@jonmulcahy said: @BlackCloakGS i filed a bug report already, but it looks like every time I disconnect my PS4 gamepad, which is connected over USB, when GS is open, it crashes the entire app.
I had this issue with my Xbox360 controller crashing my entire computer when I unplugged it, after some searching I found article below that showed how to change device id and vendor id in the device driver plist file, and now it all works perfect on my mini mac running 10.9.5. maybe the Ps4 controller has a similar issue.
We'll have more on this Monday, but we will also be running another free PRO promotion -- focusing, obviously, on Fire TV games. Can't wait to see what you guys come up with!
What happened to the more on Monday?
dgackeyAustin, TXInactive, PRO, Chef EmeritusPosts: 699
Forgot that Monday was a holiday when I wrote that, and the email blast was being drafted today.
I believe it will be going out tomorrow, fingers crossed on that.
Long story short, every Fire TV game published will net you a free month of PRO and there will be some cash prizes randomly awarded as well.
Dan Magaha · COO · GameSalad, Inc · danm@gamesalad.com
@Deviros said:
Quick question before i file a bug report - does anyone else experience a 'flicker' on screen with applications compiled with 13.3?
Using an iPhone6+ for reference.
I don't think that it's the behaviours i've set - the 12.20 ran without this issue, and it doesn't demonstrate this in the preview.
not that i've noticed, are you seeing it on the device or in the preview? I've pushed a single build to the kindle fire tv, but I've opened 3 different projects and used the built in preview without any problems
@jonmulcahy said:
not that i've noticed, are you seeing it on the device or in the preview? I've pushed a single build to the kindle fire tv, but I've opened 3 different projects and used the built in preview without any problems
Only on the device - doens't seem to be affecting the preview at all.
It's inconsistent too - seems to only happen when something is 'computed' - like spawning an actor, or changing the size of an actor.
I've been working on converting 3 apps to use the gamepad.
A Long Way Home - This one has been the easiest to add gamepad support, but also the most complicated. Since I am making a fire tv edition of the game, I'm converting the game to widescreen, which is no trivial task, but the initial demos look awesome. I'm very excited for this, by adding an extra 171 pixels to each side really intensifies the feeling of being isolated, which is a major part of the game
Building Jumper - This one was pretty easy to convert all the menus, it took about 30 minutes. Changing the aiming mechanism to use the gamepad was a little more challenging, mostly because it's hard to find the right balance of sensitivity. It's still a work in progress.
CATACLYSM - this one has actually been the most difficult, and i thought it would be the easiest. It uses a very old implementation of the on screen joystick control methods, and trying to alter that to accept gamepad control has been a little more complicated than I anticipated. I've broken the game more times than I care to admin. That's what backups are for
So right now I am moving along with A Long Way Home, since it is my favorite of the 3, and I love the way the game looks widescreen (which was a feat in itself). Right now I'm manually going through all 120 scenes to make sure everything is lining up properly since I'm doing some really crazy camera tricks, and then I have to redesign the main menu to make it widescreen compatible AND gamepad friendly. So that will take a few days I'm thinking.
But it does bring me back to when I originally made the game. I'm checking 10 levels at a time, then I have to quit and restart.
Comments
Anyone have pointers on how you can install a GameSalad app onto a Amazon Fire TV for testing? Is there any docs yet?
adb kill-server
adb connect ipOfFireTV
adb install apkYouWantToInstall
I had this issue with my Xbox360 controller crashing my entire computer when I unplugged it, after some searching I found article below that showed how to change device id and vendor id in the device driver plist file, and now it all works perfect on my mini mac running 10.9.5. maybe the Ps4 controller has a similar issue.
http://forums.macrumors.com/showthread.php?p=18789871#post18789871
So i am finding there is some incompatibles with xbox 360 and xbox one 3rd party drivers for mac. http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller use there own mapping and https://github.com/FranticRain/Xone-OSX uses a different one when the xbox one is attached and it pretends to be a 360 controller. Which one do you guys use?
I'm using the tattiebogle.net one.
What driver are you guys using for xbox one?
Is Amazon Fire TV Stick also supported or only the Fire TV box?
Yes the Amazon FireTV Stick is supported.
Does the controller work with the Fire stick? I checked the web page it did not seem to say.
How did I miss this,lol. so answer is Yes.
Game Controller Support Yes, optimized for Amazon Fire Game Controller, compatible with Nyko PlayPad Pro and other Bluetooth controllers.
@QASalad, My Mac at home is running 10.9.5.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
@dgackey said:
What happened to the more on Monday?
Forgot that Monday was a holiday when I wrote that, and the email blast was being drafted today.
I believe it will be going out tomorrow, fingers crossed on that.
Long story short, every Fire TV game published will net you a free month of PRO and there will be some cash prizes randomly awarded as well.
Dan Magaha · COO · GameSalad, Inc · danm@gamesalad.com
@BlackCloakGS amazing work! thank you!
www.rossmanbrosgames.com
For those looking for a decent controller to test or develop with, Amazon has the wired X360 controller on sale today for $26.95:
http://www.amazon.com/dp/B004QRKWLA
Dan Magaha · COO · GameSalad, Inc · danm@gamesalad.com
Has anyone adapted a point and click game for this format?
It’s not a bug – it’s an undocumented feature
@BBEnk yes the controllers work on the fireTV stick
Quick question before i file a bug report - does anyone else experience a 'flicker' on screen with applications compiled with 13.3?
Using an iPhone6+ for reference.
I don't think that it's the behaviours i've set - the 12.20 ran without this issue, and it doesn't demonstrate this in the preview.
not that i've noticed, are you seeing it on the device or in the preview? I've pushed a single build to the kindle fire tv, but I've opened 3 different projects and used the built in preview without any problems
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
@Deviros, I haven't previewed on a device yet, but I've had no issues like you mention in GS preview.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
Only on the device - doens't seem to be affecting the preview at all.
It's inconsistent too - seems to only happen when something is 'computed' - like spawning an actor, or changing the size of an actor.
I love the JoyStick option now.
very cool!
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
I've been working on converting 3 apps to use the gamepad.
A Long Way Home - This one has been the easiest to add gamepad support, but also the most complicated. Since I am making a fire tv edition of the game, I'm converting the game to widescreen, which is no trivial task, but the initial demos look awesome. I'm very excited for this, by adding an extra 171 pixels to each side really intensifies the feeling of being isolated, which is a major part of the game
Building Jumper - This one was pretty easy to convert all the menus, it took about 30 minutes. Changing the aiming mechanism to use the gamepad was a little more challenging, mostly because it's hard to find the right balance of sensitivity. It's still a work in progress.
CATACLYSM - this one has actually been the most difficult, and i thought it would be the easiest. It uses a very old implementation of the on screen joystick control methods, and trying to alter that to accept gamepad control has been a little more complicated than I anticipated. I've broken the game more times than I care to admin. That's what backups are for
So right now I am moving along with A Long Way Home, since it is my favorite of the 3, and I love the way the game looks widescreen (which was a feat in itself). Right now I'm manually going through all 120 scenes to make sure everything is lining up properly since I'm doing some really crazy camera tricks, and then I have to redesign the main menu to make it widescreen compatible AND gamepad friendly. So that will take a few days I'm thinking.
But it does bring me back to when I originally made the game. I'm checking 10 levels at a time, then I have to quit and restart.
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
I am currently on Mac OS 10.8.5 - will upgrading to Yosemite cause issues with using an XBox 360 wireless controller. I thought I read somewhere that http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller does not work on Yosemite?
I am using that driver on Yosemite and it works fine
@jonmulcahy do you have a mac version of that demo?