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  1. GS auto dumping assets to clear RAM

    MarkOnTheIron
    by MarkOnTheIron · September 2012
    The only real problem I saw is that when the old image RAM is dumped when an animation is happening there could be some glitches in the animation, and that happens even on an iPad 3 or iPhone 4S.
  2. GS auto dumping assets to clear RAM

    LuckyLurcher
    by LuckyLurcher · September 2012
    I've been trying to get a large game to work on iPad 1, but it keeps crashing due to RAM use. I have restructured the game about 5 times trying everything I can think of including changing images usin
  3. GS auto dumping assets to clear RAM

    HoneyTribeStudios
    by HoneyTribeStudios · September 2012
    I'll be 'stress testing' a 3rd gen ipod and 1st gen ipad so will post here on my findings. Hopefully I can keep a new game to one scene to avoid loading times. Will find out soon enough!
  4. ****Hurry Up! Master, Kids & Football****

    beep
    by beep · September 2012
    Hurry Up! Master iPad : http://itunes.apple.com/us/app/hurry-up!-master/id415294783?l=fr&ls=1&mt=8
  5. Images shrinking when publishing to iPad

    UberAirship
    by UberAirship · September 2012
    I have a very strange issue, when I publish my game out to the Ipad to preview it. All my images will shrink and nothing is in the right places.
  6. Alternative to CHANGE IMAGE

    glynius
    by glynius · September 2012
    Then i tried to view it from ipad (older IOS), but it still crashes there...same as to my wife's iphone with previews IOS... what shall i do to make it run on previews IOS?
  7. "Validation Failed No publishing license found"

    Leanne
    by Leanne · September 2012
    Trying to publish an adhoc version of my iPad App to my own device.
  8. Adhoc not working anymore!!

    Kumii
    by Kumii · September 2012
    app and published it, it no longer worked on my iPad3. The load screen appears then the game crashes. The game does however work when using GSViewer.
  9. Publishing not working?

    pixel_knights
    by pixel_knights · September 2012
    Anyone else having problem publishing today? I've upped the app ok, but when I click generate app it just sits there, been over 30 minutes now, and i've tried twice (iPad + iPhone versions).
  10. Gamesalad and xCode Instruments

    3itg
    by 3itg · September 2012
    I open xCode, go to organizer, and let my iPad have a conversation with organizer (i don't know what they talk about)...
  11. Introducing Fat Chicks!

    Philie
    by Philie · September 2012
    iPad: http://itunes.apple.com/us/app/fat-chicks-hd/id561581625?ls=1&mt=8
  12. iOS 6 problem on my iPhone 4s please help….,?

    LuckyLurcher
    by LuckyLurcher · September 2012
    Has anyone had tried publishing for iOS 6 minimum? I just tried an adhoc build of a large game on my iPod 4th Gen running iOS 6. Seems ok so far- I have not tested it that much. It's actually an iPad
  13. iOS 6 problem on my iPhone 4s please help….,?

    zombiesdrule
    by zombiesdrule · September 2012
    I've also updated to iOS6 on an iphone 4, ipad (new) and iphone 5, all working as they should. No issues with the viewer.
  14. Reducing RAM theory (try it out)

    3xL
    by 3xL · September 2012
    Kept the scene at iPad landscape BUT SHRUNK THE ACTORS so that I can make the whole level inside a scene of 1024x768. Normally I would expand the scene to like 2500x1500. But this way I can keep the
  15. Big amount of graphics

    alexlaptev
    by alexlaptev · September 2012
    Hello! I want to create an interactive comic strip for iPad, and I want it to be like a single image, which you can scroll from left to right, about 8-10 screen width. It will contain a lot of interac
  16. Wanted: Second Set of Eyes for trade

    3itg
    by 3itg · September 2012
    If the idea attracts a few people, another potential benefit beyond project level stuff would be access to testers and test devices. I don't own every target device (I have an iPhone3, iPad2, iPad3, G
  17. Attention - It is possible now to make iPhone 5 games

    AcceleratedGames
    by AcceleratedGames · September 2012
    Just talked to a friend of mine that codes iPhone/iPad apps using Xcode. He said that all we would need is a 4in spalsh screen because of the way GameSalad stretches the game to fit the screen. But,
  18. ★ Stackimals (Anipeiliaid) ★

    pixel_knights
    by pixel_knights · September 2012
    #Stackimals (#Anipeiliaid), now available for iPad (http://goo.gl/0Jg43), iPhone/iPod (http://goo.gl/phe3M), Android (http://goo.gl/cs5Jw) and Kindle Fire (http://goo.gl/IjPkD)
  19. Loopy Lost His Lettuce - An Interactive Children's Book handmade with crochet objects!

    nikkon
    by nikkon · September 2012
    I really want a few people to test it before i do the final submit. so if you got an iPad and feel like playing it my test flight link is here;
  20. 'New Releases' gone on new App Store

    JamesLewis
    by JamesLewis · September 2012
    I agree that all seems good with the iPad. I love the large screen shot with the icon. But check the iPhone. This is the problem.
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