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Need advice from fellow programmers.
by smc1979 ·I didn't think about doing the iphone first and then sizing up. In my mind I thought of all the extra space with the iPad. -
Ipad Development
by MotherHoose ·iPad is 1024x768 and that is the optimum display size for your work...(132dpi though 72dpi looks great on it.) -
Somewhat Disappointing Sales
by TwistedMech ·about the fun. I have made far more money on iPad releases than iPhone so I now only develop for that device but for me the iPad offers more screen and faster processor so games become more playab -
Opinion from the people
by peachpellen ·The second one is what is commonly used in the more successful shooters on the iPhone and iPad, where the user can see the whole background zoomed in. -
Ipad Development
by peachpellen ·You don't actually specify that it's for the iPad anywhere - when you publish with GS it knows (because you've told it) and then you upload to Apple and Apple in turn knows it's for the iPad. -
Ipad Development
by MotherHoose ·think you specify that it is iPad only in distribution profile... -
Ipad Development
by vegasmike1 ·Doing my first game for Ipad, and wonder if there are any issues with GS that I should be aware of. Also, when provisioning the mobile file. there is nothing that states it is ipad only or did I miss -
Need advice from fellow programmers.
by smc1979 ·I really took advantage of the ipad screen size. So I thought, ok lets make an iphone version. But as I am getting started I am seeing that this may not work. as in order to get everything on the scre -
Somewhat Disappointing Sales
by TouchTiltGames ·Shizane, you should Always start with the iphone 4 RI its 960x640, this way you can easily make the ipad version when your done. -
Somewhat Disappointing Sales
by Devils ·Thats great in one week considering it was on the iPad. I believe you iPhone version will do much better. I hope that I can make 1 game a month eventually. -
Somewhat Disappointing Sales
by TouchTiltGames ·And probably not iPad versions as an initial release. -
Somewhat Disappointing Sales
by TouchTiltGames ·Ok well Rodent Rage has been out for a week +1 day and I've had almost 200 sales. For my first game, doing everything myself (with odd help from GS'ers) and it being on the iPad I guess that's alright -
Cooking Wicca is coming for Halloween! (screenshot)
by Riffel ·Today I'm started an iPad version! -
Should I bother with Resolution Independence?
by TouchTiltGames ·Ok so to recap a checklist, if you will, for converting an iPad game to iPhone4: -
Should I bother with Resolution Independence?
by TouchTiltGames ·I'm about to start converting Rodent Rage from iPad to iPhone and I've read a lot of posts on here and it sounds like a headache when it comes to checking that IR on. -
My first game in store
by MotherHoose ·love the music! and graphics...and especially like to use acceleration on iPad! -
My first game in store
by BSideGames ·Anyone with an ipad take a promo code (please note which one you have taken) and enjoy. -
Artificial Intelligence
by Valan ·There is also anticipating rebounds. This may get into a math area I cannot go to. -
so frustrated trying to submit
by Warlock ·I have no idea, at all, why this has to be so difficult. Now I'm having problems even installing my own app on my iPad. It's a wonder I don't drink. -
Signer not valid? Oh Lawd!
by Warlock ·I'm so close to submitting my first app that I can taste it, however, I can't install my app to my iPad because of a "signer not valid" message. Not sure what it means and I've been