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  1. Actors "bounce" into ground

    micksolo
    by micksolo · April 2011
    I have a game where one actor jumps on top of another actor who is standing on an actor "ground".
  2. actor always face another actor?

    rlehm
    by rlehm · April 2011
    I have an actor that comes into the scene from the top. I want him to always point(aim) at the actor at the bottom as he slowly leaves the scene. Everything I've tried seems to not go as planned. Any
  3. is this going to slow down my game?

    guilleface
    by guilleface · April 2011
    i always read spawn and destroy is not good, i have a enemy shoot (spawn bullet) every 3 seconds and in the bullet i have a rule to destroy this after 1.5 seconds . is this bad if i have this for 8
  4. Singapore Part 2 - the return

    Sparkyidr
    by Sparkyidr · April 2011
    Top free : 108
  5. Singapore Part 2 - the return

    Sparkyidr
    by Sparkyidr · April 2011
    As of now : 21:11 UK Time according to Majicrank (real time top 200 stats :
  6. Game Creation Log - BOT

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · April 2011
    Even if you're making a top-down game, you can still add layers of scrolling. Earlier today I was busy figuring out the math. I wanted to create a sense of depth, but I didn't want to kill the perform
  7. How can I change camera zoom without affecting HUD elements?

    Barrythe
    by Barrythe · April 2011
    that out for each actor. Having a Dedicated HUD layer in gamesalad which doesn't obey camera zoom sounds like a very handy feature, I might go request that. Cheers.
  8. How can I change camera zoom without affecting HUD elements?

    Barrythe
    by Barrythe · April 2011
    I have my HUD elements on a separate layer which is set to be non-scrollable. When I zoom the camera out by changing the scene.camera.size.width and scene.camera.size.height attributes everything on s
  9. Interesting App Store gaming news stories

    Crazybreadman
    by Crazybreadman · April 2011
    Nooo, that Monino it's currently in the US top 10 apps. I'm ashamed of my country at this particular moment.
  10. Isometric Movement ?

    marks
    by marks · April 2011
    You could also do this proportionally to where the actor is in the scene, too, if you don't want it just to be top-down (ala Civilization 2); in each directional movement, add additional rules to acco
  11. $$ Prepare for upload and invoice number??? $$

    JohnPapiomitis
    by JohnPapiomitis · April 2011
    When is says prepare for upload there should be a button at the top right of somethign you press and it will change from prepare to waiting for upload. You then compress and zip the .app file gamesald
  12. Isometric Movement ?

    PIXOMUSE
    by PIXOMUSE · April 2011
    I'm assuming I can fake 'behind objects' by utilising some sort of layer system also ?
  13. Freelance Composer and Sound Designer. (currently Offering Free Work)

    DanBosley
    by DanBosley · April 2011
    I'll let you how I'm getting on an will PM you. Due to other committments on top of this, all I ask is that you allow just a little bit of time, but I will get back to you.
  14. drag only one actor

    RH
    by RH · April 2011
    Think that's what you are looking for. In that demo you can have an unlimited number of the same actor and only control the one on the top using only one (i think, can't remember) global attribute and
  15. drag only one actor

    ACOR77
    by ACOR77 · April 2011
    hi im creating a fruit game and when i´ve got two actors, one on top of the other and i just want to move the one in the top, i drag both of them, i wanna know if anyone knows how to move only one act
  16. how can i solve this problem guys with bouncing and falling actor?

    guilleface
    by guilleface · April 2011
    basically iam trying to do is when player self motion linear velocity y is for example = -1000 destroy this actor, the problem is i have to not set a maximum speed on my character, so when i bounce i
  17. FallDown Template By Canioh

    sdsmith64
    by sdsmith64 · April 2011
    wow...I bought the Fall Fall Fall game from the app store just to play it...and the guy did not even change the controls!! so the ball(player) just sits there dies when it hits the top...LOL...LOL I h
  18. Droppin' Balls! My 1st GS game is live. Promo Codes inside. DL numbers to follow

    Crazybreadman
    by Crazybreadman · April 2011
    Hey what's sales like now? I saw you were almost in the top 100 games (like 130 or so). Congrats! When you get on N&N you will already have some momentum. I think you'll hit this one out of th
  19. enemy kill from side not top

    icanmake
    by icanmake · April 2011
    I am making a platform game where my player jumps on the enemy to kill him. But the problem when the player jumps on the enemy it also hurts the player. how can i make it so the player is only hurt wh
  20. Two layers scene and multiple actors

    netojose
    by netojose · April 2011
    I would like to make a scene with two images, one above the other. The one on the top should disappear gradually as the user touches the screen showing off the image bellow. Is that possible???
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