Introducing GameSalad Direct

1679111254

Comments

  • ORBZORBZ Member Posts: 1,304
    miker said:
    While I understand the mentality of changing the model as a benefit to the Game salad folks I see zero benefit for myself.

    No thanks. Looks like Unity is in my sights now. Only issue it has is its really a 3d engine when I create 2d games.

    Mike

    Unity is going to be releasing a 2D system soon, as part of the same package. So you can do 3D effects on your 2D games. Think Super Paper Mario.
  • ChunkypixelsChunkypixels Member Posts: 1,114
    StusApps said:
    "funny, I was pleased to have 3 of my app icons featured in their magazine advert earlier this week.

    Now after this kick in the teeth I would like my copyrighted images removing from your advert. You have no right at all to use them, please withdraw the advert immediately. I don't want to be associated with this."

    Im interested to know how Utopia feels about all this...and the fact that theyre heavily using Bumps in the new promotions on the GameSalad frontpage.... as from what i know about him, I dont think hes gonna be all too happy about the new direction.

    I wonder if GameSalad even bothered to ok it with him..... Im guessing not....

    I know I wouldnt want my products involved as part of the marketting for the new direction....
  • ORBZORBZ Member Posts: 1,304
    Player_E said:
    I for one would like to know where the idea of GS taking a percentage of profits comes from? I read the GS Blog on the front page and didnt see any hint towards taking a percentage, but I did catch this.

    "Under the new model, there is no subscription, and no fees until creators choose to publish their games."

    To me this sounds like we are to pay a rate for each game we decide to produce. If this is how GS is going then I think its not that bad a decision. This will stop the flood of poor quality games trying to make a quick buck. Perhaps $99 a game would be a more reasonable way for GS to generate their money and it sure as hell would make me put a lot more time into my games to make sure they received some what of a return.

    Any thoughts on this I would still like to see where the idea of them taking a % came from a link would be nice :)

    That would be a good compromise. I wouldn't mind paying $99 a game to publish for iPhone, make the tool free to use. Let us keep our own brand. GS as your publisher should be OPTIONAL.
  • ChaserChaser Member Posts: 1,453
    beefy_clyro said:
    Why cant Gendai just release a post that states everything and stops all the speculating!

    I think with such drastic news, they should be a hell of a lot more chatty!

    Because they don't know how to run a customer support business and now I'm doubting a SDK business.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    ORBZ said:
    That would be a good compromise. I wouldn't mind paying $99 a game to publish for iPhone, make the tool free to use. Let us keep our own brand. GS as your publisher should be OPTIONAL.

    Absolutely agreed! +1000000 I would be happy with that
  • PhoticsPhotics Member Posts: 4,172
    StusApps said:
    funny, I was pleased to have 3 of my app icons featured in their magazine advert earlier this week.

    Now after this kick in the teeth I would like my copyrighted images removing from your advert. You have no right at all to use them, please withdraw the advert immediately. I don't want to be associated with this.

    Isn't that part of the license agreement?

    If you look at how the website is setup. This switch to publisher really isn't such a stretch.
  • RattleheadRattlehead Member Posts: 485
    ORBZ said:
    Unity is going to be releasing a 2D system soon, as part of the same package. So you can do 3D effects on your 2D games. Think Super Paper Mario.

    That would be awesome!
  • butterbeanbutterbean Member Posts: 4,315
    beefy_clyro said:
    Absolutely agreed! +1000000 I would be happy with that

    That would be a lovely compromise, but I doubt they will do it :(
  • inceptioninception Member Posts: 74
    ORBZ said:
    That would be a good compromise. I wouldn't mind paying $99 a game to publish for iPhone, make the tool free to use. Let us keep our own brand. GS as your publisher should be OPTIONAL.

    Yes; this. $99 per game would be best for everybody.
  • PhoticsPhotics Member Posts: 4,172
    ORBZ said:
    That would be a good compromise. I wouldn't mind paying $99 a game to publish for iPhone, make the tool free to use. Let us keep our own brand. GS as your publisher should be OPTIONAL.

    Heh... if all of my games actually made well over $99 I might not have a problem with this. But unfortunately, I could not afford such a business model.

    This is good news. It's motivation for me to get coding. Corona and Unity can do what I want. Why should I have to wait for Gendai Games? They don't seem to be interested in making the customers happy.

    This new business model doesn't seem to be helping the reputation of Gendai Games.
  • ChaserChaser Member Posts: 1,453
    @player E
    The fact that they state you don't need an apple license means it under GS that's the big problem I feel for most. My guess is that means A handling%
  • ToastKittenToastKitten Member Posts: 360
    Awesome! I still got 10 months left :D
  • design219design219 Member Posts: 2,273
    Player_E said:
    I for one would like to know where the idea of GS taking a percentage of profits comes from? I read the GS Blog on the front page and didnt see any hint towards taking a percentage, but I did catch this.

    http://woofeed.com/GameSalad-aims-to-let-anyone-create-and-launch-iPhone-apps/gamesbeat/venturebeat

    end of 2nd paragraph
  • TwistedMechTwistedMech Member Posts: 408
    Remember they got 1 million in funding. They only got this because their business model predicts making over a billion $$$.  If everyone who signed an NDA said they were crazy and they were ignored with a "thanks but no thanks" attitude then does anyone really think they care if we all dropped their product.  They expect new kids on the block to pickup where we left off. 

    I have committed to unity but think a GS to corona project converter is the way to go. 
  • Rob2Rob2 Member Posts: 2,402
  • BeyondtheTechBeyondtheTech Member Posts: 809
    design219 said:
    http://woofeed.com/GameSalad-aims-to-let-anyone-create-and-launch-iPhone-apps/gamesbeat/venturebeat

    end of 2nd paragraph

    Summary:
    Users pay no fees until they decide to publish their games. A small fee covers the cost of submission. Free games require no extra fee, while paid games require a revenue split.

    GameSalad provides developers with analytics so they get insight into how well their games are doing on the App Store.
  • ToastKittenToastKitten Member Posts: 360
    Rob2 said:

    Lol I leave on my mission for 2 years in April soooo.... ;]

    rofl its' just express though.... More importantly, expressly illegal :P

    EDIT: gosh darn it rob!
  • stanimationstanimation Member Posts: 406
    Really a bummer :( Being an indie was most of the fun. Sorry GS, it's been fun.
  • Rob2Rob2 Member Posts: 2,402
    god..you got that quick :)
  • SparkyidrSparkyidr Member Posts: 2,033
    I think it says a lot that we have got more info from a 3rd party website (woofeed.com) and from a forum mod, rather than from anyone at GameSalad really.
  • ChaserChaser Member Posts: 1,453
    design219 said:
    http://woofeed.com/GameSalad-aims-to-let-anyone-create-and-launch-iPhone-apps/gamesbeat/venturebeat

    end of 2nd paragraph

    It clearly states revenue split in that article. And once again GS tells others before they tell their current users. Heres another vomit kiss for you GS minus the kiss
  • UtopianGamesLtdUtopianGamesLtd Member Posts: 120
    Just finished reading all of the above posts....thanks for using Bumps on the home page, would of been nice if you asked as i would of requested the app name in there.

    Can i ask why after sending several mails over the last month you have failed to reply?

    Ok so the way i see it Gendai can't survive on the $99 so there going to take a cut...can i ask how much?

    If i make $100 apple will take 30% if you then take 50% (like Chillingo) that will leave me $35.

    On top of that you want me to pay to upload my games?

    What if i find a bug after uploading and paying?

    Come on!!! this is outrageous isn't it?

    Why should i pay you $20, $50 or $100 per app when your taking X amount of my profit for life of the app?

    Now down to business...I have spent the last year building relationships with all the big review sites, will your marketing guys get me featured on TA, Slide to play, AppSpy, GameSpot, IGN, AppSafari etc etc which in turn got me featured by Apple (yes Apple do read TA and other review sites and there is a link to whats new & noteworthy depending on what the big boys feature).

    What do i get out of you for this X amount of revenue share?

    You better be bloody good at marketing for me to stick around if your taking 20-50% of my profit and charging per app (which i find bizarre when your making X% for life).

    What will we do?

    I will wait until they give us some numbers and find out what they will do for there % and fee per upload.

    I love GameSalad just like most of you but really i can't for the life of me see this working.

    I will give Gendai my games with pleasure if they do ALL the marketing (press release, write up, game video, pics) and get me featured on the app store and featured on the big review sites like TA but do you think they can? I'm not so sure....time will tell i guess.

    Darren.
  • Player_EPlayer_E Member, PRO Posts: 604
    So reading from the responses to my question about where the % came from it looks like everyone just jumped to conclusions about this.

    So maybe it will just be a flat rate per game published?

    If you think about it as it stands now GS get $99 from members once a year IF they decide to stick with them after their first year. Now how many GS games have been published to iTunes? idk i'll just say 500 (probably a low number). Now if they were to charge $99 per game that would be 500*$99=$49,500. Thats a hell of a lot more money they would be looking at rather than the lets say 100 GS users so $99*100=$9,900. I'm excluding the pro memberships here because I highly doubt there are more than 10 pro users who actually paid the $2,000.

    I know this is wishful thinking, but these are my thoughts.
    - flat rate per game released
    - we still keep out identity. Maybe not in the app store, but GS splash screen will no longer be in game (this is the only "pro" feature that I can think of that is now free for everyone, so I cant imagine GS forcing us to still use their splash)
    - no major update, this is what they have been working on this whole time and we will see a very minimal update

    I for one would be content with this path IF this is how things turn out, but I will say that I will be looking in to Corona and learning Lua in the mean time.
  • Player_EPlayer_E Member, PRO Posts: 604
    Chaser said:
    @player E
    The fact that they state you don't need an apple license means it under GS that's the big problem I feel for most. My guess is that means A handling%

    I think they mean you no longer need an apple license to use the GS viewer

    idk that was my taking on it.
  • SparkyidrSparkyidr Member Posts: 2,033
    I read somewhere the other day that there are around 1000 published apps made with GS.
    I can't remember where exactly right now though.
  • Rob2Rob2 Member Posts: 2,402
    @Darren ...they didn't ask you...
  • Player_EPlayer_E Member, PRO Posts: 604
    design219 said:
    http://woofeed.com/GameSalad-aims-to-let-anyone-create-and-launch-iPhone-apps/gamesbeat/venturebeat

    end of 2nd paragraph

    so a "small fee for game submission" is what im think of the $99 falt rate, but then they go onto also charge you a %... that is horse !@#$%.

    Glad I still have until Jan 2011 on my member ship. ill get my last game out here and in the mean time learn how to use Corona and switch my game over while adding the better features :)
  • SparkyidrSparkyidr Member Posts: 2,033
    @Tshirt

    After reading Joe's earlier post though, it seems like there were already a lot of "nooooo don't do THAT" kind of conversations.

    I can't see that whatever they have planned is already set in stone.
    Especially with the new funding in place.

    As I have said earlier...from their business point of view, it's a great move.
    For existing customers, it sucks about as hard as is humanly possible.
  • EastboundEastbound Member, BASIC Posts: 1,074
    Well I finally caught up and read all of the posts.

    I told them revenue sharing is okay, but I want my brand independence. All I want is my brand. But no.

    Everything worth saying has already been said, so there's no point in complaining.

    I had just begun working on my masterpiece. It was a shooter, so I was hoping for GS speed improvements, but those don't matter now. Luckily I spent most of my time thus far on graphical elements. I AM going to keep my brand independence, that's for damn sure.

    My favorite part about this place was the community, best I've seen in a while. I'd like to see this stay in tact. I'm not suggesting an exodus, but one is inevitable.

    So to anyone else who will be switching to Corona or Unity, I think we should try to get a community together to learn and help each other learn a new development tool. Hell, with enough members switching, we could possibly broker a deal for cheaper membership fees with both programs.
  • ToastKittenToastKitten Member Posts: 360
    chow chow meow meow

    So I guess we still won't be escaping the "Made with GameSalad" logo eh?
This discussion has been closed.