iAds

PhoticsPhotics Member Posts: 4,172
edited November -1 in Working with GS (Mac)
I read the Live blog article over at Yahoo.com and it stated this...

"Developers who want to integrate ads into their applications (presumably to keep app prices down) can now do so via Apple directly"

http://news.yahoo.com/s/ytech_wguy/20100607/tc_ytech_wguy/ytech_wguy_tc2428

So, Gendai Games... when will iAds be supported by GameSalad and which versions (Pro/Express) will support it?
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Comments

  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    All I know is that with iAd more of us will be able to afford a reasonably priced Pro version of GS...but not $2000!
  • azimpactazimpact Member Posts: 112
    2000 a year to remove the splash screen is ridiculous. Unity is a much more robust although harder to learn program and they only charge you one time for it.
  • PhoticsPhotics Member Posts: 4,172
    Don't get off course here. Heh... the price of Pro has already been discussed here at length. The question here...

    1) When will GameSalad support iAds
    2) Which versions will support it

    If they say Pro only, that is bad news, as I'm not making enough money with apps to justify such a high expense.
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    I would love that seeing as how one of my free apps is in the top 10 for both of it's categories.
    Close to 10k Dls per day. That would have to make at least a few bucks.

    Plus with iads I'm sure more and more apps will be free making it tougher to sell an unknown app
  • RHRH Member Posts: 1,079
    Have they confirmed prices for iAds and % split for iAds yet?

    I remember reading that it was $0.01 per view and $2 per click (or something like that) with profits split 60:40 in the developers favour. I'm not sure if that was just speculation though.
  • azimpactazimpact Member Posts: 112
    Yes, adding iAd support to the lower end version would allow a lot those who can't afford the cost to go ahead an produce free games for the iPhone since they would be able to recoup the cost fairly easy.
  • peachpellenpeachpellen Member Posts: 977
    The WWDC showed 60% to the devs, 40% to Apple.
  • PhoticsPhotics Member Posts: 4,172
    peachpellen said:
    The WWDC showed 60% to the devs, 40% to Apple.

    That's what I thought it was, which is why I think iAds should be a top priority. At $2 per click, a user only needs to click an advertisement once to generate the same profit as a tier 2 game.

    I read an article at macrumors that iAds will be ready by July 1. Will GameSalad be ready?

    If not... or if no answer is posted... I'll have to switch development platforms for June.
  • RHRH Member Posts: 1,079
    Ahh good. I think they should be a top priority as well. I also read that the click rate per views for website banners ads ranges from about 0.2-5 (maybe 10) % depending on how targeted/ the quality of the ads. I guess iAds will be well targeted and so will probably turn out to be very profitable, especially for small devs who are likely to see a LOT more downloads if their app is free and in JamesZeppelin's case could see profits of $200-$400 per day from a free app!

    I just had an economics exam and felt in the mood!
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    Why switch?

    Just use more than one.

    I am slowly working on a game in unity but at the same time I still find GS better for many things.

    I personally strive to learn all i can and i dont wanna limit myself to one platform.

    Keep in mind with iads you still are gonna need a free game that gets thousands of downloads to make it worthwhile. Without GS the amount of time to build an app will go up considerably.

    Adds arent instant money. You still need a very successful game.
    Click throughs ratios still are a huge factor. 499 out of 500 people dont click adds.

    Lets just hope we dont have to worry about this and GS will just support it.
  • RHRH Member Posts: 1,079
    JamesZeppelin said:
    499 out of 500 people dont click adds.

    Well then that makes what I said completely meaningless. I still wish that my post were true
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    RH said:
    Well then that makes what I said completely meaningless. I still wish that my post were true

    Not saying that at all.

    i think it varies, and iads isnt even out so who knows. i think apple can find data to say whatever they want though and of course they want to sell it.
    admob clicks are about .05 - .1 percent though

    they never say the real average. just the best case scenarios
  • netdzynrnetdzynr Member Posts: 296
    JamesZ makes a good point. Corona had a link up recently about how to ad in-game ads to games built using that platform. They also claim to be building a "Game Edition" version with a physics engine, connections to social gaming, etc. Seems pretty compelling for 99 bucks.
  • PhoticsPhotics Member Posts: 4,172
    JamesZeppelin said:
    Why switch?

    Just use more than one.

    It takes about three weeks for me to create a game. If July 1 is the day iAds rolls out, that's when I think I should have my game ready... before users get desensitized to the new ad format. It doesn't mean I'd be abandoning GameSalad completely, but if they're not going to be ready in time then I'll have to work with something else.
    JamesZeppelin said:
    I am slowly working on a game in unity but at the same time I still find GS better for many things.

    I just learned about Corona... the Flash and Android support is huge... HUGE. That means I could make my game once and port it to three different platforms. I think that my games would be a lot more successful this way.

    I like GameSalad. If this was just a hobby to me, I'd be having a lot of fun. But unfortunately, I'm looking to go pro. That puts a lot more pressure on things. Looking at the sales, the App Store alone is probably not enough to be successful.
    JamesZeppelin said:
    Click throughs ratios still are a huge factor. 499 out of 500 people dont click adds.

    At first I was getting ready to debate you with the 1 in 500 ratio. But then I looked at Scitunes with a quarter-of-a-million downloads. That would have been about $700 in advertisement. Decent money, but not terribly exciting.

    Yet, I don't think it's going to be 1 in 500. For the Internet, it's not uncommon to see a 0.2% click-through rate... but that's per impression. These people are obviously going to be generating more than one impression. Plus, it's a new ad format. I think it is far more likely than 1 in 500 that someone will click an advertisement.
    JamesZeppelin said:
    Lets just hope we dont have to worry about this and GS will just support it.

    What bothers me is the road map. That's one of the things I liked with Corona. On the Ansca Mobile website is a nice outline of what happened and what they're planning to do with Corona. With GameSalad, because I hear nothing, I have to assume nothing is going on... because to assume the opposite leads to high expectations and disappointment.

    The iPad update was phenomenal, but the two months following were disappointing.
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    Yeah. I do tend to agree with you. Gs is fast but very frustrating in other aspects. With the hardcore engnes getting easier all the time and new things like carona gs is gonna have to get it together. The many short comings aren't so acceptable when they aren't so unique.

    I would feel a little more loyalty if the support wasn't so ....well......

    However I do plan to continue with GS regardless in the hopes that things look up in the future.

    Even with all the corona talk it is still just talk at this point. I have yet to see anything halfway descent.
  • AfterBurnettAfterBurnett Member Posts: 3,474
    *googles carona*
  • jweaver911jweaver911 Member Posts: 439
    if corona had a visual interface... me=gone. the same price of GS(non-pro) with a nice looking roadmap like Photics says. And the lack of a splash screen at that price point. Would be a no brainer. But alas. I will stay with GS and hope that they get their stuff together, because it is quite frustrating having to close and reopen your development software just because... well.. I don't know why we have to do that. I'm glad I don't have to do that at work with my creative suite tools. lol Ugh..

    I think Gamesalad signed an exclusive contract with the spinning beach ball, so that after 15 minutes of use you are deeply entrenched in spinning beach ball doom.
  • rebumprebump Member Posts: 1,058
    I'm hoping GS and Appcelerator can introduce iAds soon. I'm guessing GS may lag though. :-( ...them working on stability and all.
  • ORBZORBZ Member Posts: 1,304
    I came here just to ask what this thread already asks: When do we get an iAd ActorType?

    This should be a major priority.
  • AfterBurnettAfterBurnett Member Posts: 3,474
    I'm sticking with GS until something better that also requires no "coding" comes along. I think we have to remember it's still in beta ;) I'm pretty happy with it... make that VERY happy with it. I can do stuff that was impossible until now due to my lack of technical knowledge (and patience to learn). Sure, there are bugs and NO PAUSE... it also crashes a lot but I've managed to make a bloody game! Well... the first level of one...

    As soon as Gendai throws in iAds, Pause and a plethora of other features that will no-doubt end up in the 1.0 version, they will have one killer app. I'm happy to keep plugging away with what I've got until then... no matter how many crashes and bugs... still NOTHING compared to the frustration of having to learn a programming language!
  • PhoticsPhotics Member Posts: 4,172
    When you charge money for software, is it really a beta?

    Simple answers to simple questions shows respect for the community.

    Will GameSalad have support for iAds once it launches?

    Possible answers:

    a) No
    b) Yes
    c) We're working on it, hopefully yes
    d) We're working on it, probably soon after launch

    If the idea is to under-promise and over-deliver, in order to reduce disappointment, I don't think it's working.
  • AfterBurnettAfterBurnett Member Posts: 3,474
    I don't think any of this is relevant now, after the release of the new TOS today.
  • PhoticsPhotics Member Posts: 4,172
    POLYGAMe said:
    I don't think any of this is relevant now, after the release of the new TOS today.

    It seems like the same issue to me. Gendai Games has stated their stance on this. Until I start seeing GameSalad games get rejected, I'm not going to worry about it.

    And actually, not supporting things iAds might be one of the reasons why Apple would start to put pressure on software like Unity, GameSalad and Corona. By not supporting new features, it hinders Apple's ability to launch new features. If everyone was using GameSalad, but then GameSalad didn't support iAds, it's as if Apple didn't launch iAds.

    I think this is an area of improvement for Gendai Games. They're very protective about the code GameSalad produces. I think they should be less restrictive. It's not that I don't know how to code. It's that I don't want to. It is more fun to drag-and-drop behaviors. So... there should be one version of GameSalad... none of this pro / express stuff... the xcode stuff should be editable for all licensed users of GameSalad. (Offer technical support support for pro users.)

    Yet, that's all discussion for another thread.

    Here, the question is simple.
    Will GameSalad support iAds by July 1?
  • aalzankiaalzanki Member Posts: 283
    $0.01 x 3000 = $30
    take off the 40% = $18
    Thats without counting the clicks.
    Please add iAds.
    My game is currently on the top free apps overall (USA).
    I'm having around 20,000 downloads a day, so 20,000 x $0.01 - 40% = $120 without the clicks.
    WOW !! iAds is amazing, please add it :)
  • POMPOM Member Posts: 2,599
    it does sound good! lets hope they will add it!

    buy the way, isnt that mean we going to have to buy pro membership? because iad is a link..
  • EastboundEastbound Member, BASIC Posts: 1,074
    I sure hope iAds and game center get included. Pivotal features that should be a priority IMHO.
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    I believe it IS being worked on. See post:
    http://gamesalad.com/forums/topic.php?id=6363#post-41064
    adent42 said:
    With the impending release of iPhone 4.0, a number of features related to that release (rhymes with iPad) have been elevated in priority. You might have to wait a little longer, but I assure you it's going to be worth it.

  • peachpellenpeachpellen Member Posts: 977
    *taps foot* I'd really like an answer to this. Preferably A ;)
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    I think the clandestine nature of adent42's comment is due to the NDA associated with pre-release software where Apple is concerned. I wouldn't be surprised if we don't hear anything more from GS until they release a version of the editor with iAd support or Apple officially release iOS 4.0...
  • PhoticsPhotics Member Posts: 4,172
    barkbark00 said:
    I believe it IS being worked on. See post:
    http://gamesalad.com/forums/topic.php?id=6363#post-41064

    What else rhymes with iPad besides iAd and has to do with iPhone OS 4?

    Why do they have to be so Yoda about these things?

    This leaves me with a dilemma, what to work on next? Even if they are planning to release iAds for GameSalad, they could just make it Pro only... which would have pretty much the same effect for me as not releasing it at all. HA HA.

    As for officially released iAd stuff... developers... check your email. I received an iAds related message just 20 minutes ago!
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