Heads up for 1.25 release

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  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,914

    @Binary Computing said:
    Maybe game salad team could extend people's pro membership by a month or two? ;-)

    You do realize they just layed off two people right?

  • Chris FitsimonsChris Fitsimons Member, PRO Posts: 86

    I am sure they could take a hit after saving 200k :)

  • BigDaveBigDave Member Posts: 2,239

    @ETGgames
    i love the new font quality and import method
    as well as details such as being able to control frames of animations
    etc..

    But the tapdaq also appeared a bit random to me as chartboost works fine and basically is the same thing or am i missing something? Cross promotion and direct deals can be done through chartboost already. I looked briefly into it but couldn't find a major benefit to switch from chartboost, which always were super friendly and cooperative to work with.

    I heard it should make it easier to cross promote gamesald games between each other but i do not know the exact details about that. (As theoretically chartboost can also do this.)

    Maybe there are some rumours out there about chartboost i do also not know.
    Or its just a general safety move to be more flexible if one of the current 3 is discontinued.

    Making some money is important and if it helps someone in a way i am not aware of go for it.

  • Two.ETwo.E Member, PRO Posts: 596

    Appsolute games publishing requires Tapdaq, it's something some of us have been asking for a while.

  • DuesDues Member Posts: 1,159
    edited April 2016

    @Two.E said:
    Appsolute games publishing requires Tapdaq, it's something some of us have been asking for a while.

    That's cool :) Then people can start publishing via big publishers :)

    Edit: Just realized that this was my 1000th post. Yey!! :smiley:

  • Braydon_SFXBraydon_SFX Member, Sous Chef, PRO, Bowlboy Sidekick Posts: 9,042

    Inside info about Tapdaq - some publishers, Appsolute LLC for example, require games to incorporate Tapdaq before they agree to publish a game. This is why I suggested GS incorporate Tapdaq; it's now going to be easier for GS games to be published by a publisher.

  • ETGgamesETGgames Member, PRO Posts: 189

    @Braydon_SFX said:
    Inside info about Tapdaq - some publishers, Appsolute LLC for example, require games to incorporate Tapdaq before they agree to publish a game. This is why I suggested GS incorporate Tapdaq; it's now going to be easier for GS games to be published by a publisher.

    I was wondering if there would ever be a way to make a ketchapp style advertising, I guess tapdaq is the answer. It's just so annoying how you have to manually choose apps to advertise. Chart boost and admob allow you to sit back and watch whatever ads they choose roll in the money.

  • Braydon_SFXBraydon_SFX Member, Sous Chef, PRO, Bowlboy Sidekick Posts: 9,042

    @ETGgames said:

    @Braydon_SFX said:
    Inside info about Tapdaq - some publishers, Appsolute LLC for example, require games to incorporate Tapdaq before they agree to publish a game. This is why I suggested GS incorporate Tapdaq; it's now going to be easier for GS games to be published by a publisher.

    I was wondering if there would ever be a way to make a ketchapp style advertising, I guess tapdaq is the answer. It's just so annoying how you have to manually choose apps to advertise. Chart boost and admob allow you to sit back and watch whatever ads they choose roll in the money.

    Yes. Tapdaq won't be so much a tool for us as much as a tool for publishers. This is good news though; maybe we'll see some GS games published by some good publishers!

  • jamie_cjamie_c ImagineLabs.rocks Member, BASIC Posts: 5,701

    Yes. Tapdaq won't be so much a tool for us as much as a tool for publishers. This is good news though; maybe we'll see some GS games published by some good publishers!

    Cool, good news.

  • Braydon_SFXBraydon_SFX Member, Sous Chef, PRO, Bowlboy Sidekick Posts: 9,042

    @Two.E said:
    Appsolute games publishing requires Tapdaq, it's something some of us have been asking for a while.

    Oops - didn't see your post! Ha!

  • jonmulcahyjonmulcahy Member, Sous Chef, PRO Posts: 10,389

    @Dues said:

    @Two.E said:
    Appsolute games publishing requires Tapdaq, it's something some of us have been asking for a while.

    That's cool :) Then people can start publishing via big publishers :)

    Edit: Just realized that this was my 1000th post. Yey!! :smiley:

    congrats!

  • jonmulcahyjonmulcahy Member, Sous Chef, PRO Posts: 10,389

    @iKandy said:
    Any year now....

    i think it'll be coming soon. the test builds are coming quicker and quicker

  • DuesDues Member Posts: 1,159

    @jonmulcahy said:

    @Dues said:

    Edit: Just realized that this was my 1000th post. Yey!! :smiley:

    congrats!

    Thanks :)

  • GnarlyGnarly canadaMember Posts: 840

    @Braydon_SFX said:

    Yes. Tapdaq won't be so much a tool for us as much as a tool for publishers. This is good news though; maybe we'll see some GS games published by some good publishers!

    That's great. Not something I would use but lots of people seem to want it.
    Well done.

  • ArmellineArmelline Member, PRO Posts: 4,957

    Sigh. Another advertising kit that everyone starts clamouring for, distracting from new features in the Creator. However many get added, people still want more :(

    There's no feature request for it, though, so clearly people don't want it that much :P

  • Two.ETwo.E Member, PRO Posts: 596

    @Armelline said:
    Sigh. Another advertising kit that everyone starts clamouring for, distracting from new features in the Creator. However many get added, people still want more :(

    There's no feature request for it, though, so clearly people don't want it that much :P

    It was added in a few months ago. No need for a request.

  • ArmellineArmelline Member, PRO Posts: 4,957
    edited April 2016

    @Two.E said:
    It was added in a few months ago. No need for a request.

    I'm confused. What was this in reference to then?

    Appsolute games publishing requires Tapdaq, it's something some of us have been asking for a while.

    I'm obviously way behind, had my head buried deep into so many projects...

  • Two.ETwo.E Member, PRO Posts: 596

    A lot more goes on behind the scenes. It was requested privately by a few members months ago following some certain events involving some publishers. Turns out it was wasn't too complicated to add in and will benefit a lot of members who have been trying to branch out. It was a nice surprise to see it added so quickly!

  • ArmellineArmelline Member, PRO Posts: 4,957
    edited April 2016

    @Two.E said:
    A lot more goes on behind the scenes. It was requested privately by a few members months ago

    Well for us plebeians, feature requests are required. Didn't realise!

  • Two.ETwo.E Member, PRO Posts: 596
    edited April 2016

    Edit: I am just grateful to those how helped get it listed and see it through.

  • IceboxIcebox Member Posts: 1,483

    were they able to fix the frame rate hitches ?? Any beta testers tried to see android performance ? or is it still in process ? i do know they were on the issue , so just looking for an update if anyone noticed anything.

  • ArmellineArmelline Member, PRO Posts: 4,957

    @Two.E said:
    Edit: I am just grateful to those how helped get it listed and see it through.

    I saw your post pre-edit, and I won't comment directly on it here other than to say I think you wrongly assume what it is that annoyed me about this.

  • Two.ETwo.E Member, PRO Posts: 596

    I can assume many reason why one would be annoyed, but not at a new feature. Don't know what happen behind the scenes as I was not part of it. I am just glad that it is added.

  • ArmellineArmelline Member, PRO Posts: 4,957
    edited April 2016

    @Two.E said:
    I can assume many reason why one would be annoyed, but not at a new feature. Don't know what happen behind the scenes as I was not part of it. I am just glad that it is added.

    Well, there are plenty of features people have been waiting 7 years for now that would benefit a whole lot more people. And have feature requests. And some that probably wouldn't take much longer to implement. Add to that the fact that GS have spent the past 7 years adding advertising kit after advertising kit and each one gets swiftly abandoned by the user-base as soon as something "better" comes along and then everyone starts crying out for that one. Then throw in this new educational push and the complete lack of educational SDKs which would benefit at least as many people, and that begins to scratch the surface of my frustration.

  • GnarlyGnarly canadaMember Posts: 840
    edited April 2016

    y the user-base as soon as something "better" comes along and then everyone starts crying out for that one. Then throw in this new educational push and the complete lack of educational SDKs which would benefit at least as many people, and that begins to scratch the surface of my frustration.

    What would be an example of an educational SDK?

  • ChunkypixelsChunkypixels Member Posts: 1,114
    edited April 2016

    completely agree with you @Armelline. Theres UI features and requests that go back 6-7 years that would benefit every single user that opens and uses GS creator, that completely get ignored time and again.

    GS staff constantly tell us to add them as feature requests in the bug database, and that they'll work on the most voted ones as priorities.

    But its complete poppycock... making requests through the official channels doesn't mean !@#$%... and things like the UI get completely ignored over and over, even though they're high up on the votes on the database, or have been requested over and over on the forums.

    New monetisation/ad kits get added like its the most important thing for creating games, and seem to get added as a favour behind the scenes... and the editor UI that every single user has to deal with every time they use the software gets to fall even further back into the dark ages.

    Seriously... where are the priorities... @CodeWizard

  • freneticzfreneticz SwedenMember, PRO Posts: 726
  • vikingviking Member, PRO Posts: 322

    I think some features are just more "expensive" in terms of code support than others. We just don't know what the engine looks like under the hood. It seems to me that most feature requests that has to do with editor UI could fall into that category. Also, I'm pretty sure different types of advertising SDK's are created to be easy to implement for a company like GameSalad, so that might be one of the reasons. Another reason could be the fact that it is possible that GameSalad receives a trickle of the advertising revenue earned by GameSalad users. We want them to stay in business, so whatever they need to do to stay afloat is fine by me.

  • BazookaTimeBazookaTime Member Posts: 1,274

    I think all of these things need to be done but I don't think GS has the staff to do it, maybe I am wrong.

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