Also, paid games tend to be more sticky than free games, meaning once they hit the top 100, they tend to stay there b/c of buying habits of the free app buyers versus the paid...
So staying in the top 100 free will not be an easy task!
tshirtbooth said: But 1 good thing is we have a community here. If everyone got together when a game is launched downloaded it played for 3 minutes and then clicked an add it would for sure help.
If 100 members did this you would make $140.00. There is your gamesalad membership fees plus a case of beer.
You see, that's something that worries me. I do love this community, and try and help where I can. However, there are already too many games being made for me to be able to grab even a free copy and play them all/help/encourage/buy/write a review etc.
How long before the forums literally become swamped with 'PLEASE DOWNLOAD MY GAME AND CLICK ON THE AD' posts? How long before this place implodes and it's all just spam???
It's something I'm personally not looking forward to...
tshirtbooth said: Red block remover has had about 300,000 free downloads. Even if each of those people only viewed 1 add (NOT CLICK just Viewed) Thats 60% of 0.01cents - times 300,000 = 1,800 Bucks
So money can and will be made with adds.
What do you mean by 'viewed'? I assume you mean that the user has to click on the add to see it in their app?
And when you write (NOT CLICK, just VIEW) I'm assuming you mean click through and buying the product, right?
I honestly don't know. It sounds like you're saying I just have to have an iad in my app to make money. Is that the case? Or do users need to click to view the ad?
And I think we both know that 300,000 users aren't all going to click on an ad, so saying you could earn $1800 is a little misleading isn't it?
I mean, you're right. You could earn that much, but it's highly unlikely you'll see even a fraction of that...
tshirtbooth said: But Firemaple is right when he says .....
I assume when iAds doesnt do the trick, people will start complaining about the next thing Gendai isnt doing right..."
To that i will say this .... Do not blame Gamesalad for you not making money with iAds or without. Its a tough business and there is lots of competition. Just keep plugging away and do the best you can.
Apple charges $0.01 per view, not click. They charge $2.00 for a click. The dev gets to keep 60% of that.
View = User opens app and sees iAd on the screen, thats's it.
Click = User touches iAd and then sees exploded version, interacting with content at will.
Edit: If 1/500 (I read somewhere that this is the average for ad click-through) of the 300,000 clicked on the ad, thats only another $720 on top of the $1,800.
POLYGAMe said: Actually, no I don't... $2500 for 300,000 downloads is crap. I'll stick with ad free 99c apps ;)Maths fooled my tiny brain again!
I'm guessing that if you have a lite version, then there's no harm in putting in iAds - even if people don't go on and buy your game, you'll have earned a tiny amount more than you would have normally (i.e. a lite version *without* iAds).
And I'm guessing it has to be unique impressions - i.e. I can't sit at home hitting the iAd in my game over and over to try and earn money (it would take forever anwyay!).
I just thought of something else.... we're basing this on one ad in your app... if you had several, you could double/triple/quadruple the amount... wonder what the rules are there.... and I get approx 100 downloads a day of my free app... that'd be... um... a dollar a day, if my math is correct... enough to save a starving 3rd world child, according to the ads on tv... which I don't get paid for...
POLYGAMe said: I just thought of something else.... we're basing this on one ad in your app... if you had several, you could double/triple/quadruple the amount... wonder what the rules are there...
Ditto. I'd hate to think that people would put the bare minimum of effort into a game, get it out for free and try and make a living off multiple ads within their app. As I said, spamming the app store in search of the iAd dollar!
Wouldn't do GameSalad's reputation any good I don't think...
There *must* be rules. Otherwise someone would make an 'Ad App' just full of ads! :O
Yeah doesn't sound like a lot, but I'm guessing if you had a bunch of lite versions it could add up...
If you think of it this way, a lot of people average 1-2 downloads a day on paid apps once it trickles off the new release list.
That's $21-42 dollars per month you'd get after apple takes their cut.
If you were averaging 1-2 downloads per day with a paid app, it would take approximately 5-10 paid apps to make up for what iAds could generate with 5-10 free apps
Since I'm taking guesses here that if you had 5 free apps that generated 200 downloads per day, that's 28,000 downloads, and about $208 per month.
OR
If you had 10 free apps averaging 100 downloads per day, you get the same $208 per month.
Versus
Having 5 paid apps averaging 2 downloads per day= approximately $196 after apple takes their cut
(*And remember, I'm averaging it out to 2 per day, not 1 with that figure)
Interesting when you compare $ that way, doesn't make paid apps look very attractive
ALSO:
If you had a lite version for every app that you made, and say you had 5 total paid apps, and 5 total lite versions for every paid app, you could potentially double your $ earned if the downloads average up correctly....
And I'm guessing it has to be unique impressions - i.e. I can't sit at home hitting the iAd in my game over and over to try and earn money (it would take forever anwyay!).
QS
If you were Apple would you pass up a chance to charge your client for an impression, even if it is not unique? Is a repeat-impression not valuable at all?
tshirtbooth said: quantumsheep, ya apple is paying out 60% of 0.01 cents for each add that is displayed on the device. So even if they dont click you make something.
I also get what your saying about no time to download all these games and the flood of requests. That will have to be looked at for sure. You make a good point.
I would hope people continue to put there best effort forward in making the best games they can rather then crap games looking for iad bucks!
Iads is ment to recoup some of the costs of development. Not make you rich! To get rich you need to make a GREAT game first!
with a $1million plus cost they are going to be top quality targeted campaigns and with Apple deciding which apps get served I doubt they will be turning up on every app that is iAd enabled.
But basically, in about a day, I can start testing iAds. I'll have to determine if they are profitable. If they do well, it seems that I might have to upgrade to pro. I got two games just about ready to go, so this is an exciting time.
Comments
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Also, paid games tend to be more sticky than free games, meaning once they hit the top 100, they tend to stay there b/c of buying habits of the free app buyers versus the paid...
So staying in the top 100 free will not be an easy task!
http://itunes.apple.com/us/app/tiptitude-iad-supported-tip/id378981962?mt=8
However, there are already too many games being made for me to be able to grab even a free copy and play them all/help/encourage/buy/write a review etc.
How long before the forums literally become swamped with 'PLEASE DOWNLOAD MY GAME AND CLICK ON THE AD' posts? How long before this place implodes and it's all just spam???
It's something I'm personally not looking forward to... What do you mean by 'viewed'? I assume you mean that the user has to click on the add to see it in their app?
And when you write (NOT CLICK, just VIEW) I'm assuming you mean click through and buying the product, right?
I honestly don't know. It sounds like you're saying I just have to have an iad in my app to make money. Is that the case? Or do users need to click to view the ad?
And I think we both know that 300,000 users aren't all going to click on an ad, so saying you could earn $1800 is a little misleading isn't it?
I mean, you're right. You could earn that much, but it's highly unlikely you'll see even a fraction of that... This last bit I couldn't agree with more.
Cheers, and great to see you posting again Tshirt
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
View = User opens app and sees iAd on the screen, thats's it.
Click = User touches iAd and then sees exploded version, interacting with content at will.
Edit:
If 1/500 (I read somewhere that this is the average for ad click-through) of the 300,000 clicked on the ad, thats only another $720 on top of the $1,800.
I didn't know that.
And even though it doesn't sound quite right to me, I'll take your word for it!
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
And I'm guessing it has to be unique impressions - i.e. I can't sit at home hitting the iAd in my game over and over to try and earn money (it would take forever anwyay!).
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I'm curious, what do the top 100 free apps get in terms of downloads per day?
This is the breakdown ( I think)
If 300,000 downloads per day = $2500 on average
Then:
200,000 = $1,667
100,000= $834
50,000=$417
and
25,000= $208
So let's say you had a decent free app, and you were averaging 1,000 downloads a day, then you would earn approximately $200 extra per month
OR
If you had 5 free apps that were earning about 200 downloads a day, or a thousand total, you'd get an extra $200 in your pocket.
Doesn't sound like a lot, but still not bad considering a lot of people have lite versions of apps out there that aren't earning a dime.
Wouldn't do GameSalad's reputation any good I don't think...
There *must* be rules. Otherwise someone would make an 'Ad App' just full of ads! :O
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
If you think of it this way, a lot of people average 1-2 downloads a day on paid apps once it trickles off the new release list.
That's $21-42 dollars per month you'd get after apple takes their cut.
If you were averaging 1-2 downloads per day with a paid app, it would take approximately 5-10 paid apps to make up for what iAds could generate with 5-10 free apps
Since I'm taking guesses here that if you had 5 free apps that generated 200 downloads per day, that's 28,000 downloads, and about $208 per month.
OR
If you had 10 free apps averaging 100 downloads per day, you get the same $208 per month.
Versus
Having 5 paid apps averaging 2 downloads per day= approximately $196 after apple takes their cut
(*And remember, I'm averaging it out to 2 per day, not 1 with that figure)
Interesting when you compare $ that way, doesn't make paid apps look very attractive
ALSO:
If you had a lite version for every app that you made, and say you had 5 total paid apps, and 5 total lite versions for every paid app, you could potentially double your $ earned if the downloads average up correctly....
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Welcome back... for the moment!
Photics: Revisions "lite" was updated. It was recently approved by Apple, so I'm not sure if you can download the new version yet.
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=332511745&mt=8
But basically, in about a day, I can start testing iAds. I'll have to determine if they are profitable. If they do well, it seems that I might have to upgrade to pro. I got two games just about ready to go, so this is an exciting time.