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  1. Making a Game like Farmville or Smurfs Village.

    GLGAMES
    by GLGAMES · February 2012
    Did you spawn a new actor everytime? It will be difficult as any instance of the original actor will share the same rules thus they will react together. If the piece of land you build on has predefine
  2. Spawn an actor when one reaches a point on the stage. Please Help!

    POM
    by POM · February 2012
    You can make a game attribute - boolean - and call it "spawn actor now"
  3. Spawn an actor when one reaches a point on the stage. Please Help!

    KillerPenguinStudios
    by KillerPenguinStudios · February 2012
    So basically I am creating a distance game. Right now to spawn a random actor I am using a timer so after a set amount of time spawn an actor at random. What I want to do is once the current actor on
  4. Audio 103 & 104 (Video Series)

    ultima
    by ultima · February 2012
    i also think this unique expertise of yours will add great value to your guides and set you apart from the other experts in the forum each with their own area of focus.
  5. Next level and timer?

    tatiang
    by tatiang · February 2012
    The 0.5 second timer is there to allow the enemies time to appear/spawn and correctly increase game.Enemy to whatever number it should be. You can use any value... 1 second, 2 seconds, etc. but it ne
  6. Disable button

    MotherHoose
    by MotherHoose · February 2012
    faster/smoother than destroy/spawn
  7. Need to spawn a random actor once the previous one reaches a specific point!

    KillerPenguinStudios
    by KillerPenguinStudios · February 2012
    I am creating a distance game which will spawn in random actors. I would like it to spawn the actors once the previous actor reaches a specific point on the screen. Hope I am clear enough and thanks i
  8. Galastar Concept Art: The Hydra

    ADSentertainment
    by ADSentertainment · February 2012
    Complicated way: Each head has it's own unique projectile that it will shoot. they will follow the lasers you shoot, so, in order to hurt another head, you have to "guide" the projec
  9. Please help with my first Jigsaw puzzle game

    franken2778
    by franken2778 · February 2012
    I'm making my jigsaw with a rule that creates (spawn) the next piece once the previous piece is locked in the right placed, the following pieces are all created in the same position than the first or
  10. Floors and Enemies

    SAZ_1
    by SAZ_1 · February 2012
    accelerate) .. with in the bad guys just add a spawn actor every 1 second or so called bullets... that should do it... you can improve this by working out magnitude and such so that when they are at
  11. Best way to do it...

    JohnPapiomitis
    by JohnPapiomitis · February 2012
    dont spawn the obstacles, recycle them
  12. Best way to do it...

    Gnomer
    by Gnomer · February 2012
    I currently am making a runner game. The obstacles come onto the screen from the right and the main character has to jump and duck to avoid. I cannot find a way to make it not laggy. Currentl alll the
  13. stop actor when move to and rotation

    RThurman
    by RThurman · February 2012
    To stop, It is probably easiest to spawn a non-moving 'explosion' actor. Then immediately destroy the plane. (But explosions actually do travel with the plane for a brief time. What you already hav
  14. Floors and Enemies

    triton13
    by triton13 · February 2012
    is about enemies. How can I make my enemies spawn and run at me shooting there gun when they see me?
  15. Rittenhouse's Sneak Peeks

    Rittenhouse
    by Rittenhouse · February 2012
    To start, I've been dying to shake things up and really do a VERY major game app in GameSalad.. something completely over the top with a unique story and completely redefining gameplay on the iPad. Th
  16. February Game of the Month (and January winner!)

    8BitAvrin
    by 8BitAvrin · February 2012
    Lightspeed Bit Bit is a futuristic retro neon stylized arcade game that's for dedicated gamers and casual gamers who like to be challenged. The simple one finger control makes it easy for anybody to p
  17. Laser?

    LeonardDeveloper
    by LeonardDeveloper · February 2012
    Particles... Or spawn actor.... But particles would be your best bet... I have particle tutorials over on my websit: http://www.thermo-apps.com/gamesalad
  18. Shooting bullets problem

    triton13
    by triton13 · February 2012
    event-key-space-down then under that I added Spawn Actor. I changed the actor to my bullet and left everything else the same. Under my bullet, I added move and left it the same cause I want it to go
  19. How to drag 9 spawned actors independently - EXTRA CHALLENGING

    GreenHavenGames
    by GreenHavenGames · February 2012
    Did you get this working? Did you use a single actor using a self attribute or did you make 10 actors? I would gladly pay for a generic working template that allowed an actor to spawn multiple actor
  20. Laser?

    921creative
    by 921creative · February 2012
    One idea would be to spawn a rectangular "laser" image from the object and then, much like a health bar, have the spawned image quickly grow in size the entire width of the scene.
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