Attention Gamesalad Management: What Features Do You Want? Round 2

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Comments

  • chaleychaley Member, PRO Posts: 226
    1. Custom collision shapes

    2. Custom fonts

    3. Flexible layers (It'd be nice to place objects anywhere in the layer stack and not have the constrain behaviors cause them to go squirrely.)
  • bazookaBenbazookaBen Member Posts: 318
    writable tables
  • bazookaBenbazookaBen Member Posts: 318
    null image actor performance optimization , done on GS' backend
  • lebiscuitlebiscuit Member, PRO Posts: 220
    also use of the photo camera !! that would be great !!!
  • jadjad Member Posts: 135
    I realize that this may not be practical, but what would be really nice would be an actor editor and animator within Gamesalad, if you've used Multimedia Fusion 2 or TGF2, you'll know what I mean.
  • bazookaBenbazookaBen Member Posts: 318
    facebook invite, and tweet function, to increase virality. So important these days.

    PS: this is different from just linking to a facebook/twitter page.
  • bloomerbloomer Member Posts: 53
    * A flag on actors to activate automatic in front of/behind drawing based on Y position - this would remove the need for half-working hacks which power things like DBA's awesome Double Dragon template. All 2.5d games would benefit hugely from this.

    * A 'save all/load all attributes' feature for easy saving (or maybe a 'save all/load all attributes sharing a particular key' - that way you could still isolate a few attributes easily, and also easily add and remove attributes from the big save behaviour on the fly

    * More fonts, or easier ability to BYO fonts - what some people have called custom fonts.

    If you read my comments here GS staff, thanks for staggering through this 8 page topic.
  • ADSentertainmentADSentertainment Member Posts: 397
    1. Movie clips
    2. No shakiness for long animations (I don't know if this is a problem, or something I don't know how to fix)
    3. No blurring actors when their image isn't divisible by 4
    4. allowing animated gifs, and not just image sequences
    5. Higher frame rate options

    Having trouble with your game? Sounds like a personal problem.

  • elyderselyders Member Posts: 2
    1) Online multiplayer
    2) Performance
    3) XML file support
    4) Select multiple actors in creator for moving, copying and pasting (dreamgold's request)
    5) Align actors to each other: left, right center, etc...
  • CloudsClouds Member Posts: 1,599
    iPad Retina support !
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    i would like to have ALL of the publishing info in a tab of the game. So i only have to fill it out ONCE :) add the screen shot, icon, keywords, splash screen .. EVERYTHING.

    this way when i hit publish i don't have to fill all the same stuff EVERY time :)

    some times i make 20 adhocs in a day for testing and entering all that stuff in every times is a pain in the but.

    cheers


    +1
  • CulturePlayCulturePlay Member, PRO Posts: 113
    I would like to have the ability to work in teams with GS. If I have a three person programming team working on a project, we should be able to work on separate parts of the code and then bring them together. Being able to import/export snippets of code/objects etc.

    Best
  • TvndraTvndra Member Posts: 87
    Okidoki!

    1. Copy / Paste actors with attributes from scene to scene
    2. Intro video
    3. Custom loading
    4. Pixel collision
    5. Sounds from scene tot scene

    Thanks in advance!
  • poopdecksweeperpoopdecksweeper Member Posts: 180
    1.Pixel Collision
    2.Video
    3.Performance
    4.Cheaper pro
    5.Joints
  • lukey5227lukey5227 Member Posts: 111
    1. Better layout and use of tables
    2. Relative to viewed screen (if camera has moved. Easier for making HUD and stuff)
    3. READ AND WRITE TABLES!!!!! (x10000. I know they're coming out soon, but faster is better. This will increase game awesomeness by a LOT)
    4. Different types of "Keyboard Input"
    5. More of these "What Features Do You Want?" threads. :D
  • baboybaboy Member, PRO Posts: 93
    It's been 5 weeks since the last GS update. When do we expect the next update of GS?
    And are the RW Tables/ GCA / Improved Engine coming in this update? Please let us know, because PRO members like us are planning ahead and expecting these updates ASAP.

    Thanks!
  • OmenaboOmenabo Member Posts: 121
    1. Give the users a chance to change Playhaven ads to Gamesalad logo. Right now submitting apps to Apple is useless, because you'll only get through with luck. Not interested in creating an app for weeks/months, and then getting rejected on submit because of forced ads.
  • kinzuakinzua Member Posts: 554
    1. Native Code
    2. Joints
    3. Custom Loading Bar
    4. Any other add ons would just make life a lot more happier..
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    A search function for the attribute browser and expression editor would be cool. So you can just type in what your looking for, and not have to scroll. Helpful if you have a ton of attributes.
  • BreckenBrecken Member Posts: 143
    what is joint?
  • MotherHooseMotherHoose Member Posts: 2,456
    @PLStudio … wont touch upon all the definition of a joint!

    in gameProgramming
    a joint makes a chain-relationship
    a complex relationship for individual X, Y, RotationAngle … between 2 or more actors/parts
    and thus the movement of one actor/part affects the other actors/parts in that chain

    example would be a swinging chain … with each link behaving individual in relationship to the whole chain …and ragdoll physics … http://en.wikipedia.org/wiki/Ragdoll_physics

    image MH
  • MotherHooseMotherHoose Member Posts: 2,456
    edited March 2012
    @pinata14 … "oh i just remembered, i think we should be able to have custom scripts that we can put into the list of behaviors..."

    we can do this …
    click: Behaviors > Custom … and drag your Rules/Behaviors/Groups there
    then drag onto prototypes or actorInstances …
    (customBehaviors are there for you to use to speed up development …
    they do not appear in your app!)

    rules/behaviors are at times actor/instance specific …
    especially when they reference a game/scene attribute
    so hopefully those attributes drag as blank to new projects

    @};- MH
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    1. Native Code
    2. Joints
    3. Movie (for instructional Video)
    4. Custom Loading Wheel/Bar (The ones apple provides)
    image
    5. Push Notifications
    6. When the SDK becomes native code, pro user ability to add an SDK (Like admob..)
  • DreamLabDreamLab Member Posts: 2,127
    1. Joints
    2. System Performance
    3. Custom Collision
    4. Writable Tables
    5. Custom Loading Wheel
  • RittenhouseRittenhouse Member Posts: 305
    From a basic functionality side, being able to zoom in and out in the level editor would be a HUGE help. Also, layer folders that stay open until you close them yourself. And yes, joints would be awesome. :)
  • SUMinteractiveSUMinteractive Member, PRO Posts: 49
    1. Custom Fonts
    2. Writable Tables
    3. Mobclix
    4. Facebook SDK
  • RoksaltRoksalt Member Posts: 87
    edited March 2012
    1. The ability to pass an attribute from GS to the web. For example if a user does something and gets a score, I should be able to load a dynamic URL based on that score (you do this with twitter so enhancing the existing open URL feature is definately possible)

    2. Push notifications

    3. I would love a better layout for the scene/ actor editor with palettes (like photoshop, unity or any Apple Mac app) instead of having to go back and forth to different views all the time

    4. The ability to access the camera / camera roll

    5. GS is great for making games, however it also gives non programmers a great way to make simple (non game) apps. As is it's actually very good but the major feature it's lacking is the ability to load data in and out from outside GS. Any way you want to add this ability would be great with me :-)

    PS A better way to manage assets (folders maybe) - it really is a bit messy
  • FirstDanFirstDan Member Posts: 208
    desperate for string functions for the keyboard

    example

    if text.string.count > 5 then
    alert("Please enter a name that is less than or equal to five ")
    end if

    this is regarding the keyboard functions built in with gamesalad

    thanks
  • titostitos Member Posts: 41
    99$ for pro.
    Array writing-shuffle.
    better physic.
    Grid, snap,
    No pub on the free version.
  • quantumsheepquantumsheep Member Posts: 8,188
    Pretty happy with the creator as it is now thanks to Achievements and Twitter!

    Yay! :D

    If you pushed me (stop pushing!) I'd now request:

    Custom Fonts
    Facebook posting (like your awesome Twitter posting, but, you know, using Facebook!)
    Writeable tables
    GameCenter for Mac (coming with Mountain Lion)

    I was told recently by a GS staff member that 'As long as the sheep is happy, everyone's happy'.

    Make it so!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

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