GameSalad 0.9.5 – HTML5 Game Creation for Everyone
SF
Member, Chef Emeritus Posts: 35
Hi everyone,
I'm happy to announce a new chapter in GameSalad's story, as we finally take the wraps off the highly anticipated Project Masala. Over the past three years, we set out to bring the tools of game creation to everyone. Now we embark on a new mission to share those games with people all over the world, across multiple platforms, and on all devices. The first step in that journey starts with the launch of the new GameSalad Arcade powered by HTML5.
Publishing to HTML5 via GameSalad Arcade will replace our current web publishing option, and is available starting today! By harnessing the power of an emergent technology like HTML5, GameSalad developers will have a distinct advantage in reaching a wider audience than any other development platform. Needless to say, we are very excited to put the GameSalad community at the forefront of such a disruptive technology.
So why do we think GameSalad Arcade and HTML5 publishing are such a big deal?
Massive Distribution: GameSalad developers can now reach a potential audience of over a billion people using a web browser, larger than any console or device.
Embedding Capabilities: Games published to GameSalad Arcade can be embedded and shared on other websites, just like a YouTube video. By simply cutting and pasting a single line of HTML, anyone can post games on blogs, forum threads, and just about anywhere HTML is accepted.
Social Integration: HTML5 games can be easily shared on Facebook and Twitter via GameSalad Arcade, as well as within the embedded player.
Better Discovery: No downloads or third-party plug-ins are required to play HTML5 games, reducing the overall friction in game discovery.
To sum it up, we think your potential audience just got a whole lot bigger.
Besides being incredibly cool technology that I'm sure everyone can't wait to play with, we also believe there's a big financial opportunity in HTML5 games. We're working on a number of monetization solutions for our HTML5 games and we'll be rolling those out in the coming weeks, so stay tuned.
Until then, we've made it very easy for developers to utilize GameSalad Arcade as an added marketing tool to promote iOS titles. If you publish a full or demo version of your game to GameSalad Arcade, you'll also have the ability to add App Store links to help generate sales for the iPhone, iPad, and Mac versions.
Longer term, I'm sure many of you have heard about the big plans that Facebook has for HTML5, as well as many of the other tech industry giants. We're excited to be a part of the next generation of distribution platforms and we think GameSalad developers will benefit greatly from green field opportunities in these emerging, but potentially enormous markets.
Another thing I'd like to discuss is the current state of HTML5 as a development platform. We've been playing around with HTML5 games for some time, and it wasn't until recently that we felt HTML5 was ready for primetime. That said, it certainly has its quirks and limitations, but we are highly encouraged by the pace of innovation coming from the browser makers to address these known issues.
Of course, any new platform means new methods for developing and optimization. To help with that process, our own internal game team, lead by Billy Garretsen, has prepared a series of text-based and video tutorials. These tutorials can be found on our GameSalad Cookbook site on YouTube, as well as on our Blog and in the Community Forums.
Lastly, I'd like to give a big pat on the back to all of the GameSalad team that worked countless nights helping to produce this labor of love. We're excited to finally get this in your hands and can’t wait to see what you all will do with it!
Cheers,
Steve
I'm happy to announce a new chapter in GameSalad's story, as we finally take the wraps off the highly anticipated Project Masala. Over the past three years, we set out to bring the tools of game creation to everyone. Now we embark on a new mission to share those games with people all over the world, across multiple platforms, and on all devices. The first step in that journey starts with the launch of the new GameSalad Arcade powered by HTML5.
Publishing to HTML5 via GameSalad Arcade will replace our current web publishing option, and is available starting today! By harnessing the power of an emergent technology like HTML5, GameSalad developers will have a distinct advantage in reaching a wider audience than any other development platform. Needless to say, we are very excited to put the GameSalad community at the forefront of such a disruptive technology.
So why do we think GameSalad Arcade and HTML5 publishing are such a big deal?
Massive Distribution: GameSalad developers can now reach a potential audience of over a billion people using a web browser, larger than any console or device.
Embedding Capabilities: Games published to GameSalad Arcade can be embedded and shared on other websites, just like a YouTube video. By simply cutting and pasting a single line of HTML, anyone can post games on blogs, forum threads, and just about anywhere HTML is accepted.
Social Integration: HTML5 games can be easily shared on Facebook and Twitter via GameSalad Arcade, as well as within the embedded player.
Better Discovery: No downloads or third-party plug-ins are required to play HTML5 games, reducing the overall friction in game discovery.
To sum it up, we think your potential audience just got a whole lot bigger.
Besides being incredibly cool technology that I'm sure everyone can't wait to play with, we also believe there's a big financial opportunity in HTML5 games. We're working on a number of monetization solutions for our HTML5 games and we'll be rolling those out in the coming weeks, so stay tuned.
Until then, we've made it very easy for developers to utilize GameSalad Arcade as an added marketing tool to promote iOS titles. If you publish a full or demo version of your game to GameSalad Arcade, you'll also have the ability to add App Store links to help generate sales for the iPhone, iPad, and Mac versions.
Longer term, I'm sure many of you have heard about the big plans that Facebook has for HTML5, as well as many of the other tech industry giants. We're excited to be a part of the next generation of distribution platforms and we think GameSalad developers will benefit greatly from green field opportunities in these emerging, but potentially enormous markets.
Another thing I'd like to discuss is the current state of HTML5 as a development platform. We've been playing around with HTML5 games for some time, and it wasn't until recently that we felt HTML5 was ready for primetime. That said, it certainly has its quirks and limitations, but we are highly encouraged by the pace of innovation coming from the browser makers to address these known issues.
Of course, any new platform means new methods for developing and optimization. To help with that process, our own internal game team, lead by Billy Garretsen, has prepared a series of text-based and video tutorials. These tutorials can be found on our GameSalad Cookbook site on YouTube, as well as on our Blog and in the Community Forums.
Lastly, I'd like to give a big pat on the back to all of the GameSalad team that worked countless nights helping to produce this labor of love. We're excited to finally get this in your hands and can’t wait to see what you all will do with it!
Cheers,
Steve
Comments
-Josh
...but is this just like YouTube for games? Do the games have to be hosted on GameSalad.com?
With that we could put playable demos on our sites without forcing the user to install plugins. Moreover it will work also on Windows, right?
Well done.
________________________________
【ツ】iPhone Icon Pack 【ツ】 - 【ツ】Graphic Pack【ツ】
Free GS demo: High score simple and advanced; Game Center; App Rating System
Great job to the GS team however as it looks like a solid feature and a great way to get our games out there.
2. are our templates still functioning?
3. does this means we can publish games at Android Market?
Sorry but I will not be able to use GS until the end of the day.
Very good news indeed. HTML 5 is the future.
Advertisements don't work. I thought we learned that in the 90's.
The smart way to use this is to post a "lite" version of your game, where players can then buy the full one... or use it as a promotional tool. Yet, I think this is just promotion for GameSalad.com... I don't want my games on this website. That means I work for GameSalad and I'm paying them for the privilege.
(And buy iPad or Windows tablet )
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
We're looking into the Web Preview right now. Testing on it has been fine all week and worked last night during our last pass in QA. Still, we're looking into it again.
Also, GameSalad Arcade is only the first step in the HTML5 push. We've also got some incredible monetization options coming down the road. And it's not adverts. We know those don't work so well
@RH
Currently, GameSalad Arcade only supports 480 x 320. We're looking to expand that in a coming update.
--Yodapollo
We're looking into the Web Preview right now. Testing on it has been fine all week and worked last night during our last pass in QA. Still, we're looking into it again.
Also, GameSalad Arcade is only the first step in the HTML5 push. We've also got some incredible monetization options coming down the road. And it's not adverts. We know those don't work so well
@RH
Currently, GameSalad Arcade only supports 480 x 320. We're looking to expand that in a coming update.
@Photics
In terms of file size, we recommend keeping files under 20MB for optimized performance, but we'll support games on GameSalad Arcade up to 150MB.
--Yodapollo
By the way this made me laugh:
________________________________
【ツ】iPhone Icon Pack 【ツ】 - 【ツ】Graphic Pack【ツ】
Free GS demo: High score simple and advanced; Game Center; App Rating System
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
As long as you can get a game to play well online, this could be very useful.
I played the games that are on GS arcade. I'm on a macbook with safari and a good internet connection. Unfortunately the games ran horribly. Unplayable. Will try on windows XP with IE later. I guess that means (for the moment) we should think of html 5 games like a 1st or 2nd gen iphone when we are optimising it? So not too many moving object on screen at once and small images - careful not to have a high RAM usage.
As the both the browsers and GS get better this should improve though. Would be great if GS became good at handling RAM usage so our games don't stress the devices as much as they do currently.
So will people be able to post your playable game directly into their facebook profile page? If so, that's great!
There is now the:
Official Cross-Platform Controller Template
which can be found in the GameSalad Templates. HTML5 ready now.
My guess is that it's just server lag right now. We're having an incredible response to people wanting to play the games and servers are chugging a bit. If you completed the publishing flow and got the fireworks at the end, it should be live shortly.
--Yodapollo
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
I am not at all familiar with google Chrome app store. But publishing there means access to android-based phones?
Thanks,
Jose
If so, I hope you have plans to buy some big chunky servers to make sure all these games can be played properly! I hear they're cheap in greenland/iceland because there are no temperature regulation costs - the natural cold does the trick! (not a joke)