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  1. ePig Rush (Free) Now In app Store

    MagoNicolas
    by MagoNicolas · April 2011
    Ok, Elvis Boar is Smaller, No enemy Spawn in Small Platform, Purcopine spawn a little more to the right, giving you more time to react.
  2. going to the next level

    a7medo778
    by a7medo778 · April 2011
    i call pause behavior and switch to scene with black background ( for example ) now how can i spawn a button lets say called next level to indicate the next scene from my original scene
  3. ePig Rush (Free) Now In app Store

    MagoNicolas
    by MagoNicolas · April 2011
    No Enemy spawn in Small Platforms.
  4. spawn cause delay!

    jasonshow
    by jasonshow · April 2011
    I setup a spawn action to spawn 5 objects,just samll images,
  5. A different spawn amount each new level?

    g0done
    by g0done · April 2011
    How would I go about adding a different amount of spawned actors in a new level so level 1 = 7 level 2 = 14 level 3 = 21 ect, I have tried making a new spawner and integer attribute for the new level
  6. Wife Bugging me with Question. SO HELP..

    CaptFinn
    by CaptFinn · April 2011
    2: On press spawn random image from photogallery
  7. Actor won't spawn after camera moves...

    cotigchez
    by cotigchez · April 2011
    actorA is pressed which should cause actorB to spawn in-front of it... yet it won't. My theory is that actorB is being spawned, but it is being spawned off-camera back on the first-half of the screen
  8. Game Creation Log - BOT

    Photics
    by Photics · April 2011
    These gamers are more hardcore. I think there's a good chance that they'll love BOT. With Photics: Conquest, I had 200,000 unique visitors in a month. That game wasn't as good as this... unless you pr
  9. Is there a way to close the app or make it crash?

    Photics
    by Photics · April 2011
    There are easier ways to crash a GameSalad game. I'm thinking an expression with a missing parenthesis might be a better route. Just spawn the bad actor - GAME OVER.
  10. Respawning a dead actor help! :)

    Xer
    by Xer · April 2011
    I have a spawner that generates this enemy. Lets call him SPAWNER.
  11. Change Actor

    TJgamer
    by TJgamer · April 2011
    Yep. It works. Just put Destroy Actor right above Spawn Actor.
  12. Change Actor

    devjohnson
    by devjohnson · April 2011
    I had an actor spawn in the same rule that destroyed the one I wanted to disappear. It worked for me. -shrug-
  13. Is there a way to close the app or make it crash?

    calvin9403
    by calvin9403 · April 2011
    when touch is press spawn 1000000000000 actors
  14. 3 Things I need help with!

    TeheRJ
    by TeheRJ · April 2011
    2. Create an actor that spawns actors that look like asteroids, not sure what you mean by "change the settings very fluently?"
  15. How to spawn actors, and do it without eating up memory.

    LumpApps
    by LumpApps · April 2011
    As long as there isn't any smooth movement involved on the stage spawning could be used.
  16. 3 Things I need help with!

    TeheRJ
    by TeheRJ · April 2011
    After the ball is in space, how do I spawn random astroids in the game and you change the settings very fluently?
  17. How to spawn actors, and do it without eating up memory.

    littlemanapps
    by littlemanapps · April 2011
    I have an attribute which goes up every time a coin is collected. and then when it reaches a multiple of 5 to place a enemy actor on the screen, but i've heard using the spawn actor uses up memory.
  18. Set attributes for 100 levels on one actor..

    okimoki
    by okimoki · April 2011
    I have a game that is one scene, it's just 4 actors spawning enemies.. They use global attributes like spawn rate, speed, type of enemies etc..
  19. Event on time

    Rob2
    by Rob2 · April 2011
    if you make cando a real attribute equal to 100 then this would spawn every 100 seconds from the start of your game..
  20. Key for saving and load attribute

    jonmulcahy
    by jonmulcahy · April 2011
    the key you create goes into the first column and needs to be unique. this is how the game engine will find the value you want to save.
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