Attention Gamesalad Management: What Features Do You Want? Round 2

1679111216

Comments

  • CreativeRightCreativeRight Member, PRO Posts: 11
    1) Facebook SDK
    2) Facebook SDK
    3) Facebook SDK
    4) Facebook SDK
    5) The ability to link devices for multiplayer games

  • patapplepatapple Member Posts: 873
    1) facebook integration
    2) camera roll
    3) custom fonts
    4) custom loading wheel

    I knwo you are doing an amazing work!!!! Thanks
  • jkanalakisjkanalakis Member, PRO Posts: 49
    Just one feature: Universal App support; one binary for iPhone and iPad.

    Thank you,

    John K.
  • pinata14pinata14 Member Posts: 150
    @MotherHoose
    oh, sorry i meant using code to write new behaviors not saving a group of them
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Admob!
  • crazycam99crazycam99 Paris, FranceMember Posts: 519
    1) Facebook
    2) multiplayer
    3) custom fonts
    4) custom loading wheel
    5) Universal App support ( iPhone and iPad )

    And thanks GS for your amazing work.
  • JoVeJoVe Member Posts: 224
    Now with the new version this is my new list:

    1. All functions of PlayHaven
    2. Video in app
    3. Universal builds
    4. (Turn based) Multiplayer
    5. Control with control app (MPad (http://itunes.apple.com/us/app/id370952187?mt=8))
  • squirrel42squirrel42 Member, PRO Posts: 195
    1 Video
    2 Loading and parsing RSS feeds
    3 Facebook
    4 Access camera/roll
    5 Copy and paste actors on stage/snap to grid

    Thanks!
  • theCodeMonsterstheCodeMonsters Member Posts: 359
    edited April 2012
    Now with the new features, I would like to post some new "wanted features". Mine are now:
    1) Push Notifications local and server (via urban airship)
    2) Multiplayer via Facebook and/or GameCenter + turn based games
  • CodySoftCodySoft Member Posts: 1
    1. Performance
    2. Performance
    3. Performance
    4. Physics joints
    5. Pixel collision
    6. More behaviors
    7. Ability to code
    8. Performance
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Features:
    Retina Display Text
    Custom Fonts
    Custom Collisions
    Joints

    Creator Design
    Snap to Grid
    Select multiple instances to move,copy/paste. delete etc…
    Live view and ability to edit select instance attributes without opening the instance
    Ability to turn on the physics in the scene layout window to adjust and set actors in place.
  • MarkOnTheIronMarkOnTheIron Member Posts: 1,447
    1) Universal builds
    2) Display text Behavior fix (Retina texts and custom fonts)
    3) Dynamic layers
    4) Custom collisions
    5) BUG FIXES!!!

    Then I'd really like to see the scene window to be 960x640 with the ability to edit the actor attributes (or at least position and size) directly in the scene.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Wow onto 9 pages now, in case any GS staff are picking this up late, i'll just summarise it for you ... Joints
  • FranzKellerFranzKeller Member Posts: 517
    I haven't been here for a while, so I might wish for something already granted! ;-)
    1. X/Y Flip of sprites as an attribute*, so we don't have to draw everything twice.
    2. Memory leak fix ( No slowdown / crash prevention from MANY actors spawned / destroyed )
    3. Joint linkable actors ( for arms, legs, caterpillars, etc. ) with higherarchy ( planet orbits? )
    4. Adjustable size / location of "hitbox" for collision detection ( if not shape, or pixel ) *
    5. Numbered Actors with scripting* ( Which actor # collided? tell actor #37 to do this... etc.)

    I'm a veteran of TNT Basic! ( Now free, but unsupported? ) Which had some of these* features, though did lack many other features that GS has... it is quite different than previous things

    With all of these, you could make a decent "Fighter" style martial arts game!
    Character crossovers, anyone? ;-)
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    Sprite sheets
    movies
    joints
    custom fonts
  • dimsdaledimsdale Member Posts: 499
    Only new to GS, but loving it. Been writing game for 30 years and this is the most fun I've never had. A few suggestions for later builds (think they all been brought up already).

    - Snap to grid in editor
    - Adjustable collision size
    - Joints
    - Pixel Collision
    - Zoom in/out editor
    - Able to hide layers
    - Moving large section of objects in the editor
    - A better way to manage assets (folders maybe)
  • ancchancch Member, PRO Posts: 103
    Hope to see these:

    Allow importing of fonts
    Writable tables.
  • dimsdaledimsdale Member Posts: 499
    and a auto save please
  • PsychoticStudiosPsychoticStudios Member Posts: 101
    -More utilities (camera,voice)
    -Custom fonts
    -Better/more collision shapes
    -Video
    -Joints
    -Custom loading wheel
  • JuggerJugger Member, PRO Posts: 238
    - Joints
    - Adjustable collision size and shapes
    - Snap to grid
    - Folders and Groups for actors
    - FB

  • freshfishfreshfish Member, PRO Posts: 49
    1) Ad Network Integration (Chartboost, Inneractive, AdWhirl, etc)
    2) Writeable Tables
    3) market:// added to link options in OpenURL (super easy to do :o)
    4) Facebook
  • xtremextreme Member Posts: 2
    1.) Gamecenter Multiplayer (Turn based)
    2.) All Playhaven features (if not already available)
    3.) Parse.com features integration (Cocoafish.com preferably, but probably not possible since Appcelerator just purchased them)

    Gamesalad's great because of its ease of use, but if it had more social features integrated, it would blow all the other dev tools out of the water!

    Thanks!
  • JuggerJugger Member, PRO Posts: 238
    And retina tiles!
  • ericzingelerericzingeler Member Posts: 334
    - Refined Navigation and UI:

    1. Better back button, example: If I'm in the Scene > Layers view with a layer expanded and double-click an actor to make changes to it and then go back, I want to be sent back to the layers view with the same layer expanded (exactly the same as I left it before).

    2. The ability to tab through actors in Scene > Layers view and rename them without using a mouse (how finder works in OS X).

    3. Attribute orginization (Re-Order and Group).

    4. Image organization (Re-Order and Group).

    5. Sound organization (Re-Order and Group).

    6. Build logs with timestamps


  • xtremextreme Member Posts: 2
    1.) Make the "on" and "off" button for code green and red (easier to scan through and see what is active/inactive)

    2.) When you "Create Group", allow the user to change the background color (easier to scan through and see what behaviors are grouped together based on color

    3.) Ability to group actors on the stage, or ability to select multiples actors at once (in order to move them
  • xforcexforce Member Posts: 187
    Custom collisions
    Custom fonts
    Joints
    Facebook integration
    Directly reference an actor's self attributes from within another actor
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Amazon in-app purchases.
  • iTopGamesiTopGames Member Posts: 71
    - Joints
    - Pixel Collision
    - Group Actors or Select more than one
    - Zoom in Creator
    - Gesture Templates
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    edited April 2012
    I want money..... And gold... And Pepsi right now <:-P

    But I'll settle for Joints?
  • lycettebroslycettebros Member, PRO Posts: 1,598
    Admob integration into Android apps please!
Sign In or Register to comment.