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  1. particle explosion not working?

    developer6810
    by developer6810 · July 2012
    I made it so when Actor X collided with Actor Y, Actor Y would destroy and have a particle effect. I configured all this and when Actor X and Y collide, Actor Y just disappears and no particles spawn.
  2. "Revealing" an Actor

    mcarrera
    by mcarrera · July 2012
    Does anyone know if it is possible to "reveal" an actor (for lack of a better word) with a "wipe" effect? What I mean is, I have an actor that is a tree. I want the
  3. custom loading screen?

    jonmulcahy
    by jonmulcahy · July 2012
    The loading wheel will always be on top of everything you have in the bottom right. It's a requirement by apple to have a loading indicator and this is the implementation that gs has decided to go wit
  4. custom loading screen?

    ekelrock
    by ekelrock · July 2012
    The loading circle will still be on top...
  5. Attention Gamesalad Management: What Features Do You Want? Round 2

    gamedivision
    by gamedivision · July 2012
    2.control order of layers,by that i mean instead of creating 2 sets of the same actor then rearrange them in the layers,we could control the layers with rules,if this happens put layer infront of that
  6. HELP: my game is huge and i need optimization help

    ekelrock
    by ekelrock · July 2012
    That's all I can think of off the top of my head...
  7. ★★★ Where's My Water? ★★★

    UtopianGames
    by UtopianGames · July 2012
    (Quote)
  8. Problem with connecting two actors

    tatiang
    by tatiang · July 2012
    Have you tried adding a rule to the "actor" so that When actor collides or overlaps with ball actor, Destroy (or move) the actor?
  9. ★★★ Where's My Water? ★★★

    DeadlySeriousMedia
    by DeadlySeriousMedia · July 2012
    For where's my water, couldn't you make a level generate by a table that spawned smallish actors in designated cells, then have that actor destroy or move to a point out of the camera if touch is insi
  10. Collisions counting problem

    glynius
    by glynius · July 2012
    even me, that i want to destroy the actor, i have the same problem even when i use a timer for destroying the actor...that's bad...
  11. My First Side Project

    PuzzlePlatformerMan
    by PuzzlePlatformerMan · July 2012
    KK. If a mod reads this, can you please change my title to 'WIP - Western Top View Shooter'? I don't know how to contact you directly. If I did, I probably would've.
  12. Collisions counting problem

    beep
    by beep · July 2012
    I don't want to destroy any actor.
  13. actor won't be sent backward or to back

    Barking_Apps
    by Barking_Apps · July 2012
    it may be in a different layer than all of the other actors, so check scene, layers and see if its in the relevant one...
  14. Collisions counting problem

    glynius
    by glynius · July 2012
    (Quote)
  15. Collisions counting problem

    simo103
    by simo103 · July 2012
    @beep .. just a guess to try and help ... maybe your destroy attribute is triggering before the count has time to complete .. try wrapping it in a timer to test that idea so say after 0.3 secs destroy
  16. Help with a spawning button

    OskarDeveloper
    by OskarDeveloper · July 2012
    First of all if you want the spawned actor to be non scrollable you have to put the actor that spawns it on a non scrollable layer. How to solve where he is spawning you just place the actor you want
  17. Help with a spawning button

    sparx13
    by sparx13 · July 2012
    Before I added the spawn rule and just had the warrior actor starting on the screen. The warrior's animate attack behavior attacked the other actor when it collided with it. But now it attacks when it
  18. My First Side Project

    PuzzlePlatformerMan
    by PuzzlePlatformerMan · July 2012
    big stuff. So, I am in the midst of making a top view western themed shooter. I have already made the characters the main menu background, and a button template. All I have to do now is design the an
  19. Save Levels in gamesalad

    pavel
    by pavel · July 2012
    My levels unlock than I destroy actor
  20. Inventory help needed!

    iCreationZ
    by iCreationZ · July 2012
    a rule such as, when game.StarCollected = true, destroy, (so that they can't interact with it further).
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