Attention Gamesalad Management: What Features Do You Want? Round 2

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Comments

  • svnsvn Member Posts: 445
    1) When you place rules inside rules inside rules, don't cut things off.
  • willieharriswillieharris Member Posts: 294
    edited April 2012
    All I want is a stable build of GameSalad, so I can make it My NUMBER 1 ENGINE!!!!!!!
    I LOVE GameSalad, but the current beta version needs some work. I know there is a talented team of programers working to make the engine stronger, but I cant justify going pro until the engine is more stable at rendering higher resolution graphics, BUT I LOVE YOU GAMESALAD ENGINE!!!!!!!!!!!! please strengthen your muscles!!! Your so close to taking over the industry of INDIE!!!!!!!!!!!!



    In my short films, I talk about making the transition from gamesalad to unity, but I love GameSalad, and I will be rebuilding a HTML5 version of this game "DinoNest" with gamesalad. I hope you all enjoy! I will do my best to release a new video every week friday.
    Episode 2 will go live in a few hours, so follow me and subscribe to stay updated with my videos, as I post them.

    MY FIRST GAME WAS CREATED WITH GAMESALAD!!!!!

    -I LOVE INDIE!!!!!!!!!!!


  • matthewsuttlesmatthewsuttles Member Posts: 42
    Would there be any way to add a way to export an actor with all the coding attached to it. I find that some games would be able to be made faster if I would be able to take actors from past games and import them directly into the new one.
  • iKandyiKandy Imagineer of Crazy Shit New York CityMember Posts: 310
    Please, please, please fix the audio stuttering & performance issues. What's the point of adding new features if the program is unusable?
  • frankwashburnfrankwashburn Member Posts: 32
    -Ability to track "transition" as a Attribute logic checker. I.E. In addition to =, =/=, <, >, etc. etc. have "transition":

    Attribute x "transition" from being = 1 to being = 2.

    -Addition of "existing" property to Device>Touch1/2/3/4 in addition to coordinates.

    I.e. If I place a finger on the screen, that becomes Touch1. It has X and Y coordinates, and "existing" is set to true.
    If I place a second finger on the screen, that becomes Touch2. It also has X and Y coordinates, and "existing" is set to true.

    I lift Touch1 off the screen. Its "existing" is set to false. X & Y coordinates return NULL.


    Multitouch games are severely hampered by Gamesalad's current touch implementation - or rather, lack thereof.
  • 921creative921creative Member, PRO Posts: 140
    Not sure if this has been added to the pile yet, but...

    In the Layers pane, automatically color the name of an actor red if it is a prototype, and blue if it is an instance of a prototype. Would save me lots of time opening and closing actors.
  • ownage11ownage11 Member Posts: 39
    Well, whenever im playing gs its kind of crapin slow after 5 min idk why
  • rnyacoubrnyacoub Member Posts: 132
    Hi,
    be able to submit throw ios publishers eg chillingo because this will boost sales by x factor, this will save us marketing issues even if there share is big, imagine how much money we have to spend on real marketing campaign. i know that if u have a polished app your chance is big to succed but it will be much bigger chances with a publisher
  • Reigiv4sReigiv4s Member Posts: 27
    1.paint tools actor.
  • SparkyidrSparkyidr Member Posts: 2,033
    Would there be any way to add a way to export an actor with all the coding attached to it. I find that some games would be able to be made faster if I would be able to take actors from past games and import them directly into the new one.
    ^^this!

    Would make for much better productivity.

  • 3xL3xL Member Posts: 676
    SCREENSHOTS!! this is VERY important for showing off scores and such!!!!

    tweet sheet gets close but not quite. it should be VERY easy!
  • liamoliamo Member Posts: 191
    I want paths, that way we can make moving platforms that move in waves and circles. :)

    Thats pretty much it, for now...
  • JGary321JGary321 Member Posts: 1,246
    Auto-Save. We need 5 autosave slots. Every x minutes (maybe 5 or 10) GS will autosave to the dedicated autosave files, just like any turn-based strategy game has done for the last 10 years.

    I can't name how many time GS has locked up & left me with 20-30 minutes of lost time. I try to save after anything major, but sometimes you get so wrapped up you forget.

    JG
  • macewanmacewan Member Posts: 214
    1. Ability to select more than one actor in creator
    2. Snap to grid option
    3. Free beer Friday for Pro members
    4. Performance improvements
    5. Access to camera
  • jadjad Member Posts: 135
    I would ABSOLUTELY positively LOVE to have the option of UNIVERSAL PUBLISHING that would be extremely useful, I can not even imagine how wonderful that would be!
  • ProtoTerminatorProtoTerminator Member Posts: 3
    Actors need to be able to talk to each other. That's the only thing I need. Actors should be able to see the attributes of other actors. Global attributes doesn't cut it.
  • JGary321JGary321 Member Posts: 1,246
    @ProtoTerminator

    Once tables are writeable (whenever this comes) this won't be an issue. You can store everything efficiently in tables.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Actors need to be able to talk to each other. That's the only thing I need. Actors should be able to see the attributes of other actors. Global attributes doesn't cut it.
    @ProtoTerminator
    They can now, you just have to unlock the actor you want to be able to access other actors. Then you can access every actor in the scenes attribute
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    edited May 2012
    We need GS to make the entire game for us! With super advanced graphics, music, and gameplay, with a guarantee that it will be a bestseller! What? Wait, this is not possible? Damn it :(

    I would like joints, and an official GameSalad tshirt, size M :)
  • TWEAmazingAppsTWEAmazingApps Member Posts: 219
    Ok... maybe its only me but. I would love to have (FOLDERS) in GameSalad. For the Assets. To organize them better. Gui's in one folder. Terrain Assets in another folder, Character assets ect. I would love that so much !!!! :D And of course performance tweeks over all. That may be only me tho with the folders. Cuz sometimes I import mucho assets or new assets for a newer level. It would be cool to do that so that way you dont mix level one assets with level two assets. :D
  • TWEAmazingAppsTWEAmazingApps Member Posts: 219
    @TheMoonwalls sorta off sub for one sec....I am so down for the GameSalad T-Shirt!! L size for me tho!!
  • TWEAmazingAppsTWEAmazingApps Member Posts: 219
    edited May 2012
    i am with everyone who requested this......(Custom Fonts) would be cool.
  • krikkrik Member Posts: 2
    Looping scenes
    Grid
    Zooming in
  • jckmcgrawjckmcgraw Member Posts: 647
    1. Universal Builds
    2. Speed speed speed in both playing of game and the creator(no loading wheel hopefully)
    3. Alignment, and ability to select multiple objects at once

    Keep up the great work GS! You guys are awesome.
    Jack McGraw
  • tutysestutyses Member Posts: 134
    Actors need to be able to talk to each other. That's the only thing I need. Actors should be able to see the attributes of other actors. Global attributes doesn't cut it.
    @ProtoTerminator
    They can now, you just have to unlock the actor you want to be able to access other actors. Then you can access every actor in the scenes attribute
    Yes, but as far as i know that implyes that you have the actor on the scene.
    It would be great for eg if we can make an actor ask to the last collided actor if a certain attribute is true or false.
    i m working on a game in which this limitation have made me change the gameplay, because i have limited actors, and i cant spawn them because of this
  • DanDaMan123DanDaMan123 Member Posts: 216
    Please!!!! The one thing that I want SOOO badly is for non-professional members to be able to use iAds. Please!!!!
  • v00d0v00d0 Member Posts: 143
    1) JOINTS JOINTS JOINTS
    2) No loading between scenes after the first load
    3) Customizable loading screen
  • BellaNomarBellaNomar Member Posts: 5
    Performance; that's it. More frames per second.
  • jckmcgrawjckmcgraw Member Posts: 647
    @dandaman123

    That will probably never happen. If you want professional features, you need to pay.
  • DreamLabDreamLab Member Posts: 2,127
    JOINTS JOINTS JOINTS JOINTS!
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