All I want is a stable build of GameSalad, so I can make it My NUMBER 1 ENGINE!!!!!!! I LOVE GameSalad, but the current beta version needs some work. I know there is a talented team of programers working to make the engine stronger, but I cant justify going pro until the engine is more stable at rendering higher resolution graphics, BUT I LOVE YOU GAMESALAD ENGINE!!!!!!!!!!!! please strengthen your muscles!!! Your so close to taking over the industry of INDIE!!!!!!!!!!!!
In my short films, I talk about making the transition from gamesalad to unity, but I love GameSalad, and I will be rebuilding a HTML5 version of this game "DinoNest" with gamesalad. I hope you all enjoy! I will do my best to release a new video every week friday. Episode 2 will go live in a few hours, so follow me and subscribe to stay updated with my videos, as I post them.
Would there be any way to add a way to export an actor with all the coding attached to it. I find that some games would be able to be made faster if I would be able to take actors from past games and import them directly into the new one.
iKandyImagineer of Crazy ShitNew York CityMemberPosts: 310
Please, please, please fix the audio stuttering & performance issues. What's the point of adding new features if the program is unusable?
-Ability to track "transition" as a Attribute logic checker. I.E. In addition to =, =/=, <, >, etc. etc. have "transition":
Attribute x "transition" from being = 1 to being = 2.
-Addition of "existing" property to Device>Touch1/2/3/4 in addition to coordinates.
I.e. If I place a finger on the screen, that becomes Touch1. It has X and Y coordinates, and "existing" is set to true. If I place a second finger on the screen, that becomes Touch2. It also has X and Y coordinates, and "existing" is set to true.
I lift Touch1 off the screen. Its "existing" is set to false. X & Y coordinates return NULL.
Multitouch games are severely hampered by Gamesalad's current touch implementation - or rather, lack thereof.
Not sure if this has been added to the pile yet, but...
In the Layers pane, automatically color the name of an actor red if it is a prototype, and blue if it is an instance of a prototype. Would save me lots of time opening and closing actors.
Hi, be able to submit throw ios publishers eg chillingo because this will boost sales by x factor, this will save us marketing issues even if there share is big, imagine how much money we have to spend on real marketing campaign. i know that if u have a polished app your chance is big to succed but it will be much bigger chances with a publisher
Would there be any way to add a way to export an actor with all the coding attached to it. I find that some games would be able to be made faster if I would be able to take actors from past games and import them directly into the new one.
Auto-Save. We need 5 autosave slots. Every x minutes (maybe 5 or 10) GS will autosave to the dedicated autosave files, just like any turn-based strategy game has done for the last 10 years.
I can't name how many time GS has locked up & left me with 20-30 minutes of lost time. I try to save after anything major, but sometimes you get so wrapped up you forget.
1. Ability to select more than one actor in creator 2. Snap to grid option 3. Free beer Friday for Pro members 4. Performance improvements 5. Access to camera
I would ABSOLUTELY positively LOVE to have the option of UNIVERSAL PUBLISHING that would be extremely useful, I can not even imagine how wonderful that would be!
Actors need to be able to talk to each other. That's the only thing I need. Actors should be able to see the attributes of other actors. Global attributes doesn't cut it.
Actors need to be able to talk to each other. That's the only thing I need. Actors should be able to see the attributes of other actors. Global attributes doesn't cut it.
@ProtoTerminator They can now, you just have to unlock the actor you want to be able to access other actors. Then you can access every actor in the scenes attribute
We need GS to make the entire game for us! With super advanced graphics, music, and gameplay, with a guarantee that it will be a bestseller! What? Wait, this is not possible? Damn it
I would like joints, and an official GameSalad tshirt, size M
Ok... maybe its only me but. I would love to have (FOLDERS) in GameSalad. For the Assets. To organize them better. Gui's in one folder. Terrain Assets in another folder, Character assets ect. I would love that so much !!!! And of course performance tweeks over all. That may be only me tho with the folders. Cuz sometimes I import mucho assets or new assets for a newer level. It would be cool to do that so that way you dont mix level one assets with level two assets.
1. Universal Builds 2. Speed speed speed in both playing of game and the creator(no loading wheel hopefully) 3. Alignment, and ability to select multiple objects at once
Keep up the great work GS! You guys are awesome. Jack McGraw
Actors need to be able to talk to each other. That's the only thing I need. Actors should be able to see the attributes of other actors. Global attributes doesn't cut it.
@ProtoTerminator They can now, you just have to unlock the actor you want to be able to access other actors. Then you can access every actor in the scenes attribute
Yes, but as far as i know that implyes that you have the actor on the scene. It would be great for eg if we can make an actor ask to the last collided actor if a certain attribute is true or false. i m working on a game in which this limitation have made me change the gameplay, because i have limited actors, and i cant spawn them because of this
Comments
I LOVE GameSalad, but the current beta version needs some work. I know there is a talented team of programers working to make the engine stronger, but I cant justify going pro until the engine is more stable at rendering higher resolution graphics, BUT I LOVE YOU GAMESALAD ENGINE!!!!!!!!!!!! please strengthen your muscles!!! Your so close to taking over the industry of INDIE!!!!!!!!!!!!
In my short films, I talk about making the transition from gamesalad to unity, but I love GameSalad, and I will be rebuilding a HTML5 version of this game "DinoNest" with gamesalad. I hope you all enjoy! I will do my best to release a new video every week friday.
Episode 2 will go live in a few hours, so follow me and subscribe to stay updated with my videos, as I post them.
MY FIRST GAME WAS CREATED WITH GAMESALAD!!!!!
-I LOVE INDIE!!!!!!!!!!!
Attribute x "transition" from being = 1 to being = 2.
-Addition of "existing" property to Device>Touch1/2/3/4 in addition to coordinates.
I.e. If I place a finger on the screen, that becomes Touch1. It has X and Y coordinates, and "existing" is set to true.
If I place a second finger on the screen, that becomes Touch2. It also has X and Y coordinates, and "existing" is set to true.
I lift Touch1 off the screen. Its "existing" is set to false. X & Y coordinates return NULL.
Multitouch games are severely hampered by Gamesalad's current touch implementation - or rather, lack thereof.
In the Layers pane, automatically color the name of an actor red if it is a prototype, and blue if it is an instance of a prototype. Would save me lots of time opening and closing actors.
be able to submit throw ios publishers eg chillingo because this will boost sales by x factor, this will save us marketing issues even if there share is big, imagine how much money we have to spend on real marketing campaign. i know that if u have a polished app your chance is big to succed but it will be much bigger chances with a publisher
Would make for much better productivity.
tweet sheet gets close but not quite. it should be VERY easy!
Thats pretty much it, for now...
I can't name how many time GS has locked up & left me with 20-30 minutes of lost time. I try to save after anything major, but sometimes you get so wrapped up you forget.
JG
2. Snap to grid option
3. Free beer Friday for Pro members
4. Performance improvements
5. Access to camera
Once tables are writeable (whenever this comes) this won't be an issue. You can store everything efficiently in tables.
They can now, you just have to unlock the actor you want to be able to access other actors. Then you can access every actor in the scenes attribute
I would like joints, and an official GameSalad tshirt, size M
Grid
Zooming in
2. Speed speed speed in both playing of game and the creator(no loading wheel hopefully)
3. Alignment, and ability to select multiple objects at once
Keep up the great work GS! You guys are awesome.
Jack McGraw
It would be great for eg if we can make an actor ask to the last collided actor if a certain attribute is true or false.
i m working on a game in which this limitation have made me change the gameplay, because i have limited actors, and i cant spawn them because of this
2) No loading between scenes after the first load
3) Customizable loading screen
That will probably never happen. If you want professional features, you need to pay.