GameSalad 2011 Roadmap

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Comments

  • ultimaultima Member, PRO Posts: 1,207
    that's what's on the roadmap now fanstudio. and so far they've gotten to most of the items on roadmap according to schedule..
  • RumiRumi Member, PRO Posts: 343
    The only thing in the spring on the roadmap that hasn't been added yet, is the ios keyboard! So that means, that in the next update, we'll be able to implement the keyboard!
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Rumi said:
    The only thing in the spring on the roadmap that hasn't been added yet, is the ios keyboard! So that means, that in the next update, we'll be able to implement the keyboard!

    Theres no Guarantee of that. The Road map is a Plan not a Promise.

    And then theres this...
    LaurenSalad said:
    With that said, we are excited to provide you with an updated roadmap within the next couple of weeks.

  • ultimaultima Member, PRO Posts: 1,207
    A goal without a plan is just a wish - Larry Elder.
    A plan without execution is just a wish on paper - Ultima.

    j/k. I think a roadmap is a great idea, and revising it from time to time means the team actually evaluate up-to-date context and feasibility, which is also a good thing.
  • ultimaultima Member, PRO Posts: 1,207
    any news on the updated roadmap that was talked about?
  • iDeveloperiDeveloper Member Posts: 441
    ultima said:
    any news on the updated roadmap that was talked about?

    How long does it take to update a roadmap? I'm still waiting for Image flipping, the GameSalad Market Place, and the GameSalad Cookbook. Oh wait.... those are already released. Oh, and iOS Keyboard is still scheduled for spring, and its mid summer.

    Updated roadmap would be nice.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    iDeveloper said:
    How long does it take to update a roadmap? I'm still waiting for Image flipping, the GameSalad Market Place, and the GameSalad Cookbook. Oh wait.... those are already released. Oh, and iOS Keyboard is still scheduled for spring, and its mid summer.

    Updated roadmap would be nice.

    They made clear at these were not set in stone schedules, just goals.
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    Well...The roadmap is a plan, not a promise. And they said a week ago they would update it in a couple of weeks.
    LaurenSalad said:

    With that said, we are excited to provide you with an updated roadmap within the next couple of weeks.

    We look forward to sharing more with you soon!

    Thanks!

    Lauren

  • dotsonj23dotsonj23 Member Posts: 316
    Since GS is going to be re-doing the roadmap soon, I would like to suggest a few items not on the current roadmap:

    1. Ability to read the iOS device date and time. This would make procedural graphics based on that info possible

    2. In game web page access or (i.e., where we could send players to a specified URL and that webpage would come up in an in game pop up window.) That would allow the pop up window to be closed by the user and then get immediately back into the main game.

    3. Ability to access and use photos and music stored on the iOS device.
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    I hopes new roadmap comes soon.

    And I really Need in app purchase for my next game!
  • expired_012expired_012 Member Posts: 1,802
    Does "Splash screen options" include being able to display a high res splash screen?
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    artonskyblue said:
    Does "Splash screen options" include being able to display a high res splash screen?

    Im hoping it means video splash screens. Seems they should be able to implement that fairly easily since the default splash is a video.
  • ultimaultima Member, PRO Posts: 1,207
    i find video screen extremely annoying for games that i play everyday, but they are ok for ones i play once a while.. some even adds to the story.. so i guess there's a fine-line.

    k going off topic here... i think something like that should have been done a while ago since it's simple fix, i for one is waiting for in-app purchase as well. some say that it won't help you design a better game, but some games are designed around in-app purchase. so yes i wait eagerly.
  • alpha-beta-gameralpha-beta-gamer Member Posts: 14
    I'll love you guys, if the roadmaps comes true! Keep going!!! :-)
  • BlackbirdStudiosBlackbirdStudios Member Posts: 493
    I need some in app purchasing options for my next game. Come on GS, you can do it!
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    yeah in app purchasing would be sweet and change the direction I'm taking with my current game.
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    +1 for in app purchasing! I particularly look forward to polygon collision and scene transitions as well; transitions in particular. That'll be sooo useful for my strange multimedia app, which is called.... ah, almost told you! ;-) I think I'd whoop if it was brought forward...

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • DhondonDhondon Member Posts: 717
    When will the "make awesome graphics"-button be implemented? :)
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    dhondon said:
    When will the "make awesome graphics"-button be implemented? :)

    :-)

    PS I seem to remember your graphics are pretty damn good anyway, Dhondon, whaddaya need that button for?! :-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • DhondonDhondon Member Posts: 717
    gyroscope said:
    :-)

    PS I seem to remember your graphics are pretty damn good anyway, Dhondon, whaddaya need that button for?! :-)

    Thanks! Yes, I'll manage with my graphics. But its time consuming to produce. Sometimes I wish there was an button like that.

    The marketplace looks like it can be an good alternative.
  • ultimaultima Member, PRO Posts: 1,207
    yes, except when everyone else's use "the button" the button becomes useless.. ;) the only way for "the button" to work is if we have hundreds and thousands of contributors to choose from, and exclusive rights purchase.
  • osucowboy18osucowboy18 Member Posts: 1,307
    Can't wait to see the new roadmap. Hopefully some more iOS features will be included!

    Keep up the good work GS team!

    - Alex
  • LumpAppsLumpApps Member Posts: 2,881
    I just read an article about In-app Purchases on a Dutch news site.

    Here is the (Google) translation: http://translate.google.com/translate?js=n&prev=_t&hl=nl&ie=UTF-8&layout=2&eotf=1&sl=nl&tl=en&u=http://www.nu.nl/games/2575746/meeste-omzet-mobiele-games-gratis-apps.html

    I hope In-app Purchasing comes soon, this could (will!) give a major boost in sales.
  • ultimaultima Member, PRO Posts: 1,207
    nice, solid data to back up the reason why in-app purchase should be number one priority out of all of the items in the summer roadmap.
  • FanStudioUKFanStudioUK Member Posts: 459
    Nice article!

    In-app purchase is the only method to avoid your app being cracked, that's why is going very well for the developers who use it!
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    Omg, More Reasons for In App Purchase! I Really Need This FOr MY Next game, and I am Hopping to release it like in 17 days...
  • quantumsheepquantumsheep Member Posts: 8,188
    And here's something else to consider.

    http://www.escapistmagazine.com/news/view/111861-Patent-Licensing-Company-Sues-Rovio-EA-Over-App-Store-Tech

    I don't know about you, but I can't imagine touching IAPs with a barge pole till this gets resolved satisfactorily...

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • dotsonj23dotsonj23 Member Posts: 316
    quantumsheep said:
    And here's something else to consider.

    http://www.escapistmagazine.com/news/view/111861-Patent-Licensing-Company-Sues-Rovio-EA-Over-App-Store-Tech

    I don't know about you, but I can't imagine touching IAPs with a barge pole till this gets resolved satisfactorily...

    QS :D

    Or just license it from Lodsys until that suit gets determined. They are only asking 0.58 percent to license it. Not much considering Apple takes 30.0 percent.

    But... Maybe GS will have to license it as well and maybe that means we won't get it. I suppose if its a pro feature, they could just tak on the .58 percent to the cost of a pro membership and make sure their license agreement specifically covers its users (i.e., us) use of the product that way we would not have to individually license it.
  • LumpAppsLumpApps Member Posts: 2,881
    Good article. Thanks QS!
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