iAds
Photics
Member Posts: 4,172
I read the Live blog article over at Yahoo.com and it stated this...
"Developers who want to integrate ads into their applications (presumably to keep app prices down) can now do so via Apple directly"
http://news.yahoo.com/s/ytech_wguy/20100607/tc_ytech_wguy/ytech_wguy_tc2428
So, Gendai Games... when will iAds be supported by GameSalad and which versions (Pro/Express) will support it?
"Developers who want to integrate ads into their applications (presumably to keep app prices down) can now do so via Apple directly"
http://news.yahoo.com/s/ytech_wguy/20100607/tc_ytech_wguy/ytech_wguy_tc2428
So, Gendai Games... when will iAds be supported by GameSalad and which versions (Pro/Express) will support it?
Comments
1) When will GameSalad support iAds
2) Which versions will support it
If they say Pro only, that is bad news, as I'm not making enough money with apps to justify such a high expense.
Close to 10k Dls per day. That would have to make at least a few bucks.
Plus with iads I'm sure more and more apps will be free making it tougher to sell an unknown app
I remember reading that it was $0.01 per view and $2 per click (or something like that) with profits split 60:40 in the developers favour. I'm not sure if that was just speculation though.
I read an article at macrumors that iAds will be ready by July 1. Will GameSalad be ready?
If not... or if no answer is posted... I'll have to switch development platforms for June.
I just had an economics exam and felt in the mood!
Just use more than one.
I am slowly working on a game in unity but at the same time I still find GS better for many things.
I personally strive to learn all i can and i dont wanna limit myself to one platform.
Keep in mind with iads you still are gonna need a free game that gets thousands of downloads to make it worthwhile. Without GS the amount of time to build an app will go up considerably.
Adds arent instant money. You still need a very successful game.
Click throughs ratios still are a huge factor. 499 out of 500 people dont click adds.
Lets just hope we dont have to worry about this and GS will just support it.
i think it varies, and iads isnt even out so who knows. i think apple can find data to say whatever they want though and of course they want to sell it.
admob clicks are about .05 - .1 percent though
they never say the real average. just the best case scenarios
I like GameSalad. If this was just a hobby to me, I'd be having a lot of fun. But unfortunately, I'm looking to go pro. That puts a lot more pressure on things. Looking at the sales, the App Store alone is probably not enough to be successful. At first I was getting ready to debate you with the 1 in 500 ratio. But then I looked at Scitunes with a quarter-of-a-million downloads. That would have been about $700 in advertisement. Decent money, but not terribly exciting.
Yet, I don't think it's going to be 1 in 500. For the Internet, it's not uncommon to see a 0.2% click-through rate... but that's per impression. These people are obviously going to be generating more than one impression. Plus, it's a new ad format. I think it is far more likely than 1 in 500 that someone will click an advertisement. What bothers me is the road map. That's one of the things I liked with Corona. On the Ansca Mobile website is a nice outline of what happened and what they're planning to do with Corona. With GameSalad, because I hear nothing, I have to assume nothing is going on... because to assume the opposite leads to high expectations and disappointment.
The iPad update was phenomenal, but the two months following were disappointing.
I would feel a little more loyalty if the support wasn't so ....well......
However I do plan to continue with GS regardless in the hopes that things look up in the future.
Even with all the corona talk it is still just talk at this point. I have yet to see anything halfway descent.
I think Gamesalad signed an exclusive contract with the spinning beach ball, so that after 15 minutes of use you are deeply entrenched in spinning beach ball doom.
This should be a major priority.
As soon as Gendai throws in iAds, Pause and a plethora of other features that will no-doubt end up in the 1.0 version, they will have one killer app. I'm happy to keep plugging away with what I've got until then... no matter how many crashes and bugs... still NOTHING compared to the frustration of having to learn a programming language!
Simple answers to simple questions shows respect for the community.
Will GameSalad have support for iAds once it launches?
Possible answers:
a) No
b) Yes
c) We're working on it, hopefully yes
d) We're working on it, probably soon after launch
If the idea is to under-promise and over-deliver, in order to reduce disappointment, I don't think it's working.
And actually, not supporting things iAds might be one of the reasons why Apple would start to put pressure on software like Unity, GameSalad and Corona. By not supporting new features, it hinders Apple's ability to launch new features. If everyone was using GameSalad, but then GameSalad didn't support iAds, it's as if Apple didn't launch iAds.
I think this is an area of improvement for Gendai Games. They're very protective about the code GameSalad produces. I think they should be less restrictive. It's not that I don't know how to code. It's that I don't want to. It is more fun to drag-and-drop behaviors. So... there should be one version of GameSalad... none of this pro / express stuff... the xcode stuff should be editable for all licensed users of GameSalad. (Offer technical support support for pro users.)
Yet, that's all discussion for another thread.
Here, the question is simple.
Will GameSalad support iAds by July 1?
take off the 40% = $18
Thats without counting the clicks.
Please add iAds.
My game is currently on the top free apps overall (USA).
I'm having around 20,000 downloads a day, so 20,000 x $0.01 - 40% = $120 without the clicks.
WOW !! iAds is amazing, please add it
buy the way, isnt that mean we going to have to buy pro membership? because iad is a link..
http://gamesalad.com/forums/topic.php?id=6363#post-41064
Why do they have to be so Yoda about these things?
This leaves me with a dilemma, what to work on next? Even if they are planning to release iAds for GameSalad, they could just make it Pro only... which would have pretty much the same effect for me as not releasing it at all. HA HA.
As for officially released iAd stuff... developers... check your email. I received an iAds related message just 20 minutes ago!