working with two game artists on a game idea?

    cartoonscott
    by cartoonscott · January 2013
    We've found a coder to work with, Aaron Shapiro, and we've all started on our principal developments.
  3. Spare Code ? Dump It here.

    Socks
    by Socks · January 2013
    So on a move across the width of an iPad screen (using interpolation) - 0 to 1024 pixels - the last 10% of the travel across the final pixel is missing as it jumps straight to 1024 from 1023.9 (rather
  4. Application loader error

    Dazza006
    by Dazza006 · January 2013
    I have all ready updated this game for iPhone, and iPad but now with the iPhone version this error keeps popping up.
  5. Frog Hop HD now available for iPad - word recognition and math for kids aged 3-7

    jorkos
    by jorkos · January 2013
    Hey gang,
  6. Is Cannon physics template iPad, iPhone compatible? How to set a constant actor speed?

    Fry99
    by Fry99 · January 2013
    1. Is the Cannon Physics template compatible with iPad or iPhone?
  7. Dead forum

    RP
    by RP · January 2013
    Not making an attack at you, just that statement. It does not sit well with me. I was/am against PIPA and a SOPA and have been involved in various groups that have taken action against them, but Pirac
  8. Android apps not working properly...

    FViMagination
    by FViMagination · January 2013
    I've published 3 games on the Android store, and none of them works fine, even if i published them choosing Multitouch option, tyhe multitouch doesn't work at all. Besides the multitouch issue, the bu
  9. My App Crashes on iOS 6.0 when launching Playhaven

    Supersonic9120
    by Supersonic9120 · January 2013
    Unsure how to continue here as the error is only with iOS 6.0. Have been getting crash reviews even though I cannot reproduce this on my own IPad.
  10. Sprint Questions??

    RP
    by RP · January 2013
    http://static.ips.apple.com.edgekey.net/ipa_preauth/content/catalog/en_US/index.html
  11. Deployment Issues...

    richcoy
    by richcoy · January 2013
    Hi, I've been away from GS for several months and am just now getting back into the swing of things. I've got a game that is far enough along that I want to use Test Flight App to get it on my iPad an
  12. Keyboard Text entry. Please Help?

    natclarke
    by natclarke · January 2013
    I am creating a baby guessing app in which I have 10 questions. I would like the participants to input their own answers to the questions and submit them before the baby is born (e.g date, gender of b
  13. Ad Hoc Testing

    LiosStudios
    by LiosStudios · January 2013
    My game is now in the finishing stages of development. I have been ad hoc testing for a while now, and all of a sudden it stopped working on my iPhone 5, but it continues to work on my iPad. My app
  14. Request to have GS increase the max size image

    beefy_clyro
    by beefy_clyro · January 2013
    (Quote)
  15. Request to have GS increase the max size image

    HoneyTribeStudios
    by HoneyTribeStudios · January 2013
    (Quote)
  16. 60FPS with iPhone mode Xcode viewer

    Socks
    by Socks · January 2013
    A 1,000 x 1,000 image sitting still in the background won't be much drain on the processing power of an iPad - but 10 images at 128 x 128 all flying around the screen with dozens of constraints and ru
  17. Request to have GS increase the max size image

    LumpApps
    by LumpApps · January 2013
    Ah, I see. I read it wrong. I always work the other way around., from iPad to iPhone. Via the back door so to speak (Image)
  18. Artwork with ugly edges in game? help!

    RP
    by RP · January 2013
    (Quote)
  19. Artwork with ugly edges in game? help!

    Socks
    by Socks · January 2013
    at 72ppi these days, iPhones, Androids and iPads don't display at 72ppi . . .
  20. Image File vs Memory Size

    Socks
    by Socks · January 2013
    Yep, SlickZero is absolutely right, just did a rather boring hour of testing - with a 100 frame image sequence (@512x512 / 512x129 / 512x128 / 512x65 and 512x64 . . . and so on) and without a doubt th
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