Thanks @SocksI have been working on it for 3 days, lol.
@SocksYeah, I have been wondering the same thing. I'm not sure how easy it would be to code these features in LUA or what ever they use for the editor, though.
Are you taking requests / input for your project ?
Yes! That's one of the main reasons I made this thread.
- the possibility to add a border around the grid, for example a 100x and 100y grid that's only displayed between x = 30 and x = 738 and y = 30 and y = 994- let actors snap to the middle of a grid cell even if they're smaller or bigger than the grid size
@Socks Thanks for the requests.I know how to do all the others but the #2. I don't have a solution for creating actors yet.
(#2) If you are essentially editing the XML document, would a possible solution be to create a 'pool' of (hidden/offscreen) actors within GameSalad from which an external step and repeat action could draw its actors from . . . . ?
Yes, that could be a solution for it. The problem with creating actors is with their ids. Say I create a scene with three instances of one actor in GameSalad, the ids of the actors are (for example) id881952, id129287, and id625220. I don't see the logic there.
@Manto1 this is bloody fantastic! As a feature suggestion how about a grid offset? Say for example say I have some 90x90 actors that I want to snap up against each other, but I don't want the 90x90 grid to start from the top left corner of the level. I want my first actor to be at x position 3, then the next at x position 93, then the next at 183, and so on. I guess I'd want a 90px grid that's offeset by 3px from the edge of the scene. Is that possible / logical?
Yeah, I remember this being mentioned a while back, the IDs being randomly allocated (or at least seemingly random). Is there any other way of addressing them besides by ID number ? . . for example by position or order they were generated - or perhaps maybe assign some incremental value to each newly generated (within GameSalad) actor which can be used to locate that actor ? (it's about at this stage where you can probably see I am not a programmer !).
Added:• @KevinCross The grey border around the scene, 500px.• @Hoodloc Actors snap to the middle of grid cell• @Socks #7 Clicking on an object reveals it's X, Y position.• Grid auto-hide• Fullscreen support
I have one solution for it in my mind, but I'm not sure if GameSalad will handle it (If I generate my own ids).
@Manto1 you rock dude!
Ok, I know I m beginning to sound like a broken record, repeating the same mantra over and over again, GS users have been asking for these things for the past 3 years (blah blah blah) . . . . I put in this request at 6:20pm and by 7:38pm it was a working feature.Let's do some maths:It took you 78 minutes to implement this - (and those 78 minutes weren't spent just working on my interface request !!).While GS has had around 1,576,800 minutes (3 years) and still not a guide or zoom feature in sight !That means you are are around 20,215 times more effective at meeting users needs. ) Fantastic work, someone get him a glucose intravenous drip, we need to keep him working ! )
@BoomshackBarry Yes, grid offset is possible. I'll add it asap.
Guys, it's your comments that keep me working. I feel like I'm doing something really useful.