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Actors "bounce" into ground
by micksolo ·I have a game where one actor jumps on top of another actor who is standing on an actor "ground". -
actor always face another actor?
by rlehm ·I have an actor that comes into the scene from the top. I want him to always point(aim) at the actor at the bottom as he slowly leaves the scene. Everything I've tried seems to not go as planned. Any -
is this going to slow down my game?
by guilleface ·i always read spawn and destroy is not good, i have a enemy shoot (spawn bullet) every 3 seconds and in the bullet i have a rule to destroy this after 1.5 seconds . is this bad if i have this for 8 -
Singapore Part 2 - the return
by Sparkyidr ·Top free : 108 -
Singapore Part 2 - the return
by Sparkyidr ·As of now : 21:11 UK Time according to Majicrank (real time top 200 stats : -
Game Creation Log - BOT
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How can I change camera zoom without affecting HUD elements?
by Barrythe ·that out for each actor. Having a Dedicated HUD layer in gamesalad which doesn't obey camera zoom sounds like a very handy feature, I might go request that. Cheers. -
How can I change camera zoom without affecting HUD elements?
by Barrythe ·I have my HUD elements on a separate layer which is set to be non-scrollable. When I zoom the camera out by changing the scene.camera.size.width and scene.camera.size.height attributes everything on s -
Interesting App Store gaming news stories
by Crazybreadman ·Nooo, that Monino it's currently in the US top 10 apps. I'm ashamed of my country at this particular moment. -
Isometric Movement ?
by marks ·You could also do this proportionally to where the actor is in the scene, too, if you don't want it just to be top-down (ala Civilization 2); in each directional movement, add additional rules to acco -
$$ Prepare for upload and invoice number??? $$
by JohnPapiomitis ·When is says prepare for upload there should be a button at the top right of somethign you press and it will change from prepare to waiting for upload. You then compress and zip the .app file gamesald -
Isometric Movement ?
by PIXOMUSE ·I'm assuming I can fake 'behind objects' by utilising some sort of layer system also ? -
Freelance Composer and Sound Designer. (currently Offering Free Work)
by DanBosley ·I'll let you how I'm getting on an will PM you. Due to other committments on top of this, all I ask is that you allow just a little bit of time, but I will get back to you. -
drag only one actor
by RH ·Think that's what you are looking for. In that demo you can have an unlimited number of the same actor and only control the one on the top using only one (i think, can't remember) global attribute and -
drag only one actor
by ACOR77 ·hi im creating a fruit game and when i´ve got two actors, one on top of the other and i just want to move the one in the top, i drag both of them, i wanna know if anyone knows how to move only one act -
how can i solve this problem guys with bouncing and falling actor?
by guilleface ·basically iam trying to do is when player self motion linear velocity y is for example = -1000 destroy this actor, the problem is i have to not set a maximum speed on my character, so when i bounce i -
FallDown Template By Canioh
by sdsmith64 ·wow...I bought the Fall Fall Fall game from the app store just to play it...and the guy did not even change the controls!! so the ball(player) just sits there dies when it hits the top...LOL...LOL I h -
Droppin' Balls! My 1st GS game is live. Promo Codes inside. DL numbers to follow
by Crazybreadman ·Hey what's sales like now? I saw you were almost in the top 100 games (like 130 or so). Congrats! When you get on N&N you will already have some momentum. I think you'll hit this one out of th -
enemy kill from side not top
by icanmake ·I am making a platform game where my player jumps on the enemy to kill him. But the problem when the player jumps on the enemy it also hurts the player. how can i make it so the player is only hurt wh -
Two layers scene and multiple actors
by netojose ·I would like to make a scene with two images, one above the other. The one on the top should disappear gradually as the user touches the screen showing off the image bellow. Is that possible???