Introducing GameSalad Direct

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Comments

  • butterbeanbutterbean Member Posts: 4,315
    Not much we can do at this point, except hang tight, and hope for the best news when they're ready for us. Hoping it will be soon!
  • iDeveloperiDeveloper Member Posts: 441
    Snow said:

    AND afaik, if you make a game under GS Direct let's say and it starts to take off, if there is nothing locking you in their contract, you could always make a new version of the game concurrently in code. If you're game really takes off, you could pull out and rerelease under your own brand. You're always free to choose when and when you don't want to use their software.

    Only problem... You can't use the same name again. So once you have chosen GAMENAME, you can't choose GAMENAME under your account.

    I wonder why Apple won't allow multiple usage of the same name? (example: Pong made by Author 1 and Pong made by Author 2, game names are just an example)
  • quantumsheepquantumsheep Member Posts: 8,188
    iDeveloper said:
    Only problem... You can't use the same name again. So once you have chosen GAMENAME, you can't choose GAMENAME under your account.

    I wonder why Apple won't allow multiple usage of the same name? (example: Pong made by Author 1 and Pong made by Author 2, game names are just an example)

    Because they probably don't want 100 'Angry Birds' on the app store. It'd be chaos.

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • iDeveloperiDeveloper Member Posts: 441
    quantumsheep said:
    Because they probably don't want 100 'Angry Birds' on the app store. It'd be chaos.

    Never thought of that...

    Thanks!
  • quantumsheepquantumsheep Member Posts: 8,188
    iDeveloper said:
    Never thought of that...

    Thanks!

    No problem.

    I think your point about not being able to use the same game name under a different account is a valid one. Hopefully it'll be addressed.

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • ktfrightktfright Member Posts: 964
    Do you guys think that any social features like game center or twitter will be implemented into GS with the update?
  • iDeveloperiDeveloper Member Posts: 441
    quantumsheep said:
    No problem.

    I think your point about not being able to use the same game name under a different account is a valid one. Hopefully it'll be addressed.

    QS

    The way it's going, the App store is going to have a name shortage. IMO, Apple should also make a separate app store for us "amateur" developers.

    Note: Amateur = developers that are not associated with big name companies, such as EA Games, etc.
  • quantumsheepquantumsheep Member Posts: 8,188
    ktfright said:
    Do you guys think that any social features like game center or twitter will be implemented into GS with the update?

    No idea, mate, but I'd err on the side of caution and not expect them in there.

    That way, you'll be pleasantly surprised if they do appear, and won't be too disappointed if they don't! ;)

    QS :D

    BTW - awesome to have you here more often, and good luck on your new game! :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • ktfrightktfright Member Posts: 964
    quantumsheep said:
    No idea, mate, but I'd err on the side of caution and not expect them in there.

    That way, you'll be pleasantly surprised if they do appear, and won't be too disappointed if they don't! ;)

    QS :D

    BTW - awesome to have you here more often, and good luck on your new game! :D

    Thanks QS!
  • AfterBurnettAfterBurnett Member Posts: 3,474
    iDeveloper said:
    The way it's going, the App store is going to have a name shortage. IMO, Apple should also make a separate app store for us "amateur" developers.

    Note: Amateur = developers that are not associated with big name companies, such as EA Games, etc.

    I agree. I always thought there should be a big name store and an indie store. The big names have to charge a minimum of say $9.99 for apps, indies can charge 99c or more... that would be fair, I reckon and would give us a shot at competing with the likes of EA!
  • quantumsheepquantumsheep Member Posts: 8,188
    POLYGAMe said:
    I agree. I always thought there should be a big name store and an indie store. The big names have to charge a minimum of say $9.99 for apps, indies can charge 99c or more... that would be fair, I reckon and would give us a shot at competing with the likes of EA!

    I think FMG is competing pretty well ;)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • VoidedSkyVoidedSky Member Posts: 1,095
    quantumsheep said:
    I think FMG is competing pretty well ;)

    +1

    Mabey he'll be the first GS user millionaire!
  • LAdrianLAdrian Member Posts: 237
    I hope apple doesn't do that! Is the worst idea ever as it would marginalize us.
    As QS said some of us are more than able to compete with them, some of us are working for them also :P
  • azavegaazavega Member Posts: 362
    I didnt see this post before so im late in the discussion, Im new in here and didnt have time to get a membership from gamesalad, so it looks like i got no chance but agree with the new face of game salad... I finish my first game already and i want to see if it sells...
    I think game salad its just doing something that its right for them cause thats whats apple do anyways when you developed your app with xcode and publish on the app store.. they charge you 30% of your sales, hope game salad doesn't go any expensive than that...
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    Hey GS Team, I've hope that FAQ will be published soon.
    It'd be great if you add these questions:
    1. Will customers who have express or pro membership be able to download GS updates, or they will be only for GS Direct?
    2. Will customers who have express membership be able to add direct links or remove GS splash screen?

    Thanks in advance.
  • DZTECHDZTECH Member, PRO Posts: 216
    Can games still be published under our own itunes connect account when we get game salad direct.
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    Someone Knows when They will tell us all the details of this new stuff?
    New users may be annoyed, they don't know how to publish a game, actualy if you are new, you can`t.
  • ChunkypixelsChunkypixels Member Posts: 1,114
    It doesnt tell us anything we didnt already know by now. Its just another yellow post asking us to give them more time and to trust in the new direction, as its going to be wonderful for us all.

    No real useful information.... this is becoming a joke....
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    Thansks, And agree with Chunky...
  • IntelligentDesignerIntelligentDesigner Member Posts: 517
    What will happen to any apps you have made with GS? Will they become orphaned with no way to update them?
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    IntelligentDesigner said:
    What will happen to any apps you have made with GS? Will they become orphaned with no way to update them?

    http://gamesalad.com/forums/topic.php?id=12053
  • IntelligentDesignerIntelligentDesigner Member Posts: 517
    So they think we'd move them over to the new system? No way. I guess it's time to port them, then.
  • gregr209gregr209 Member Posts: 441
    Arghhhhhhhhhh just read the FAQ and well still not happy. Come on GameSalad just give us 3 levels...let the Pro's be the pro's, let us Express Members be express and let the others be Direct. Come on. This isn't rocket science. I DON'T WANT YOU PUBLISHING MY APPS!!!! It is as simple as THAT!

    COME ON! This is just plain nonsense. Arghhhhhhhhhhh! I have a huge project coming up that someone is going to pay me and I AM NOT going to let GameSalad publish it. PURE AND SIMPLE. If I have to go to another tool I will.

    You said in the FAQ that things aren't set in stone so I am still holding out hope you all come to your senses on this.
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    gregr209 said:
    Arghhhhhhhhhh just read the FAQ and well still not happy. Come on GameSalad just give us 3 levels...let the Pro's be the pro's, let us Express Members be express and let the others be Direct. Come on. This isn't rocket science. I DON'T WANT YOU PUBLISHING MY APPS!!!! It is as simple as THAT!

    COME ON! This is just plain nonsense. Arghhhhhhhhhhh! I have a huge project coming up that someone is going to pay me and I AM NOT going to let GameSalad publish it. PURE AND SIMPLE. If I have to go to another tool I will.

    You said in the FAQ that things aren't set in stone so I am still holding out hope you all come to your senses on this.

    I Am with You, Don't want you to Pay me and Publish My games.
  • RickyRicky Member Posts: 58
    How much will it cost to get our apps onto the app store on direct?
  • AfterBurnettAfterBurnett Member Posts: 3,474
    tshirtbooth said:
    they didnt say but id would guess 20-40 bucks

    I hope it's nowhere near $40!!!!!
  • SparkyidrSparkyidr Member Posts: 2,033
    POLYGAMe said:
    I hope it's nowhere near $40!!!!!

    Considering they are ALSO taking a cut on sales, ethically, it should be lower rather than higher. But hey, who knows.
  • MattVolletMattVollet Member Posts: 86
    POLYGAMe said:
    I hope it's nowhere near $40!!!!!

    I was expecting about $50 an app.

    That'll be interesting to know. Kind of.

    Actually it could be free and this would all still suck. So... flame to the fire, boys!
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    at $50 an app, it'd be cheaper to just buy a dev license if you make more than 2 apps. That's something they need to be competitive against.
This discussion has been closed.