Introducing GameSalad Direct

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Comments

  • mzxmzx Member Posts: 151
    tshirtbooth said:
    For me, GS is still the way to go. From what i can tell is Making a game in corona will take 3-4 times longer then it would with GS. And because of the lack of level editer it wil be less fun to work with.

    So mini cannon took 1 month to make.
    In corona it would have taken 3 months.

    So it comes down to this.

    In 3 months

    I can make 1 game in corona and keep 100% of my money
    or a can make 3 games in GS and keep 70% of my money.

    Lets say each game makes me 5000 in a year

    corona i get = $5000
    gamesalad i get = $10500

    Bo brainer for me :)

    tshirtbooth said:
    For me, GS is still the way to go. From what i can tell is Making a game in corona will take 3-4 times longer then it would with GS. And because of the lack of level editer it wil be less fun to work with.

    So mini cannon took 1 month to make.
    In corona it would have taken 3 months.

    So it comes down to this.

    In 3 months

    I can make 1 game in corona and keep 100% of my money
    or a can make 3 games in GS and keep 70% of my money.

    Lets say each game makes me 5000 in a year

    corona i get = $5000
    gamesalad i get = $10500

    Bo brainer for me :)

    But it's not ALL about the money, it's also about building your own brand (something people will memorize you and your great games with) which is a lot harder to do if you have a publisher.

    ps don't take it personally. In mine opinion you've done so much great things for the community and your tut's are really helpful.
  • RattleheadRattlehead Member Posts: 485
    victorkin11 said:
    I think that the corona can make any type of 2D game, but GS could not!

    I say you should go and lead the way.

    Let me know when you have your custom particle engine up too.
  • ORBZORBZ Member Posts: 1,304
    tshirtbooth said:
    Also if they closed there doors i dont see why they would not give us the last gamesalad build with a way to upload ourself. So we could keep using it just with no updates.

    Lawyers and suits are not known for giving stuff away for free.
  • design219design219 Member Posts: 2,273
    tshirtbooth said:
    For me, GS is still the way to go. From what i can tell is Making a game in corona will take 3-4 times longer then it would with GS. And because of the lack of level editer it wil be less fun to work with.

    So mini cannon took 1 month to make.
    In corona it would have taken 3 months.

    So it comes down to this.

    In 3 months

    I can make 1 game in corona and keep 100% of my money
    or a can make 3 games in GS and keep 70% of my money.

    Lets say each game makes me 5000 in a year

    corona i get = $5000
    gamesalad i get = $10500

    No brainer for me :)

    T, I know you are thinking this through, but just to make sure... Do you honestly think a game released by GS, even if EXACTLY the same, would make as much as the game released by Big Banana Apps?

    Remember this? It's their reputation you're connecting with.

  • victorkin11victorkin11 Member Posts: 251
    Particle is only visual effect, it won't affect the gameplay, but without arrays, you only can make a lot of mini scenes.
  • nulonulo Member Posts: 315
    tshirtbooth said:
    For me, GS is still the way to go. From what i can tell is Making a game in corona will take 3-4 times longer then it would with GS. And because of the lack of level editer it wil be less fun to work with.

    So mini cannon took 1 month to make.
    In corona it would have taken 3 months.

    So it comes down to this.

    In 3 months

    I can make 1 game in corona and keep 100% of my money
    or a can make 3 games in GS and keep 70% of my money.

    Lets say each game makes me 5000 in a year

    corona i get = $5000
    gamesalad i get = $10500

    Bo brainer for me :)

    why are you saying that it would take 3x more to make it in corona?
    speculating just because it is code doesn't mean much.

    why not use a real example?

    http://blog.anscamobile.com/2010/08/why-doodle-dash-creator-jonathan-beebe-still-hasnt-bought-that-book-on-objective-c/

    he created doodle dash in "about 2 weeks"(his words) in gamesalad and then recreated it in corona about 8 days "I think the trial was at 22 days left when I had almost the entire Doodle Dash! game converted, plus a bunch of other great features that wasn’t present in the original GameSalad version (Facebook posting, OpenFeint leaderboards, amazing performance and tilt controls, new enemy sprites, etc.)"(his words)

    OF COURSE it looks frightening in the beginning, just like everything in life. but it seems like developers can be creating games at the same speed, if not, faster than gamesalad.
  • EastboundEastbound Member, BASIC Posts: 1,074
    tshirt said:
    Lets say each game makes me 5000 in a year

    corona i get = $5000
    gamesalad i get = $10500

    Bo brainer for me :)

    You also forgot the ability to publish to the Android market...

    And In-app purchase, social features, etc. I do really hope GS gets these soon, too though.
  • SRS777SRS777 Member Posts: 83
    It's like your a painter and bought a brush you really liked and made many nice painting with and one day the people who sold you the brush came and said if you want to keep using the brush you can but the paintings you make with it are now are's I think why everyone is so mad is because we want to be sold a piece of software and then create with it but they want to enslave are creations and make it where kids and people who are far more novice than us will crank out a bunch of crap and put us all under the same name

    BRING BACK PRO!!!
  • butterbeanbutterbean Member Posts: 4,315
    Of course Corona is daunting, but once you start using it, I think you could probably make a game in almost the same time you could with Gamesalad, AND you keep your profits, and your own itunes page.

    I wouldn't hold your breath either if they do close doors, that they hand over Gamesalad's program to us. No way would I believe that for a minute. And if they don't, then what?

    You've lost precious time in learning another program, and basically have to start over.

    Why not learn another tool now while using Gamesalad?

    I'm not pigeon holing myself with them.
  • RattleheadRattlehead Member Posts: 485
    victorkin11 said:
    Particle is only visual effect, it won't affect the gameplay, but without arrays, you only can make a lot of mini scenes.

    You said any game but you're also assuming that GS will never add features to the current engine. My point is that people always assume that the grass is greener on the other side. All engines come with their own baggage but feel free to ignore that free piece of advice.
  • synthesissynthesis Member Posts: 1,693
    @Design219...
    That video is hilarious!!! But also very true regarding the GS reputation.
  • butterbeanbutterbean Member Posts: 4,315
    @Rattlehead: Right now, compared to any other engine, Gamesalad has the heaviest baggage of all. And they haven't even revealed 10% of the news yet!

    One word. Frightening.
  • TackyAttackTackyAttack Member Posts: 141
    I wonder how gamesalad will pay us, do you think they would send the money to a business bank account like apple, or do you think they would have a PayPal option? If they did have a PayPal that would be awesome! Also I wonder if they will send the money every two months like Apple or every day. I wonder how they are going to keep track of what money goes where and how much.
  • RattleheadRattlehead Member Posts: 485
    butterbean said:
    @Rattlehead: Right now, compared to any other engine, Gamesalad has the heaviest baggage of all. And they haven't even revealed 10% of the news yet!

    One word. Frightening.

    Oh, I don't doubt that there is more to come. Hence the reason I even said that I would be keeping my options open and maybe look at going back to coding; it's just too bad since I really enjoyed the ease of use and the great community.

    But too many comments I have been seeing are thinking that they have already found the silver bullet to their problem.

    Eyes wide open is all.
  • ORBZORBZ Member Posts: 1,304
    butterbean said:
    Of course Corona is daunting, but once you start using it, I think you could probably make a game in almost the same time you could with Gamesalad, AND you keep your profits, and your own itunes page.

    I wouldn't hold your breath either if they do close doors, that they hand over Gamesalad's program to us. No way would I believe that for a minute. And if they don't, then what?

    You've lost precious time in learning another program, and basically have to start over.

    Why not learn another tool now while using Gamesalad?

    I'm not pigeon holing myself with them.

    Who knows what they'll have up their sleeve in the future. If they were bold enough to do this, anything goes.

    Just to be clear and real. You lock yourself into any middleware solution be it Corona, Unity, Torque, Flash, or GameSalad. The only exception to this is Cocos2D because it's open source MIT license. It's a risk you take anytime you use someone else's tools as the foundation for your game engine.
  • chosenonestudioschosenonestudios Member Posts: 1,714
    You guys are forgetting some stuff.

    Corona gives you REAL performance. Not to mention social networking features. Access to almost all the features in iOS. There will be in apps soon. They also have lots of updates and communication.

    GameSalad is like a Toyota Corolla. Its bland plain and ugly, its not anything special, but it will get you there.

    Corona is a like a Mustang GT (manual). Not everyone can drive it, but if you can you have almost unlimited performance. Not to mention you'll get there in style.

    I choose the Mustang. :D
  • TackyAttackTackyAttack Member Posts: 141
    I feel sorry for the three people that subscribed to this thread, they must be getting E-mails every 30 seconds.
  • RattleheadRattlehead Member Posts: 485
    TackyAttack said:
    I feel sorry for the three people that subscribed to this thread, they must be getting E-mails every 30 seconds.

    LOL! Might as well make it one more.
  • ORBZORBZ Member Posts: 1,304
    chosenonestudios said:
    You guys are forgetting some stuff.

    Corona gives you REAL performance. Not to mention social networking features. Access to almost all the features in iOS. There will be in apps soon. They also have lots of updates and communication.

    GameSalad is like a Toyota Corolla. Its bland plain and ugly, its not anything special, but it will get you there.

    Corona is a like a Mustang GT (manual). Not everyone can drive it, but if you can you have almost unlimited performance. Not to mention you'll get there in style.

    I choose the Mustang. :D

    Unity is the Lambo

    Cocos2d+Xcode is the Tesla Roadster

    UDK is the Veyron
  • synthesissynthesis Member Posts: 1,693
    @TSB...
    It generally will take you 2-3 times the amount of time to code rather than GS.

    However...GS has 0 reusability. Every game you have to start from scratch pretty much. I've tried templating...but it just doesn't seem to work easily.

    If you go with a code...in time your function library will grow. If you make games that are often of the same vein (as you do with puzzle games)....then as you build them...you will have 50% of your work done before you even start the title...as your own personal function library will be larger than when you started and then you basically copy and paste logic into your new title.

    The actual programming for a game is generally 30% of the effort of building a game. The rest is asset management, UI design, game testing, and game design.

    In your first 6 months...your productivity may drop...but after 12 months...your productivity may be equal or above your GS dev speed.

    It just depends on your skill. There are good and bad coders...just the same as good and bad GS devs.
  • RattleheadRattlehead Member Posts: 485
    chosenonestudios said:
    You guys are forgetting some stuff.

    Corona gives you REAL performance. Not to mention social networking features. Access to almost all the features in iOS. There will be in apps soon. They also have lots of updates and communication.

    GameSalad is like a Toyota Corolla. Its bland plain and ugly, its not anything special, but it will get you there.

    Corona is a like a Mustang GT (manual). Not everyone can drive it, but if you can you have almost unlimited performance. Not to mention you'll get there in style.

    I choose the Mustang. :D

    While I honestly like the car analogy, I found myself laughing at the fact that some people also believe they can handle the Mustang when they really should be back on a skateboard. Just because you have access to the horsepower doesn't mean you can handle it... at least initially.
  • RattleheadRattlehead Member Posts: 485
    ORBZ said:
    Unity is the Lambo

    Cocos2d+Xcode is the Tesla Roadster

    UDK is the Veyron

    Mmmmm... Lambo. Maybe I should look at Unity again. Would need to buy 3D tools then...
  • nulonulo Member Posts: 315
    tshirt, lets say he is really pushing the brand corona. lets say he is really lying about only working 8 days. lets make it twice that time. 16 days. lets add another 5 days, since he "already had the game idea and graphics" so thats 21 days.

    14 days with gamesalad against 21 with corona.

    the corona version has some new features "Facebook posting, OpenFeint leaderboards, amazing performance and tilt controls, new enemy sprites, etc." hmmm new enemy sprites?
    that means he did some more work on that also.
    oo, and something else! with corona you keep your identity and part of the money also!! well.

    I just think quality > speed
  • chosenonestudioschosenonestudios Member Posts: 1,714
    Rattlehead said:
    While I honestly like the car analogy, I found myself laughing at the fact that some people also believe they can handle the Mustang when they really should be back on a skateboard. Just because you have access to the horsepower doesn't mean you can handle it... at least initially.

    It was just an analogy of what its capable of.
  • RattleheadRattlehead Member Posts: 485
    synthesis said:
    However...GS has 0 reusability.
    Yeah, that is a downer...

    It would also be nice if GS could integrate some form of revision control system so I don't have to continually create copies of my project files and include an enhanced asset pipeline or collaboration system. It would be great to work in teams!
  • chosenonestudioschosenonestudios Member Posts: 1,714
    That video was soooo friken funny. Thats why GS as a publisher will not work! LMFAO!
  • EastboundEastbound Member, BASIC Posts: 1,074
    No need to try to convince anyone to change. Just switch, don't switch, use multiple programs (probably the most beneficial), whatever. But I don't think anyone will be convinced, and its not my job to try to convince anyone to take the leap.

    I had read that LUA was becoming the industry standard in game design? Can anyone verify/shed some light on this for me?
  • design219design219 Member Posts: 2,273
    chosenonestudios said:
    That video was soooo friken funny. Thats why GS as a publisher will not work! LMFAO!

    I really hate to see that video again, and I really, really feel bad for the developer of that game. But you have to have a thick skin if you are selling a product, especially if it is of questionable value. This is what can happen with a brand.
  • TackyAttackTackyAttack Member Posts: 141
    I use Unity, for 3D tools I use Blender which is free and powerful.
  • RattleheadRattlehead Member Posts: 485
    Eastbound said:
    No need to try to convince anyone to change. Just switch, don't switch, use multiple programs (probably the most beneficial), whatever. But I don't think anyone will be convinced, and its not my job to try to convince anyone to take the leap.

    I had read that LUA was becoming the industry standard in game design? Can anyone verify/shed some light on this for me?

    When I was looking at a couple of tools awhile back there was a lot of discussion around LUA as being used as a scripting tool in games. Coders could build up the engine that could accept LUA scripts and it would allow level designers flexibility in a language they could understand.

    http://www.gamedev.net/reference/programming/features/lua/
This discussion has been closed.