@sparkyidr, THeres no commenting in this thread; just say what features you want and thats it.... -------------- my features -- -Joints -Grid -In-app purchase - MOVIES (NON-PRO) MOVIES - Apples GUI elements that are the ones supplied in Xcode
1) SNAP TO GRID/tiles. I've recently played with Stencyl, and this is one of the features they have. I was amazed at the sheer joy I felt when dragging those little image tiles onto the canvas, and I was able to construct a whole town in a matter of minutes, where in GS it would have taken hours. I generally like GS, but I can't reasonably make some of my more elaborate games without improved creator tools. Level building could be reduced to a 1/10 of the time it takes now, easily. Please, Please snap to grid!
1. Better Performance! (faster loading times, no more slowdowns, editor stability) - This is by far my biggest wish, because even simple games require lots of optimization 2. Scene Transitions (fade in, fade out, crossfade, etc.) 3. Custom Loading Bar/Wheel 4. Tables and Arrays 5. Joints (think about the possibilities!) 6. Phone features (access to camera and vibration)
I honestly would like to see Mobclix in GS. They pay great eCPM's and they don't just cover the U.S only. Kiip is cool and all, but only having an ad that pops up at achievement points in the game will only take you so far revenue wise. There is no reason we can't have both Kiip ads and another source. Mobclix would also easily integrate into both iPhone and Android.
I'd like to see a webview behavior. Place it in the actor and set the HTML you want it to display. I would think adding that to GS would be extremely easy and it would also allow us to use other advertising like Leadbolt which has HTML banners and app walls.
As a new user, who isn't really familiar with all the programming mumbo jumbo... I would like to see:
1. An option to start a new project with all the characters either movable or not movable (I uploaded a cr@% load of pics, then placed a lot of them, then of course... in PREVIEW they ALL FELL OFF THE SCREEN! I had to then go in 1/1 and de-selct the boolean for movable... then I still had to do the same for every single new item! Tedious work).
2. iAds for free users (free users should make SOME money from free games) that way we can become paid members. Or maybe access to do iAds for at least ONE GAME, kind of an extra way to show the benefit of becoming a paid member (Did that make any sense? That made sense in my head, but sometimes it gets creepy in there so IDK).
• Stylish user interface - If you want an Apple Design award, you have to make it great. Really great. • Snap to grid - A customisable grid to place objects with precision. • General speed boost & Bug killing spree - "• Stable and precise game creator" • Polls! Let us help decide things and stuff for you dudes! • Pixel collision - probably impossible, but yeah we kinda want that.
I would like a custom loading scene that you can create or a custom loading wheel.
Everyone, you should understand that the performance of your game lies in your hands more than Gamesalad's. They provide very handy tools and shortcuts, but you have to use them in a fashion to not slow performance down.
Then again, Gamesalad could do more on their part...
1. In-App Purchases 2. Movies & Picture Reel/Camera Access 3. Grid on creator for alignment 4. Custom loading screen or icon 5. Arrays & Combined info in actors
In addition, I would like some more changes in the newProject start window.
In ProjectInfo:
- decrease the size of the the top elements and add linear fields … √ boxes (devProvisioningProfile; distProvProfile) appropriate for Platform - change Description (Draft) to gameDesign parameters: and enlarge field entry - change Instructions (Draft) to a 2Do: and enlarge - eliminate the Tags field
(all those original labeled elements can be changed when Publishing … and are not very helpful in the initial creation of a newProject!) whereas, knowing your gameDesign parameters such as: genre; objective; colorScheme; playMechanics; music; levels; #ofScenes; etc. are of value in focusing development.
and, having an up-dateable 2Do list certainly helps increase progress … even if it just serves as reminder to √ Cookbook videos for a how-to.
I abhor gameDesign on paper; hate separate files for gameDesign … and use a TP with the parameters entered for all newProjects … fortunately, all the current fields are scrollable; I can load them with lots of ideas! and, they save when I save. this helps me immensely; as sometimes it might be months before I can work on that great idea; just opening the Project reminds me of where I want to go with it.
Also, would like a change in the Scenes window: - a sideBar so that when I add a newScene it list the sceneName in black fontColor and gives me a textField for brief description.
GS is great in the development aspects of a game; IMO GS should also be great in the design phase.
A Ram usage display using preview mode, rather then having to check in the viewer every time. A function that lists what actors are using the most ram.
Comments
--------------
my features
--
-Joints
-Grid
-In-app purchase
- MOVIES (NON-PRO) MOVIES
- Apples GUI elements that are the ones supplied in Xcode
-a chance to get rid of that loading spinning wheel
more collide shapes,(pixel collition would be great)
2.Custom Fonts
3.Joints
4.IAP
5.Snap to grid
6.Pixel Collision
7.Universal Builds
8.Movies
I think all free users would like it, if the gs-community would make a new splashscreen video with new animation and a lil bit shorter
Cheers
---
Benjamin
2.- reduce load times between scenes
3.- Api Iphone (Vibrate. ...)
4.- In app purchase
5.- Video
2. Custom loading options (loading bar graphic, etc.)
3. CUSTOM FONT!!!
4. Joints
5. ARRAYS
2.Table and Arrays
3.Multiplayer
1. Better Performance! (faster loading times, no more slowdowns, editor stability) - This is by far my biggest wish, because even simple games require lots of optimization
2. Scene Transitions (fade in, fade out, crossfade, etc.)
3. Custom Loading Bar/Wheel
4. Tables and Arrays
5. Joints (think about the possibilities!)
6. Phone features (access to camera and vibration)
Merry Xmas!
1. An option to start a new project with all the characters either movable or not movable (I uploaded a cr@% load of pics, then placed a lot of them, then of course... in PREVIEW they ALL FELL OFF THE SCREEN! I had to then go in 1/1 and de-selct the boolean for movable... then I still had to do the same for every single new item! Tedious work).
2. iAds for free users (free users should make SOME money from free games) that way we can become paid members. Or maybe access to do iAds for at least ONE GAME, kind of an extra way to show the benefit of becoming a paid member (Did that make any sense? That made sense in my head, but sometimes it gets creepy in there so IDK).
• Snap to grid - A customisable grid to place objects with precision.
• General speed boost & Bug killing spree - "• Stable and precise game creator"
• Polls! Let us help decide things and stuff for you dudes!
• Pixel collision - probably impossible, but yeah we kinda want that.
Everyone, you should understand that the performance of your game lies in your hands more than Gamesalad's. They provide very handy tools and shortcuts, but you have to use them in a fashion to not slow performance down.
Then again, Gamesalad could do more on their part...
@jckmcgraw have a look at the new thread and whats on the roadmap for 2012
Here> http://forums.gamesalad.com/discussion/37301/gamesalads-year-in-review-2011-and-a-look-ahead-to-2012#Item_3
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
More fonts with drop shadow option
No more sorry corner loading wheel, give us 3 or 4 centered options
2) Arrays
3) Tile-editor for creating levels with the arrays
4) ZOOM in editor
5) Import movie files
OKTHXBAI.
Joints, Movies (should be easier to integrate once gs moves on from lua), zoom, more particular options,
CUSTOM LOADING WHEEL/BAR
2. Movies & Picture Reel/Camera Access
3. Grid on creator for alignment
4. Custom loading screen or icon
5. Arrays & Combined info in actors
In addition, I would like some more changes in the newProject start window.
In ProjectInfo: (all those original labeled elements can be changed when Publishing … and are not very helpful in the initial creation of a newProject!)
whereas, knowing your gameDesign parameters such as: genre; objective; colorScheme; playMechanics; music; levels; #ofScenes; etc. are of value in focusing development.
and, having an up-dateable 2Do list certainly helps increase progress … even if it just serves as reminder to √ Cookbook videos for a how-to.
I abhor gameDesign on paper; hate separate files for gameDesign …
and use a TP with the parameters entered for all newProjects …
fortunately, all the current fields are scrollable; I can load them with lots of ideas! and, they save when I save.
this helps me immensely; as sometimes it might be months before I can work on that great idea; just opening the Project reminds me of where I want to go with it.
Also, would like a change in the Scenes window:
- a sideBar so that when I add a newScene it list the sceneName in black fontColor and gives me a textField for brief description.
GS is great in the development aspects of a game; IMO GS should also be great in the design phase.
MH
A Ram usage display using preview mode, rather then having to check in the viewer every time.
A function that lists what actors are using the most ram.
My GS has been crashing all day and I have no idea why. Sick of losing progress.
PLEASE FIX THE BUGS BEFORE ANYTHING ELSE!