Help IAPs rejected by Apple

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  • darrelfdarrelf Member Posts: 243

    @BlackCloakGS said:
    darrelf both of those error messages are ones that the GameSalad engine creates and displays. Also both are errors where in the IAP can not be completed. The code there is the HTTPS status code. Zero in this case is the default value in the code. an 200 is success.

    We retry three times on any thing that is not a 200-299.

    So maybe Apple does not like me retrying on when the first attempt fails with a http time out?

    edit:
    We tried contacting some one at Apple with no luck. We have to use the same channels as every one else.

    That's frustrating about Apple not being contactable.

    I wish I knew about the retries.

    I just don't get two things - 1). what worked before i.e. what's changed? 2). How come your 2 submissions passed review?

    (I know you don't have answers at the moment to these questions)

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250

    @darrelf as for 1) they started testing in a mix sandbox and production mode and 2) I wish i knew.

  • darrelfdarrelf Member Posts: 243
    edited May 2014

    Apologies @BlackCloakGS - the last thing I want to do is make your work in solving this harder!

    Posting here from the RC thread:

    @FallacyStudios said: BlackCloakGS dgackey CodeWizard Using 11.1 for submission. This is the rejection I got which is the same as reported by a few others on here.

    We found that your app has incorrectly implemented receipt validation, so it does not properly distinguish between the review (sandbox) environment and the production environment. This is resulting in a validation query to the production servers instead of a sandbox receipt check, and is preventing us from being able to review your app.

    This is different rejection text I've had as my reviewers go on about spinning activity wheels etc.

    I think @FallacyStudios‌ rejection text is a lot more insightful?

    Doesn't it sound like a fundamental issue with the in app purchase code? I'm no coder but it sounds like they need both production and sandbox implemented - but sandbox isn't routing properly so they can't test (which is strange as we can test in sandbox on our devices).

    Frustratingly I bet in the production environment in app purchases work fine.

    Man, I wish I was a coder!

    edit: I just saw your last post - so that's the problem then. The change to sandbox/production mix. Do you guys have a plan on how to tackle it?

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250
  • FallacyStudiosFallacyStudios Member Posts: 970

    @BlackCloakGS If you want me to message them over the error just give me the questions you want asked and I'll send it to them.

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250

    @FallacyStudios‌ My main question is what exactly did they fail it for (message, time it took to fail,etc.) . Let them know we contact Apple's production verify Receipt sever first and then on response code 21007 we try Apple's verify Receipt sand box sever. If we do not get a 200 - 299 http request response we try agin 3 times. If that fails we display the an error box with the https response code. Is there some this else we should be doing.

  • FallacyStudiosFallacyStudios Member Posts: 970

    @BlackCloakGS I'll pass it along and give you their response when they get back.

  • darrelfdarrelf Member Posts: 243

    @FallacyStudios said:
    BlackCloakGS I'll pass it along and give you their response when they get back.

    @BlackCloakGS I've done this as well - hopefully one of the guys at Apple who reads our replies will do something constructive.

    I've also used one of my Technical Support Incident tickets - when I receive a reply, I'll try and work with you if ok. I'll use PM and see if I can facilitate dialogue between them and you.

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250

    @darrelf ok Thank You

  • miskomisko Member, PRO Posts: 17

    Someone had news of the new stable version with working IAP?

  • fadamionfadamion Member, PRO Posts: 309

    so are in ipa working? if so what version?

  • pinkio75pinkio75 Member, PRO Posts: 1,214
    edited May 2014

    My app has been rejected for the same reason, theres a issue with iApp, I'm very frustrated, I've used the 11 but the problem is still present.

  • darrelfdarrelf Member Posts: 243
    edited May 2014

    @BlackCloakGS‌
    I was reading up on the test/live mix from here:

    https://developer.apple.com/library/ios/documentation/NetworkingInternet/Conceptual/StoreKitGuide/Chapters/AppReview.html#//apple_ref/doc/uid/TP40008267-CH10-SW4

    It does sound like you guys have implemented the server calls in the right way.

    Out of interest, what error code number is “Sandbox receipt used in production”?

    Probably a stupid question, but is that code in the engine exactly the same code used on Apple's side?

    .
    .
    .

    edit: @BlackCloakGS @CodeWizard @dgackey‌ I'm getting nowhere with Apple with my questions through the resolution center. All I get back is the "we installed on several iPad Airs and the activity monitor spins for several minutes before the error message".

    My support ticket was refused - they said I should contact GameSalad support as they do not support 3rd party tools.

    What's next to resolve?

  • Supersonic9120Supersonic9120 Member, PRO Posts: 174

    I just want to confirm that my app was also rejected again in the latest build. I would hold off on releasing your game with IAP's with this build as it is still not working.

  • NimbleBugNimbleBug Member Posts: 483

    I am getting mad with Gamesalad from more than one month no IAP,All my apps rejected by apple ,Most of the time Gamesalad creator not connecting showing error "ERROR. A server with the specified hostname could not be found" "connection time out" Please...please....please....do something

  • FallacyStudiosFallacyStudios Member Posts: 970

    @BlackCloakGS @CodeWizard I received a replay from Tech Support over the issue. Would one of you like to take the conversation with this guy over to get it resolved?

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250

    @FallacyStudios I will if apple will let me talk over the conversation.

  • actordudeactordude Member Posts: 27

    Just posted here with a similar problem , using latest Mac Build , but doing the same , works fine IN APP Purchase in adhoc build , not when reviewed by apple
    ???

  • joeltellingjoeltelling Member, PRO Posts: 41

    @BlackCloakGS‌ I'll hold off on submitting my Orange Banana app until I hear more about you being able to communicate with Apple tech support. Keep me posted.

  • mangaspraimangasprai Member, PRO Posts: 35

    i had my app rejected a first time, then second time they said inapp didnt work but with a different error: just "failed". Then i have seen that iAP were marked in yellow in itunes connect as the language was wrong.. I changed them, and now they are in review. it's taking days...

    :disappointed: i will try again once riewed and let you know

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250

    I am talking to Apple now.(Big thanks to @FallacyStudios‌) Once i know what the issue is I will get a fix in and make another RC.
    Will post here later when I have another update.

  • wrhmediawrhmedia Member Posts: 70

    Great News @BlackCloakGS I just received another rejection so hearing this is great!

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250

    We are still talking to Apple. However in the mean time we will have another RC for you guys to try. That I hope addresses Apple's issues. Trying to attack this issues on two fronts.

  • unbeatenpixelunbeatenpixel Game Developer Member, PRO Posts: 568

    Before complaint, I will wait one more time to New RC,your kindhearted but we bought product and it says '' 12 months 299 Dolar with IAP for IOS Device'' and we said,this is a suitable deal,I can buy it.

    Now,We lost one months.I start new project,my finished project is waiting for this and promotion schedule of course delayed.

    I hope,this rc will fix it.

    Check out my games on the App Store!

    Wordgraphy / Polycolor / 20 Seconds / Minimal Maze

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250
    edited May 2014

    Just posted another RC. Give that a try and see if it fixed the IAP rejections.

    I will still be continuing my conversation with Apple just incase this fix does not work.

  • alfa987alfa987 Member Posts: 31

    Another rejection today with RC 11.1

    Reasons
    2.2: Apps that exhibit bugs will be rejected
    

    We found that your app exhibited one or more bugs, when reviewed on iPhone 5s running iOS 7.1.1, on both Wi-Fi and cellular networks, which is not in compliance with the App Store Review Guidelines.

    When the user attempts to purchase the "ads free version" In App product and confirms iTunes purchase, an activity indicator is displayed indefinitely and no further action occurs.

    The steps to reproduce are:

    1. Launch app
    2. Tap "Buy Full Ad Free Version"
    3. Login and confirm iTunes purchase
    4. An activity indicator is displayed indefinitely
    5. No further action occurs
  • alfa987alfa987 Member Posts: 31

    The above bug is fixed in new RC version?

  • alfa987alfa987 Member Posts: 31
    edited May 2014

    Hope this get fixed soon

  • Aram SurchyAram Surchy Member, PRO Posts: 78

    alfa987 your type of bug is fixed :) I had the same but after publishing with RC it worked :)

  • FuzzBuzzFuzzBuzz Member, PRO Posts: 119
    edited May 2014

    @Aram Surchy said:
    alfa987 your type of bug is fixed :) I had the same but after publishing with RC it worked :)

    @AramSurchy with what RC are you talking about ?

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