AlchimiaStudios interesting what mode do you have the joystick in x or d ? We only support X. If you are using x (or xinput mode) go a head and file a bug with us and QA and i will look into it on Monday.
Ah, that's why. The controller only works in "d" for Mac OS. "x" doesn't work at all. Oh well it appears just about every function works in d just fine. I'll have to try some more controllers.
@AlchimiaStudios X mode should work we tested with our F310 and it worked fine for us. D mode pretends to be a logitech dual action controller with different buttons then the original so it conflicts with our mapping for the dual action controller.
@BlackCloakGS This is one of the best valentines presents I ever had, roses and teddy bears get a bit boring haha.
@BlackCloakGS said:
Thank you everyone for the kind words and a big thanks to every one at GameSalad that help get this feature out. I hope you all really enjoy the joystick and FireTV support. Also please send some love to Amazon and port your games over to the FireTV. I have a FireTV and no games to play
I'm sure loads of games will be uploaded soon for the fireTV! It is also a great opportunity for some of us here. By the way, what is the best way to earn money with the fireTV ? I don't think Chartboost etc. is supported on this platform.
Here is a little modified version of Penguin Paradise with some joystick additions.
Start button to pause. Left and right keys to move. 'A' button to jump and activate buttons. Up and Down to switch highlight on buttons.
@CodeMonkey said:
Here is a little modified version of Penguin Paradise with some joystick additions.
Start button to pause. Left and right keys to move. 'A' button to jump and activate buttons. Up and Down to switch highlight on buttons.
I've just also used vectorToAngle(game.Players.Player 1.Left Stick X, game.Players.Player 1.Left Stick Y). and my up and down directions are inverted. I wonder if it's GS bug or I should fix it on my side by multiplying Y by -1.
@imGua said:
I've just also used vectorToAngle(game.Players.Player 1.Left Stick X, game.Players.Player 1.Left Stick Y). and my up and down directions are inverted. I wonder if it's GS bug or I should fix it on my side by multiplying Y by -1.
Curious, has the Android issue been fixed where Sound FX that are looped, continue to play while your game is in the background? I'm keen to publish to Amazon but I know they've been rejecting games with this issue.
I'm no math wizard but I can tell you that the analog stick axes go from -1 (X left/Y up) to 0 (rest) to 1 (X right/Y down). The analog triggers go from -1 (rest) to 1 (full throttle). If that helps....
@QASalad said:
I'm no math wizard but I can tell you that the analog stick axes go from -1 (X left/Y up) to 0 (rest) to 1 (X right/Y down). The analog triggers go from -1 (rest) to 1 (full throttle). If that helps....
Y is weird when you use atan, i just multiply by negative -1 on y with vector angle
Thanks. I've actually solve movement problem myself. Now I'm trying to solve speed problem, meaning, the more you push stick from the center, the bigger the speed. I thought I've got good formula, but it doesn't work for some reason.
I'll try to solve it myself cause it shouldn't be that complicated.
The joystick is grid based
In the middle it is 0,0
Up = 0,1
Down= 0,-1
Left= -1,0
Right = 1,0
Half right would be =.5,0
Half left would be=-.5,0
Half up would be =0,.5
You get the idea
I would just made the number positive and time 100
I am not sure if anyone has tried making a multiple game yet with the controllers but there is a new game attribute called player type. It defaults to single player meaning all joysticks go through player one. If you set it to muilplayer then each player gets his own controller on a first come first serve . We support up to 8 players. It can also be set at run time.
@BlackCloakGS said:
I am not sure if anyone has tried making a multiple game yet with the controllers but there is a new game attribute called player type. It defaults to single player meaning all joysticks go through player one. If you set it to muilplayer then each player gets his own controller on a first come first serve . We support up to 8 players. It can also be set at run time.
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here is a demo on my ouya
Ah, that's why. The controller only works in "d" for Mac OS. "x" doesn't work at all. Oh well it appears just about every function works in d just fine. I'll have to try some more controllers.
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@AlchimiaStudios X mode should work we tested with our F310 and it worked fine for us. D mode pretends to be a logitech dual action controller with different buttons then the original so it conflicts with our mapping for the dual action controller.
nice video @scottharrrules43
@BlackCloakGS Thank you very much! I've almost drop a tear when I saw this topic
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
Sweet!
This is great news. Good Job!
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@BlackCloakGS This is one of the best valentines presents I ever had, roses and teddy bears get a bit boring haha.
I'm sure loads of games will be uploaded soon for the fireTV! It is also a great opportunity for some of us here. By the way, what is the best way to earn money with the fireTV ? I don't think Chartboost etc. is supported on this platform.
Could you share that demo when you fix controls?
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
This is awesome! Maybe now people will believe!
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In a Saint Valentine?
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
Here is a little modified version of Penguin Paradise with some joystick additions.
Start button to pause. Left and right keys to move. 'A' button to jump and activate buttons. Up and Down to switch highlight on buttons.
PenguinParadiseJoystick
I would love to see example that uses sticks to move character. Similar to this one.
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
Fixed an issue that caused iAds to appear at the top even if set to show at the bottom (Bug 688)
Thank you for this fix.
Can I publish with release candidate? Is it safe or should I wait stable release?
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as soon as i get my test fixed i will share
I've just also used vectorToAngle(game.Players.Player 1.Left Stick X, game.Players.Player 1.Left Stick Y). and my up and down directions are inverted. I wonder if it's GS bug or I should fix it on my side by multiplying Y by -1.
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
Use atan
i am going to test
Curious, has the Android issue been fixed where Sound FX that are looped, continue to play while your game is in the background? I'm keen to publish to Amazon but I know they've been rejecting games with this issue.
test and fixed, laser still broken but movement fixed, will fix laser later here you go.
I'm no math wizard but I can tell you that the analog stick axes go from -1 (X left/Y up) to 0 (rest) to 1 (X right/Y down). The analog triggers go from -1 (rest) to 1 (full throttle). If that helps....
Y is weird when you use atan, i just multiply by negative -1 on y with vector angle
Thanks. I've actually solve movement problem myself. Now I'm trying to solve speed problem, meaning, the more you push stick from the center, the bigger the speed. I thought I've got good formula, but it doesn't work for some reason.
I'll try to solve it myself cause it shouldn't be that complicated.
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
The joystick is grid based
In the middle it is 0,0
Up = 0,1
Down= 0,-1
Left= -1,0
Right = 1,0
Half right would be =.5,0
Half left would be=-.5,0
Half up would be =0,.5
You get the idea
I would just made the number positive and time 100
Awesome! Now I have to go buy a bluetooth controller today. Any suggestions on which to get for my Macintosh?
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Ps3
PS4 is a much better controller.
I am not sure if anyone has tried making a multiple game yet with the controllers but there is a new game attribute called player type. It defaults to single player meaning all joysticks go through player one. If you set it to muilplayer then each player gets his own controller on a first come first serve . We support up to 8 players. It can also be set at run time.
Oh get ps4, did not known that worked.
I will play with this later
setting the attribute to zero at run time will switch to muilplayer and 1 for single player