Eastbound said: That also means competition with 81% of the app store, as opposed to 19.
Not really. As a paid app you are competing for the end users money. In the free sector, it costs them nothing but their time to download your app and the competitions.
Gendai Games usually updates GameSalad at the end of the month. Considering that next weekend is a holiday weekend, I'm suspecting that an update should occur between Tuesday and Friday. I think Wednesday is the day I would launch... so they could have time to fix any issues if the update is bugged... and then they could enjoy a holiday weekend.
It's disappointing that we do not have a better estimate for the inclusion of iAds. My next project... which I believe could be significantly better than Commove... is almost ready to launch. Do I wait for iAds or do I launch the game as a paid app for now? I don't know.
POLYGAMe said: Why not release a paid one now and a free iAds one at a later date?
That's a good question...
1) I've seen how releasing two apps at the same time dilutes the overall effectiveness of the apps. For example, Commove (for iPad) had strong sales numbers... while the iPhone / iPod Touch version had hardly any.
2) Apple seems to be cracking down on dupes. Even though there is a significant difference between the iPad and iPhone versions of my game, I got a warning from Apple that the iPad version should be different from the iPhone / iPod Touch version.
3) Featured app - by focusing my effort with one app, I think this will increase the chances of an app being featured.
4) Easier to manage - My iTunes library is getting cluttered. Not only does Apple not want dupes, neither do I. It could get crazy... one version for lite, one version for iPhone, one version for iPad... it's too much. There should just be one version. I've included high res graphics, so I'm thinking that it might look great on the iPhone and pretty good on the iPad. With in-app purchases, to disable the iAds, I wouldn't need to have multiple versions.
5) The game was designed for iAds. As a free game, I think it will do well. As a paid game... I don't know... I'm doubtful.
Speaking of dupes... I'm having my game translated into German, Italian, Japanese, French, Spanish, Chinese and even Maori. Should release different "region" versions or just the one app with all languages included? I've noticed EA has "international" versions of games. Just not sure how Apple prefer to do it...
I learned a lot about foreign language support with Commove. I learned how to support multiple languages fairly easily with GameSalad. Naturally, I'm saving the details for the book... but I will answer your question... I recommend one version.
Why?! It's because it's easier to manage!
Apple will approve an app with more than one language. You then just have to add localized descriptions... and probably screenshots... for the supported languages. In general, I suggest to minimize the amount of words you use. The Photics: Toolbox has no words, which makes localization easier. Every time you update, you'll need to add update text for the different languages.
Just look at Commove... it's an excellent example. If not for foreign language support, and the recent international launch of the iPad, it might not have been featured.
...and that's why iAds is important. If I launch my app now, it's good... but there are thousands of other good games in the market. But if I launch my app with iAds, it could catch the attention of Apple and they might feature it. Getting your app featured is one of the most effective ways to promote your game.
With the exception that the "developer" has to manage the state of the app when iAds is active. Meaning, GS needs to "Pause" your app or it keeps running while the user interacts with the ad...
barkbark00 said: With the exception that the "developer" has to manage the state of the app when iAds is active. Meaning, GS needs to "Pause" your app or it keeps running while the user interacts with the ad...
Heh, great... now you're bringing Quantumsheep into this. He's the advocate for Pause. I seem to be the champion for iAds.
I don't see why Pause has to be such a roadblock either. Just create a pause attribute. GameSalad games can already be paused from the viewer. I'm not understanding why it's so hard for pause to be included in the game itself.
If touch is pressed Pause
...then, when a game is paused, a pause actor is spawned in the middle of the screen. It will look like the standard pause icon... and GameSalad can give users the ability to create custom pause icons. If iAds is active, the pause actor doesn't function.
How will users create custom pause actors? They will simply create an actor called "Pause". This is the actor that will be called when the game is paused. But any behaviors placed inside that actor will be ignored.
HAHA @QuantumSheep! Thats really weird i never thought that pause was that important. You have been saying this for a while now and i have thought just add the pause by stoping all the actors speed. But it really is needed in almost every thing we want for the future of gamesalad.
Is anyone in Gendai reading these posts? COME ON! If its harder then we think then at least tell us why! Because were im "sitting" IT LOOKS LIKE YOUR JUST PLAIN LAZY?!?!??!
Reported... I'm not in the mood to be made fun of. I work hard on my games and I'm already extremely frustrated while waiting for Gendai Games to add iAds support. I understand that people like to joke around, but I see nothing constructive with your post.
2) I've seen how you post. Usually you post twice, just like you did here. It might starts off whimsical, but you usually contribute something useful to the conversation. In general, I've seen when people kid around here. It's usually followed with... just kidding... or words of that nature. Chosenonestudio was just insulting to me, as the joke used is old and not that funny when it was new.
...and quite simply, this is where Gendai Games gets to choose where GameSalad goes. Is it a toy for hobbyist or are professionals considered too? Maybe if I was in a better mood I'd make a return joke, but this is the threshold of thousands of dollars and I don't feel like laughing about it. Do you want more posts like "Rhymes with iAds" or do you want posts that say "Get your games ready... iAds is on schedule for the last week in June."
2nd post time... trying to think of something useful to contribute... all I can think of is this:
I think iAds is overrated and not the cash-cow that everyone thinks is/will be. Try and concentrate on making something good,that people will want to buy, instead.
...and quite simply, this is where Gendai Games gets to choose where GameSalad goes. Is it a toy for hobbyist or are professionals considered too? Maybe if I was in a better mood I'd make a return joke, but this is the threshold of thousands of dollars and I don't feel like laughing about it. Do you want more posts like "Rhymes with iAds" or do you want posts that say "Get your games ready... iAds is on schedule for the last week in June."
Quite simply, I think it can do both, and has done pretty much from the start.
I think iAds is overrated and not the cash-cow that everyone thinks is/will be. Try and concentrate on making something good,that people will want to buy, instead.
I am concentrating on making better games. Wow... I'm really happy with what I'm working on next. Sometimes I stop and think, "Did I just make that?!" But quite simply... would you buy your own games if you weren't you? I don't buy iPod Touch / iPhone games from Electronic Arts or Gameloft, so why should I expect my customers to buy games from an independent developer? With my iPod Touch and Android Phone, If it's not free, I don't download it. (After I ditched my Sidekick I realized I wasted money on apps that I couldn't play anymore. I don't feel like making that mistake again.) I don't have a credit card linked to iTunes. It's hard economic times. People don't have money to waste, but many people will download stuff for free.
This has been discussed before.
The bottom line - I've seen what I've done with the Android Market. I already learned the lesson of paid vs free apps. While GameSalad allows me to create games that I thought were beyond my limits, GameSalad limits my games in other ways. Not having iAds -- or even AdMob -- is a huge limitation. Not being able to use xcode to make additions outside of GameSalad is another limitation. Not being able to hyperlink without spending $1999, is another limitation.
Photics said:Not being able to hyperlink without spending $1999, is another limitation.
I'm just not a fan of ads but I suppose, like everything, they have their place. DEFINITELY with you on the in app purchasing/URL forwarding, though! We need that.
Dude, it was just a joke.... Everybody's been calling iAds Aids anyways.... After I posted that I left and just got back...
2nd of all chill out...
Since you seem to like to rant... Maybe I could join in too....
Well my grandfather died and left the family 160K 45 45 between me and my aunt and 10 For my other Aunt... It clearly stated where it was supposed to go to but the first aunt was the one that was supposed to handle it... Instead she took all the money... What really sucks was it wasn't set in stone it was more of a suggestion... So I just lost my grandfather.... Now I lost my Aunt.... She was just down here though and had a great time.... I really don't care about the money, Im pissed I wasn't worth more than a little bit of $$$ to her... I guess when it gets tough you see who your real family is... Not saying I couldn't have used the money though.. Would be nice to pay off the credit card debt, the mortgage on the house.. The loan on the car... Just found out about this 30 minutes ago... Soooo PLEASE EXCUSE ME FOR NOT BEING INEXPLICABLY SORRY FOR A SILLY INTERNET COMMENT.... Dude we all have problems, sorry this one isn't exactly at the top of my list...
chosenonestudios said: Dude, it was just a joke....
It CAN'T have been a joke... you didn't say "just kidding!"
Sucks about your grandfather... I lost my Dad last year... shittiest time of my life and still not over it! Not to mention my drug addict prostitute sister got her hands on half of his estate even though he wanted her out of the will... suffice to say, all that money went to some very unsavoury types... I gotta write a movie about all this...
Comments
This is the iAds thread!
"Munster estimates 81% of apps downloaded are free"
http://www.businessinsider.com/chart-of-the-day-app-store-revenue-2010-6
EIGHTY-ONE-PERCENT!
If your games aren't free, you're basically missing out on more than 4/5 of the action. With iAds, the free side of the market is unlocked.
Huge difference IMO.
It's disappointing that we do not have a better estimate for the inclusion of iAds. My next project... which I believe could be significantly better than Commove... is almost ready to launch. Do I wait for iAds or do I launch the game as a paid app for now? I don't know.
1) I've seen how releasing two apps at the same time dilutes the overall effectiveness of the apps. For example, Commove (for iPad) had strong sales numbers... while the iPhone / iPod Touch version had hardly any.
2) Apple seems to be cracking down on dupes. Even though there is a significant difference between the iPad and iPhone versions of my game, I got a warning from Apple that the iPad version should be different from the iPhone / iPod Touch version.
3) Featured app - by focusing my effort with one app, I think this will increase the chances of an app being featured.
4) Easier to manage - My iTunes library is getting cluttered. Not only does Apple not want dupes, neither do I. It could get crazy... one version for lite, one version for iPhone, one version for iPad... it's too much. There should just be one version. I've included high res graphics, so I'm thinking that it might look great on the iPhone and pretty good on the iPad. With in-app purchases, to disable the iAds, I wouldn't need to have multiple versions.
5) The game was designed for iAds. As a free game, I think it will do well. As a paid game... I don't know... I'm doubtful.
Why?! It's because it's easier to manage!
Apple will approve an app with more than one language. You then just have to add localized descriptions... and probably screenshots... for the supported languages. In general, I suggest to minimize the amount of words you use. The Photics: Toolbox has no words, which makes localization easier. Every time you update, you'll need to add update text for the different languages.
Just look at Commove... it's an excellent example. If not for foreign language support, and the recent international launch of the iPad, it might not have been featured.
...and that's why iAds is important. If I launch my app now, it's good... but there are thousands of other good games in the market. But if I launch my app with iAds, it could catch the attention of Apple and they might feature it. Getting your app featured is one of the most effective ways to promote your game.
He's the advocate for Pause. I seem to be the champion for iAds.
I don't see why Pause has to be such a roadblock either. Just create a pause attribute. GameSalad games can already be paused from the viewer. I'm not understanding why it's so hard for pause to be included in the game itself.
If touch is pressed
Pause
...then, when a game is paused, a pause actor is spawned in the middle of the screen. It will look like the standard pause icon... and GameSalad can give users the ability to create custom pause icons. If iAds is active, the pause actor doesn't function.
How will users create custom pause actors? They will simply create an actor called "Pause". This is the actor that will be called when the game is paused. But any behaviors placed inside that actor will be ignored.
Imagine the carnage if you took it away from cats and dogs!!!
It's the same here in GS
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Is anyone in Gendai reading these posts? COME ON! If its harder then we think then at least tell us why! Because were im "sitting" IT LOOKS LIKE YOUR JUST PLAIN LAZY?!?!??!
2) I've seen how you post. Usually you post twice, just like you did here. It might starts off whimsical, but you usually contribute something useful to the conversation. In general, I've seen when people kid around here. It's usually followed with... just kidding... or words of that nature. Chosenonestudio was just insulting to me, as the joke used is old and not that funny when it was new.
...and quite simply, this is where Gendai Games gets to choose where GameSalad goes. Is it a toy for hobbyist or are professionals considered too? Maybe if I was in a better mood I'd make a return joke, but this is the threshold of thousands of dollars and I don't feel like laughing about it. Do you want more posts like "Rhymes with iAds" or do you want posts that say "Get your games ready... iAds is on schedule for the last week in June."
But you're right... he was plainly insulting you and must be banned instantly. I have no tolerance for this sort of behaviour.
Oh, wait... just kidding. LIGHTEN UP.
I think iAds is overrated and not the cash-cow that everyone thinks is/will be. Try and concentrate on making something good,that people will want to buy, instead.
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
This has been discussed before.
The bottom line - I've seen what I've done with the Android Market. I already learned the lesson of paid vs free apps. While GameSalad allows me to create games that I thought were beyond my limits, GameSalad limits my games in other ways. Not having iAds -- or even AdMob -- is a huge limitation. Not being able to use xcode to make additions outside of GameSalad is another limitation. Not being able to hyperlink without spending $1999, is another limitation.
2nd of all chill out...
Since you seem to like to rant... Maybe I could join in too....
Well my grandfather died and left the family 160K 45 45 between me and my aunt and 10 For my other Aunt... It clearly stated where it was supposed to go to but the first aunt was the one that was supposed to handle it... Instead she took all the money... What really sucks was it wasn't set in stone it was more of a suggestion... So I just lost my grandfather.... Now I lost my Aunt.... She was just down here though and had a great time.... I really don't care about the money, Im pissed I wasn't worth more than a little bit of $$$ to her... I guess when it gets tough you see who your real family is... Not saying I couldn't have used the money though.. Would be nice to pay off the credit card debt, the mortgage on the house.. The loan on the car... Just found out about this 30 minutes ago... Soooo PLEASE EXCUSE ME FOR NOT BEING INEXPLICABLY SORRY FOR A SILLY INTERNET COMMENT.... Dude we all have problems, sorry this one isn't exactly at the top of my list...
/End Rant
/Please Please don't tell the forum police.....
/Sarcasm...
Sucks about your grandfather... I lost my Dad last year... shittiest time of my life and still not over it! Not to mention my drug addict prostitute sister got her hands on half of his estate even though he wanted her out of the will... suffice to say, all that money went to some very unsavoury types... I gotta write a movie about all this...