I'm not holding my breath by any means, just pointing out that based on the technicality of what Yodapollo wrote in the first post on this thread, it would mean we aren't stuck with the GS splash screen. Customized splash screens were a pro feature. Technically speaking, they've now confirmed we'll be able to have customized splash screens. Whether they now do what they wrote is another question entirely.
They made a good point...GS just stole a bunch of dev account subscriptions with Apple in this move...basically diverting Apple SDK license revenue to them. I one blink...Apple could make 3rd party publishing against their TOS and then GS would be F'kd.
How 'bout them apples!!! Any fence-sitters still want to rely on GS now?
Well the news seems to be spreading now.... and it seems the big point that the headlines are concentrating on is the part about individual users bypassing Apples dev program.....
I dont think that Gendai/GameSalad really thought that bit through.....
Its gonna be interesting to see the official GS response that theyre working on, and how they plan to work their way out of this mess....
Chunkypixels said: Well the news seems to be spreading now.... and it seems the big point that the headlines are concentrating on is the part about individual users bypassing Apples dev program.....
I dont think that Gendai/GameSalad really thought that bit through.....
Well, stepped up and emailed Stevie, and included other reasons:
"Just wanting to report something that will make Apple loose potential developers, and may make Apple un-happy.
It's called: GameSalad.
According to their new program, "GameSalad Direct" will allow everyone to create games WITHOUT the need of an Apple Developer account, not to mention the other hassles that GameSalad has introduced.
Other Hassles:
1) Pay per game publish
2) Unknown amount of Revenue sharing. Assuming GameSalad takes %30, us devs will take a small %60 of the revenue. (not to mention Uncle Sam's share of the revenue)
3) Devs have to publish through GameSalad, thus loosing their "identity".
4) GameSalad's iTunes Connect account will be overwhelmed with apps; possibly 1000's of apps.
POLYGAMe said: @QS... Apple being fine with losing a bunch of potential customers? Doubt it...
If there are more games on the app store then apple gets more revenue - potentially. So they may lose $100 now, but may gain thousands if something is successful.
POLYGAMe said: @QS... Apple being fine with losing a bunch of potential customers? Doubt it...
Actually, I take that back. Apple have no issue with any other publishers... after all... they get the cash from the apps themselves, GS may be able to bring them a whole heap of money that they otherwise wouldn't see....
quantumsheep said: If there are more games on the app store then apple gets more revenue - potentially. So they may lose $100 now, but may gain thousands if something is successful.
Honestly, I don't. I do know that GS has so far been on good terms with Apple. That's all.
quantumsheep said: If there are more games on the app store then apple gets more revenue - potentially. So they may lose $100 now, but may gain thousands if something is successful.
Honestly, I don't. I do know that GS has so far been on good terms with Apple. That's all.
Cheers,
QS
That was the old GameSalad...not sure how this new version is gonna still fit in..... new management, new ways of doing things etc their relationship with Apple could easily change...
I think the higher percentage of trash apps compared to good ones its going to produce, due to most serious devs migrating, is going to be a big negative rather than a positive too.
I look at it this way. GS has to make money somewhere, so if this is the best way for them to make $$ and continue to develop GS and make it better than it is worth a try. What was GS before they started charging for it? Look how far it has come.
Shanemc said: I look at it this way. GS has to make money somewhere, so if this is the best way for them to make $$ and continue to develop GS and make it better than it is worth a try. What was GS before they started charging for it? Look how far it has come.
Of course they need to make money, but so do we, and the new GameSalad Direct model is not a good way for independent developers to profit. There are far more efficient competing models (such as Unity).
Im sorry but if GS were to charge the same price as Unity they would flop. Unity is nothing like GS. I went back and forth between Unity & GS I went with Unity in the end. Not to say GS is not great. It is just not for me. Im afraid if thy put a price per year of $300.00 up people will just go for Unity or something else. And GS knows that.
This will be awsome! Great system =D.. Ow wait... i read the posts before mine. *edit* Dam this sucks, they will get all our hard earned money for only giving us the oppertunity to make games withoud coding :S weird stuff is going on here =P
For real, i just gonna wait for GS to give more info =D
The investors are rolling the dice...and hoping they can become the Flash of the app store. They want to be the "Subway" in a Wal-Mart.
I just don't think that there are that many people out there wanting to develop for iPhone...that own a Mac and have the brain (or desire) to do it. Its just not that big a market and I don't see it growing very fast. The app store market will grow...but no the dev numbers. If they couldn't sell licenses for a buggy platform that underperforms at $99...they are going to get that many more people using it for free.
It will take them at least 3-5 years to get enough users to return a profit...and within 3-5 years...there will be 5 other GS-like platforms that don't require revenue sharing. Hell there may even be an open source platform by then that is 100% free.
This has got to be the most stupid thing they could have done. I never thought that they would do something like this. It didn't even pop into my mind as a possibility. Those high-rollers in LA really F-'d up a good thing. But $1M to them is like any of us putting $2 on red. If you win...cool...if not...oh well...move on to something else. In the meantime...the guys that started it will be left out in the cold.
They just sold their souls to the devil for $1M in cash...and now the jig is up.
POLYGAMe said: GS may be able to bring them (Apple) a whole heap of money that they otherwise wouldn't see....
Well, one result will be no filter at all on quality... not that there is now, but with the new system, every 3rd grader should be able to publish anything... and Apple's name is still connected with every product they sell. I've yet to hear of Apple's new quality control statement being put to action.
It seems like since this pricing scheme has been announced, they're fairly close to implementing it. If they're close to implementing it, they put a fair amount of work into it. Why put a fair amount of work into publishing services when the core tool is still in beta? Unless of course they've put a fair amount of work into that too and its done. But then if that's the case why not tell anyone?
Comments
How 'bout them apples!!!
Any fence-sitters still want to rely on GS now?
I dont think that Gendai/GameSalad really thought that bit through.....
Its gonna be interesting to see the official GS response that theyre working on, and how they plan to work their way out of this mess....
LOL. Best thread tag ever.
Who knows, eh?
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
"Just wanting to report something that will make Apple loose potential developers, and may make Apple un-happy.
It's called: GameSalad.
According to their new program, "GameSalad Direct" will allow everyone to create games WITHOUT the need of an Apple Developer account, not to mention the other hassles that GameSalad has introduced.
Other Hassles:
1) Pay per game publish
2) Unknown amount of Revenue sharing. Assuming GameSalad takes %30, us devs will take a small %60 of the revenue. (not to mention Uncle Sam's share of the revenue)
3) Devs have to publish through GameSalad, thus loosing their "identity".
4) GameSalad's iTunes Connect account will be overwhelmed with apps; possibly 1000's of apps.
Thanks."
I'll post IF Stevie responds.
I doubt it though... but yup, I'll give you that one.....
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I think the higher percentage of trash apps compared to good ones its going to produce, due to most serious devs migrating, is going to be a big negative rather than a positive too.
Ow wait... i read the posts before mine.
*edit*
Dam this sucks, they will get all our hard earned money for only giving us the oppertunity to make games withoud coding :S weird stuff is going on here =P
For real, i just gonna wait for GS to give more info =D
I just don't think that there are that many people out there wanting to develop for iPhone...that own a Mac and have the brain (or desire) to do it. Its just not that big a market and I don't see it growing very fast. The app store market will grow...but no the dev numbers. If they couldn't sell licenses for a buggy platform that underperforms at $99...they are going to get that many more people using it for free.
It will take them at least 3-5 years to get enough users to return a profit...and within 3-5 years...there will be 5 other GS-like platforms that don't require revenue sharing. Hell there may even be an open source platform by then that is 100% free.
This has got to be the most stupid thing they could have done. I never thought that they would do something like this. It didn't even pop into my mind as a possibility. Those high-rollers in LA really F-'d up a good thing. But $1M to them is like any of us putting $2 on red. If you win...cool...if not...oh well...move on to something else. In the meantime...the guys that started it will be left out in the cold.
They just sold their souls to the devil for $1M in cash...and now the jig is up.
Mind boggling