GameSalad

New Release 1.25.61 is Available

ForumNinjaForumNinja Posts: 413Key Master, Head Chef, Member, PRO GameSalad Employee

Bug Fixes:

  • Removing attributes is now possible again
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Comments

  • SocksSocks London, UK.Posts: 12,128Member, BASIC

    Great stuff !! :)

    Any news on the iOS viewer issues ?

  • VodkaNaleVodkaNale Posts: 8Member

    Hi, Html5 Preview not working fo me, it shows black screen ( Mac latest el captain)

  • IceboxIcebox Posts: 1,192Member, PRO

    Great build , everything is quick and good , please look into html5 publishing though , you got many new users expecting html5 performance to be good , but unfortunately its not , there are many bugs , its really too slow and not stable. if it was good, we can even wrap it as exe , but the way it is now theres really no use of it (not all games , some work well).

  • Nabbo+%28ReflectiveByte%29Nabbo (ReflectiveByte) Posts: 260Member, PRO

    @Icebox you are right, I converted my html5 game to exe, it was really bad performance.. it needs lots of improvement..

  • AlchimiaStudiosAlchimiaStudios Posts: 762Member, PRO

    Builds been stable for me so far, love not having to wait for actors with a ton of logic to load.

  • PhilipCCPhilipCC Encounter Bay, South AustraliaPosts: 1,105Member, PRO

    Thanks for keeping us informed of the ongoing fixes. It does a lot to bolster our confidence in GS.

  • quinn221quinn221 Posts: 227Member, PRO

    still crashes for me with large actors

  • ArmellineArmelline Posts: 4,305Member, PRO

    @quinn221 said:
    still crashes for me with large actors

    Consistently or randomly? Can you reproduce the problem in a test project that you can add to a bug report?

  • ultimaultima Posts: 1,204Member, PRO

    awfully quite in here. I guess I'd like to express my thanks for fixing the bug. Also I recently installed 64GB of ram in my comp and found it really helped alleviate the usage slow down. looking at the memory usage, it seems like GS slowly eats up memory and causes the slow down over time. but I suppose memories are cheap enough now you could add a lot more than you need and feed the baby beast.

  • quinn221quinn221 Posts: 227Member, PRO

    @Armelline said:

    @quinn221 said:
    still crashes for me with large actors

    Consistently or randomly? Can you reproduce the problem in a test project that you can add to a bug report?

    Like clockwork. I can get it to crash 100% of the time. I did send the file to the gamesalad team. I believe they are looking into it

  • HypnorabbitHypnorabbit SingaporePosts: 89Member, PRO

    Thanks a whole lot @ForumNinja. Yours and @CodeWizard's work is off the charts! My builds are all looking nice and juicy now :)

  • BigDaveBigDave Posts: 2,064Member, PRO

    alright all seems positive I dare now to download the new version.

  • IceboxIcebox Posts: 1,192Member, PRO
    edited June 2016

    @ForumNinja I hope you dont consider this as complaining , im just asking to get an idea of whats next. I know that the next step will be general usability improvements which will include snap to grid, zoom etc.. (as CEO mentioned on his introduction thread) so just wondering should we expect anything soon ? or does it take alot of time. Thanks

  • IceboxIcebox Posts: 1,192Member, PRO

    Its been so quiet and i dont want to cause trouble here but its frustrating me. I feel like it might take a year to come up with snap to grid , zoom , etc (based on waiting 5-6 months for 1.25) . Then it might take years and years to finish the feature requests they have. ( that is if they consider making them). So if im looking for bug free html5,native exe, steam publishing , joints , google service etc. , i will wait for a really really long time. This is why i want to know whats next , how long do they plan on making things happen ?

  • ultimaultima Posts: 1,204Member, PRO

    i don't imagine these features hard to implement if they have the right resource. To have the right resource they need to generate enough revenue, and to generate enough revenue they need to have the right features that customers are willing to pay for, both new and old. it'd be short sighted to respond to all these user requests and lost sight of where they really need to go to get enough revenue so they can start to hire the right people to grow the company. While I got a bunch of features i want them to implement, I know that it's probably best if they reposition themselves out of this kiddie piano software that's not making them any serious money and get out of this negative spiral downwards. So be patient, because we don't really have a choice haha. Complaining will probably not help either, one thing I learned these past few years is not to let anything stop you from getting to where you want to be. including the tools you use. there are many tools at your disposal, use the right one for the right job. I love GS for it's ease of use but not going to let it stop me from getting where i want my ideas to be. So if they figure it out one day, great if not it's fine too. I say let them focus and figure things out. =)

  • pHghostpHghost London, UKPosts: 1,580Member

    Because of education, I would guess they will need to get these things ready for a September rollout.

  • BigDaveBigDave Posts: 2,064Member, PRO
    edited June 2016

    really no point to ask for more right now.

    Game salad is solid and enables you to create builds which are working great and can be monetised.

    I think that over focus on what game salad does next is not healthy for them and neither for yourselfs.

    It appears a lot like pointing fingers instead of focusing on what YOU do next with what is there.

  • KevinCrossKevinCross London, UKPosts: 1,888Member
    edited June 2016

    There are loads of features I'd like to see but if I'm honest I'd probably never finish a project with either of them!

    As long as it's a stable build and is working fine with the latest OS X I'll be back in a couple of days when I've got some time to sit down with it.

    I'd like to see a little more love to the Arcade though for those that have the basic account and can't publish to any other platform. Ratings, no of plays and filters for a start. With number of plays and ratings you can have a constant and dynamic changing top games page.

    I think they should take this time to start making GameSalad look more appealing on their website. Some nice showcase videos won't go a miss. And a regularly updated featured game page.

  • YeezyHypeBeastYeezyHypeBeast Posts: 49Member

    I think UI improvements should be the thing to ask for. They would benefit students and the users in the community. I just think we should know if they are working the things we ask.

  • vikingviking Posts: 315Member, PRO

    @ForumNinja will there be a new version coming where opening and closing complex actors is not so slow? This latest version made things slightly better, but still much, much worse than it used to be...

  • GnarlyGnarly canadaPosts: 840Member

    Liking this build. Snappy creator again!!! THANK YOU!

  • HopscotchHopscotch Posts: 2,508Member, PRO

    @ForumNinja said:
    We've got some time estimates for zoom and snap to grid. The best I can say is soon™. I could give some dates, but I'd rather not since we have a history of missing them :)

    Understood, yet even a ball park figure would be most welcome. Just to get an idea what time-frame and features you are considering.

    Other than that, as @viking is saying, the slow opening of large actors is still plaguing, or totally hampering some large projects, and needs to be alleviated soon.

  • AlchimiaStudiosAlchimiaStudios Posts: 762Member, PRO

    @viking said:
    @ForumNinja will there be a new version coming where opening and closing complex actors is not so slow? This latest version made things slightly better, but still much, much worse than it used to be...

    It's weird because i've seen a few people mention this, but I can load an actor with a huge amount of logic and the logic is instantly loaded now.

    But going between views is what's slow for me (pressing back for forward, going from scene view to actor vie, etc).

    Is it the former or latter you all are having issues with?

  • HopscotchHopscotch Posts: 2,508Member, PRO

    @AlchimiaStudios said:
    Is it the former or latter you all are having issues with?

    We are probably talking about the same thing. The issue we see is this:

    Clicking on a large actor to open, will show the beach-ball for a long time, before actually opening and displaying the rules. Navigating the rules or opening collapsed behaviors is also extremely so. Same thing when backing out of the actor back to scene view.

  • ForumNinjaForumNinja Posts: 413Key Master, Head Chef, Member, PRO GameSalad Employee

    @viking said:
    @ForumNinja will there be a new version coming where opening and closing complex actors is not so slow? This latest version made things slightly better, but still much, much worse than it used to be...

    Yes. This is what CodeWizard is currently looking into. Once we've got a new build for you guys that alleviates this issue I'll feel more comfortable giving a ballpark estimate for the next features :)

  • vikingviking Posts: 315Member, PRO

    AWESOME!!!

  • vikingviking Posts: 315Member, PRO

    @AlchimiaStudios if I take my most complex actor and open the XML file in a text editor like TextWrangler and do a hard text wrap at 72 characters per line I get more than 54,000 lines of code from one actor.

    Now perhaps that is a lot and I am sure I could optimize my logic to make it leaner, but previous versions of GameSalad was able to easily open and close this actor, which is impressive. I just want to get back to where we used be in regards to editing performance.

    Looking forward to seeing what CodeWizzard can do with the GS code base :)

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