Introducing GameSalad Direct
Yodapollo
Inactive, Chef Emeritus Posts: 447
Last week at GDC Online 2010, GameSalad announced a brand new publishing service for iOS games. We’re getting rid of annual fees and tiered memberships where some users get more functionality than others. With today’s announcement, GameSalad is now for everyone.
Introducing GameSalad Studio, which includes GameSalad Creator as well a redesigned GameSalad Viewer, and GameSalad Direct, the new publishing service. GameSalad Creator will remain entirely free to download, and now there’s no subscription or fees to pay unless creators choose to publish their games on iTunes. This new pricing structure lowers the barrier to entry even further for independent game developers, and also eliminates the need to have an Apple iPhone developer account. As part of this change to GameSalad Direct, there will no longer be Express or Pro accounts offered and everyone will get the full set of features that were previously available only to those with Pro-level memberships.
In 1982 Adobe freed desktop publishing from the age old print shops and ushered in the era of the graphic designer. We're doing the same for game designers. In 2009 we democratized game creation. In 2010, with the launch of GameSalad Direct, we're democratizing mobile game publishing.
To be clear, current users will have the option of publishing under the new or old system until their current accounts expire. We'll have a lot more details and news on the new GameSalad Studio in the days leading up to it's release. This is only the beginning.
Introducing GameSalad Studio, which includes GameSalad Creator as well a redesigned GameSalad Viewer, and GameSalad Direct, the new publishing service. GameSalad Creator will remain entirely free to download, and now there’s no subscription or fees to pay unless creators choose to publish their games on iTunes. This new pricing structure lowers the barrier to entry even further for independent game developers, and also eliminates the need to have an Apple iPhone developer account. As part of this change to GameSalad Direct, there will no longer be Express or Pro accounts offered and everyone will get the full set of features that were previously available only to those with Pro-level memberships.
In 1982 Adobe freed desktop publishing from the age old print shops and ushered in the era of the graphic designer. We're doing the same for game designers. In 2009 we democratized game creation. In 2010, with the launch of GameSalad Direct, we're democratizing mobile game publishing.
To be clear, current users will have the option of publishing under the new or old system until their current accounts expire. We'll have a lot more details and news on the new GameSalad Studio in the days leading up to it's release. This is only the beginning.
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Comments
http://woofeed.com/GameSalad-aims-to-let-anyone-create-and-launch-iPhone-apps/gamesbeat/venturebeat
Darren.
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Maybe I reacted too quickly. Revenue share? Not sure I like the sound of that....
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be interesting to see what those subs will be!
Just to add my 2p (2c for the Americanists)
I can see why they are going with this model for 2 reasons.
1. It's a pretty constant revenue stream for GS
2. "Game design for the rest of us"...even those who don't want to be faffed with setting up all the Apple stuff (which we all know from experience can be a bit of a pain in the arse even for the most technical amongst us)
Like I said above, it'll be interesting to see how much they will sting us for allowing us to publish our own games!
I'm assuming the worst, and expecting around what the Pro subscription used to be...which if that's the case, there will be a lot of unhappy campers round these parts I would guess.
"Game design for the rest of us...unless the rest of us want to be professional about it" ;o)
I think the choice of memberships would be good, a subscription or a per app fee.
publishing under someone elses name is totally pointless for a developer. and sharing your profits, no way, this is going backwards!
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"no subscription or fees to pay unless creators choose to publish their games on iTunes."
Thanks
Have I missunderstood then? We will HAVE to publish via GS?