Now with the new features, I would like to post some new "wanted features". Mine are now: 1) Push Notifications local and server (via urban airship) 2) Multiplayer via Facebook and/or GameCenter + turn based games
tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
Features: Retina Display Text Custom Fonts Custom Collisions Joints
Creator Design Snap to Grid Select multiple instances to move,copy/paste. delete etc… Live view and ability to edit select instance attributes without opening the instance Ability to turn on the physics in the scene layout window to adjust and set actors in place.
Then I'd really like to see the scene window to be 960x640 with the ability to edit the actor attributes (or at least position and size) directly in the scene.
I haven't been here for a while, so I might wish for something already granted! ;-) 1. X/Y Flip of sprites as an attribute*, so we don't have to draw everything twice. 2. Memory leak fix ( No slowdown / crash prevention from MANY actors spawned / destroyed ) 3. Joint linkable actors ( for arms, legs, caterpillars, etc. ) with higherarchy ( planet orbits? ) 4. Adjustable size / location of "hitbox" for collision detection ( if not shape, or pixel ) * 5. Numbered Actors with scripting* ( Which actor # collided? tell actor #37 to do this... etc.)
I'm a veteran of TNT Basic! ( Now free, but unsupported? ) Which had some of these* features, though did lack many other features that GS has... it is quite different than previous things
With all of these, you could make a decent "Fighter" style martial arts game! Character crossovers, anyone? ;-)
Only new to GS, but loving it. Been writing game for 30 years and this is the most fun I've never had. A few suggestions for later builds (think they all been brought up already).
- Snap to grid in editor - Adjustable collision size - Joints - Pixel Collision - Zoom in/out editor - Able to hide layers - Moving large section of objects in the editor - A better way to manage assets (folders maybe)
1) Ad Network Integration (Chartboost, Inneractive, AdWhirl, etc) 2) Writeable Tables 3) market:// added to link options in OpenURL (super easy to do ) 4) Facebook
1.) Gamecenter Multiplayer (Turn based) 2.) All Playhaven features (if not already available) 3.) Parse.com features integration (Cocoafish.com preferably, but probably not possible since Appcelerator just purchased them)
Gamesalad's great because of its ease of use, but if it had more social features integrated, it would blow all the other dev tools out of the water!
1. Better back button, example: If I'm in the Scene > Layers view with a layer expanded and double-click an actor to make changes to it and then go back, I want to be sent back to the layers view with the same layer expanded (exactly the same as I left it before).
2. The ability to tab through actors in Scene > Layers view and rename them without using a mouse (how finder works in OS X).
1.) Make the "on" and "off" button for code green and red (easier to scan through and see what is active/inactive)
2.) When you "Create Group", allow the user to change the background color (easier to scan through and see what behaviors are grouped together based on color
3.) Ability to group actors on the stage, or ability to select multiples actors at once (in order to move them
Comments
2) Facebook SDK
3) Facebook SDK
4) Facebook SDK
5) The ability to link devices for multiplayer games
2) camera roll
3) custom fonts
4) custom loading wheel
I knwo you are doing an amazing work!!!! Thanks
Thank you,
John K.
oh, sorry i meant using code to write new behaviors not saving a group of them
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
2) multiplayer
3) custom fonts
4) custom loading wheel
5) Universal App support ( iPhone and iPad )
And thanks GS for your amazing work.
1. All functions of PlayHaven
2. Video in app
3. Universal builds
4. (Turn based) Multiplayer
5. Control with control app (MPad (http://itunes.apple.com/us/app/id370952187?mt=8))
2 Loading and parsing RSS feeds
3 Facebook
4 Access camera/roll
5 Copy and paste actors on stage/snap to grid
Thanks!
1) Push Notifications local and server (via urban airship)
2) Multiplayer via Facebook and/or GameCenter + turn based games
2. Performance
3. Performance
4. Physics joints
5. Pixel collision
6. More behaviors
7. Ability to code
8. Performance
Retina Display Text
Custom Fonts
Custom Collisions
Joints
Creator Design
Snap to Grid
Select multiple instances to move,copy/paste. delete etc…
Live view and ability to edit select instance attributes without opening the instance
Ability to turn on the physics in the scene layout window to adjust and set actors in place.
2) Display text Behavior fix (Retina texts and custom fonts)
3) Dynamic layers
4) Custom collisions
5) BUG FIXES!!!
Then I'd really like to see the scene window to be 960x640 with the ability to edit the actor attributes (or at least position and size) directly in the scene.
1. X/Y Flip of sprites as an attribute*, so we don't have to draw everything twice.
2. Memory leak fix ( No slowdown / crash prevention from MANY actors spawned / destroyed )
3. Joint linkable actors ( for arms, legs, caterpillars, etc. ) with higherarchy ( planet orbits? )
4. Adjustable size / location of "hitbox" for collision detection ( if not shape, or pixel ) *
5. Numbered Actors with scripting* ( Which actor # collided? tell actor #37 to do this... etc.)
I'm a veteran of TNT Basic! ( Now free, but unsupported? ) Which had some of these* features, though did lack many other features that GS has... it is quite different than previous things
With all of these, you could make a decent "Fighter" style martial arts game!
Character crossovers, anyone? ;-)
movies
joints
custom fonts
- Snap to grid in editor
- Adjustable collision size
- Joints
- Pixel Collision
- Zoom in/out editor
- Able to hide layers
- Moving large section of objects in the editor
- A better way to manage assets (folders maybe)
Allow importing of fonts
Writable tables.
-Custom fonts
-Better/more collision shapes
-Video
-Joints
-Custom loading wheel
- Adjustable collision size and shapes
- Snap to grid
- Folders and Groups for actors
- FB
2) Writeable Tables
3) market:// added to link options in OpenURL (super easy to do )
4) Facebook
2.) All Playhaven features (if not already available)
3.) Parse.com features integration (Cocoafish.com preferably, but probably not possible since Appcelerator just purchased them)
Gamesalad's great because of its ease of use, but if it had more social features integrated, it would blow all the other dev tools out of the water!
Thanks!
1. Better back button, example: If I'm in the Scene > Layers view with a layer expanded and double-click an actor to make changes to it and then go back, I want to be sent back to the layers view with the same layer expanded (exactly the same as I left it before).
2. The ability to tab through actors in Scene > Layers view and rename them without using a mouse (how finder works in OS X).
3. Attribute orginization (Re-Order and Group).
4. Image organization (Re-Order and Group).
5. Sound organization (Re-Order and Group).
6. Build logs with timestamps
2.) When you "Create Group", allow the user to change the background color (easier to scan through and see what behaviors are grouped together based on color
3.) Ability to group actors on the stage, or ability to select multiples actors at once (in order to move them
Custom fonts
Joints
Facebook integration
Directly reference an actor's self attributes from within another actor
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
- Pixel Collision
- Group Actors or Select more than one
- Zoom in Creator
- Gesture Templates
But I'll settle for Joints?