It is about money... and the new plan is a great way to make money... if you don't have an Apple developer registration. The problem is for the professional developers. If you have a game that's going to make $10,000... do you want to share $2500 with Gendai Games? You could pay a freelancer to make a game in Unity for you at those prices.
...but it's not just about money. I'm building a brand and I like my business name. I'm not looking for a publisher.
I would not be suprised if GS has sweetned up the big folkes with a tester sweetner like ill take your new app and market it and promise I will not take the full % to prove that this can work, just between you and me lol
Photics said: It is about money... and the new plan is a great way to make money... if you don't have an Apple developer registration. The problem is for the professional developers. If you have a game that's going to make $10,000... do you want to share $2500 with Gendai Games? You could pay a freelancer to make a game in Unity for you at those prices.
Very good point Photics. This is another reason why this new plan just doesn't make sense.
I'd much rather outsource my programming, and pay 2K for an app to be created, AND keep my independence, than hand that much money over to them.
And I've chatted with a developer that has been very successful at doing this.
AppChogie said: I would not be suprised if GS has sweetned up the big folkes with a tester sweetner like ill take your new app and market it and promise I will not take the full % to prove that this can work, just between you and me lol
I've spent decades building my company brand. No way on this planet I'm going to not have games under my company banner. The revenue sharing, I can deal with. Being published by someone else. Deal breaker. Let us pay a slightly higher publishing fee to use our own splash screen and to publish under our company name.
Heh... I like how Yodapollo comes on the forums like Professor Farnsworth... "GOOD NEWS EVERYONE, IT'S A SUPPOSITORY."
Didn't they realize that the community would have a problem with this? From what Firemaplegames posted — yes — they knew. And yet, they're doing it anyway.
On side note, LOL at the tags: doom [×] GameSalad Direct [×] gloom [×] nihilistic futility of existence [×].
Look, I'm not entirely happy either. I mean, Apple is already taking 30%, and the government takes a chunk of that at the end of the year, too. How can we accept another cut in our revenue?
Then, you have to ask. What revenue?
I'm making an average of $600 per month worldwide. That translates to a dozen sales per day. It's nice chump change, but nowhere near to what I'm hoping to get. I've emailed every Star Trek fan website for my Archangel games, handed out free promo codes, but I couldn't get one editor to publish so much as a game review, blog post, or a blurb on their website. My tip calculator has scored over $3,000 in one month. And that's a damn tip calculator in a field of two hundred at the time, some of them free!
I need a publisher. I need to make better games. I need to know I have a better set of eyes looking at my game, looking out for my best interest, because it's in their best interest. If that's worth a small price to pay, then I'm all for the change.
tshirtbooth said: @design219 ... its not gonna screw us all. Just 5% of us.
to be honest, myself, firemaple, butterbean and utopia will be the most effected. We are set to loose 1000's and our brand.
We'll we got in to make free apps for clients. As I said earlier, the one we're working on now, and have been for months, is going to the trash if this is not modified to help us out.
Photics said: Heh... I like how Yodapollo comes on the forums like Professor Farnsworth... "GOOD NEWS EVERYONE, IT'S A SUPPOSITORY."
Didn't they realize that the community would have a problem with this? From what Firemaplegames posted — yes — they knew. And yet, they're doing it anyway.
LOL Very well said. If they didn't have any clue that people were going to be upset about this, then they're clueless.
I'm hoping that down the road, they will come to their senses, and either rethink this plan, or give us options to buy out the license at a higher price, and give us the ability to publish apps on our own, and we get to keep our commissions too.
The problem (at this moment in time) with GameSalad as a publisher, is that their rep just isn't great in the real world.
It was only a few weeks ago, when TA reviewed Bumps, and started the review by saying (I paraphrase)... "I don't normally play GS games, because they are a bit rubbish"
They have a lot to prove to get rid of that tarnished image.
I totally get your point
60% of something is a whole load better than 100% of nothing. But so far, there is nothing there to show that it still wont be 60% of nothing!
Sorry but there is no way they will do the same with mini cannon as they would for everyone when this gets going. This will just be a 'look what we can do for your game' PR exercise.
Are they really going to throw the same weight behind the 1000 doodle bubble shoot em up games? of course not. This test will prove nothing, though you might do ok out of it if they actually do you some free promo.
Thanks Gendai Games. This opens a new business opportunity... GameSalad to Corona conversions. Wow, I'm going to be rich! (All I have to do is learn how to use the software. HA HA!)
Comments
...but it's not just about money. I'm building a brand and I like my business name. I'm not looking for a publisher.
Damn, should have thought of that one.
This could be a bad thing, there is a lot of **** on youtube.
I'd much rather outsource my programming, and pay 2K for an app to be created, AND keep my independence, than hand that much money over to them.
And I've chatted with a developer that has been very successful at doing this.
Man my face hurts now.
Didn't they realize that the community would have a problem with this? From what Firemaplegames posted — yes — they knew. And yet, they're doing it anyway.
Look, I'm not entirely happy either. I mean, Apple is already taking 30%, and the government takes a chunk of that at the end of the year, too. How can we accept another cut in our revenue?
Then, you have to ask. What revenue?
I'm making an average of $600 per month worldwide. That translates to a dozen sales per day. It's nice chump change, but nowhere near to what I'm hoping to get. I've emailed every Star Trek fan website for my Archangel games, handed out free promo codes, but I couldn't get one editor to publish so much as a game review, blog post, or a blurb on their website. My tip calculator has scored over $3,000 in one month. And that's a damn tip calculator in a field of two hundred at the time, some of them free!
I need a publisher. I need to make better games. I need to know I have a better set of eyes looking at my game, looking out for my best interest, because it's in their best interest. If that's worth a small price to pay, then I'm all for the change.
It's not the money for us... it's worse.
I'm hoping that down the road, they will come to their senses, and either rethink this plan, or give us options to buy out the license at a higher price, and give us the ability to publish apps on our own, and we get to keep our commissions too.
The problem (at this moment in time) with GameSalad as a publisher, is that their rep just isn't great in the real world.
It was only a few weeks ago, when TA reviewed Bumps, and started the review by saying (I paraphrase)...
"I don't normally play GS games, because they are a bit rubbish"
They have a lot to prove to get rid of that tarnished image.
I totally get your point
60% of something is a whole load better than 100% of nothing. But so far, there is nothing there to show that it still wont be 60% of nothing!
I bet
Sorry but there is no way they will do the same with mini cannon as they would for everyone when this gets going. This will just be a 'look what we can do for your game' PR exercise.
Are they really going to throw the same weight behind the 1000 doodle bubble shoot em up games? of course not. This test will prove nothing, though you might do ok out of it if they actually do you some free promo.
Reputation is EVERYTHING in marketing.
They don't have that, and are in the negative as far as I'm concerned.
You can't just wake up one day and decide to be a publisher. It can take years of work, and there is so much to it.
I don't even know where to begin with this.....
I personally, if I had to go with a publisher, would go with someone reputable, and someone whom I know could market my apps.
Chillingo is one. Gamesalad is not.
I wonder how Apple feel about this. Surely they will be losing revenue (or maybe it's such a small amount they don't care too much)
Edit: Guess not.