Introducing GameSalad Direct

1252628303154

Comments

  • Rob2Rob2 Member Posts: 2,402
    tshirtbooth said:
    ok i do not want to spark a debate. I have a question and im not sure the answer.

    What makes what GS is doing any different then chilingo

    Other then the act they dont offer a tool to make your games.
    Most of the games under there name dont make money.
    And they take 50%

    im just wondering.

    They dont do ANYTHING to promote you unless your games sells first.

    But thats just it Chillingo doesn't control the tools that the developers of the titles it publishes use. With GS in control of the tools they can manipulate and adjust the system to suit their needs and perhaps the developers they favour, the whole system is wonky. It is kind of the same as when Apple said you have to use Xcode. GS are saying if you want to use our tool you have to publish with us. Well I say that after a year of letting people use GS it is now an unhealthy market activity to turn round and say you must publish with us, so perhaps there is an antitrust issue here...who knows. There are many companies that have been using GameSalad and like it or not for Gendai there are responsibilities as well as rights when you decide to sell something in a free market.
  • synthesissynthesis Member Posts: 1,693
    Even those of you considering finishing out your GS subscription...
    When its up...How do you update the app?
    If its doing well...and you give it to GS to publish...Can you use the same name? Will you need to start over marketing a new title at the bottom of the ranks again?

    Lots of questions. I think you have to make a decision now (within the next few days) if you are going to use a publisher or not...because when that current license runs out...you are either owned by GS or you start over anyway.

    Make the choice now...it will be less painful than waiting until later.

    Your choice is simple. Do you use a publisher with a crutch...I mean...tool that allows you to avoid learning syntax structures...or do you grab yourself by the bootstraps and learn code syntax.

    When GS was software...it was appealing to most around here because it was faster to market and allowed you to shortcut around the code. They are no longer a software company...they are now a big brother using an SDK platform to recruit unknowing and unsophisticated sheep to the trough in order to peel income off of their curiosity.

    Now this model could work...if there are enough sheep to slaughter.

    Are you a sheep looking to dabble or an independent game developer. Answer that question and I think the future is more clear...for yourself and your future relationship with GS.
  • MotherHooseMotherHoose Member Posts: 2,456
    tshirtbooth said:
    ok i do not want to spark a debate. I have a question and im not sure the answer.

    What makes what GS is doing any different then chilingo

    Other then the act they dont offer a tool to make your games.
    Most of the games under there name dont make money.
    And they take 50%

    im just wondering.

    They dont do ANYTHING to promote you unless your games sells first.

    do you have to release all of your games through chilingo?

    MH
  • Rob2Rob2 Member Posts: 2,402
    synthesis said:
    Even those of you considering finishing out your GS subscription...
    When its up...How do you update the app?
    If its doing well...and you give it to GS to publish...Can you use the same name? Will you need to start over marketing a new title at the bottom of the ranks again?

    Lots of questions. I think you have to make a decision now (within the next few days) if you are going to use a publisher or not...because when that current license runs out...you are either owned by GS or you start over anyway.

    Make the choice now...it will be less painful than waiting until later.

    Your choice is simple. Do you use a publisher with a crutch...I mean...tool that allows you to avoid learning syntax structures...or do you grab yourself by the bootstraps and learn code syntax.

    When GS was software...it was appealing to most around here because it was faster to market and allowed you to shortcut around the code. They are no longer a software company...they are now a big brother using an SDK platform to recruit unknowing and unsophisticated sheep to the trough in order to peel income off of their curiosity.

    Now this model could work...if there are enough sheep to slaughter.

    Are you a sheep looking to dabble or an independent game developer. Answer that question and I think the future is more clear...for yourself and your future relationship with GS.

    And then rejoice and march forward arm in arm with your fellow Indie Devs to a place where you can look back and wonder at the day when you decided to learn a bit of code and hang on to your self-esteem with all that makes you unique.

    :)
  • BeyondtheTechBeyondtheTech Member Posts: 809
    Here are my thoughts regarding the latest developments...

    If they haven't spoken a word for 36+ hours since the announcement and now they've just told me they're building a huge FAQ, my guess is they're going through with this new publishing model. At best, they're probably tweaking the numbers to make it easier to swallow for some of us. I'm hoping they might parallel it with the original setup for those who either had/have an Express/Pro membership, but I'm sure those numbers will change, too.

    What I can tell you is that they are definitely a different vein of a startup company, something I'm still not yet used to. Regardless, they've got to change and open up their lines of communication.
  • synthesissynthesis Member Posts: 1,693
    BeyondtheTech said:
    Here are my thoughts regarding the latest developments...

    If they haven't spoken a word for 36+ hours since the announcement and now they've just told me they're building a huge FAQ, my guess is they're going through with this new publishing model. At best, they're probably tweaking the numbers to make it easier to swallow for some of us. I'm hoping they might parallel it with the original setup for those who either had/have an Express/Pro membership, but I'm sure those numbers will change, too.

    What I can tell you is that they are definitely a different vein of a startup company, something I'm still not yet used to. Regardless, they've got to change and open up their lines of communication.

    The vein that fails?

    All the FAQs in the world aren't going to clear the air of the fact that they are NOW a publisher and are using their software as a lure to pimp out unsophisticated children and young adults via the vague promise of commercial success making games.

    They have launched a crapware creation service. Graphic Designers and artists would have bought the software at $99-$250...and they weren't...as the number of people with the desire to be "game developers" are limited.

    Game Players are out there by the millions...but not game developers...with enough sense to understand the logic required to even build a modestly successful game for the iPhone using GS.

    The numbers don't add up...and not sure if the FAQs will matter...but it should be an interesting read regardless.
  • MixelMixel Member Posts: 32
    Seemingly terrible news.. :( Really not happy, like a lot of people here.

    I can see some benefits but I cant see them outweighing the pitfalls. Sorry, this doesn't add anything new to the discussion - i'm just getting started with GS but it's pretty heartbreaking to see the damage this could do. I saw so much potential here. :(
  • AfterBurnettAfterBurnett Member Posts: 3,474
    I'm actually looking forward to the new system... I wasn't at first but.. I am a hobbyist, and I'm lazy. LOL.

    GS Direct takes away the hassle of having to deal with Apple dev accounts and I like not having to pay annual fees. I really think the system will work for the people GS was originally designed for - "The Rest of Us", not "serious devs".

    As JZ said in another thread, those "serious devs" can go and do what serious devs do... code!

    I'm looking forward to seeing how this new system plays out and releasing my next game under the GameSalad banner. I think the removal of headaches from dealing with Apple will be worth the royalty fee alone.
  • FetaboyFetaboy Member, PRO Posts: 191
    They can make most of us happy and still go forward with their new business plan with a simple Grandfather Clause (which some of you have already mentioned). I really don't see any downside to them offering this.
  • butterbeanbutterbean Member Posts: 4,315
    POLYGAMe said:
    I'm actually looking forward to the new system... I wasn't at first but.. I am a hobbyist, and I'm lazy. LOL.

    GS Direct takes away the hassle of having to deal with Apple dev accounts and I like not having to pay annual fees. I really think the system will work for the people GS was originally designed for - "The Rest of Us", not "serious devs".

    As JZ said in another thread, those "serious devs" can go and do what serious devs do... code!

    I'm looking forward to seeing how this new system plays out and releasing my next game under the GameSalad banner. I think the removal of headaches from dealing with Apple will be worth the royalty fee alone.

    And that's just what Gamesalad is doing. They're X-ing out the serious devs, and making it a "hobbyists" tool.

    And 99% of the hobbyists will not be of your caliber Polygame, you make good games!

    We'll see, at least the serious devs have options, and we aren't limited to Gamesalad.

    I see it all the time in the real world, and in my "other" career, nurse worker bees staying at a place they despise, because they're too reluctant or lazy to change.

    In this case, the grass IS greener on the other side, and I plan on exploring my options.
  • AfterBurnettAfterBurnett Member Posts: 3,474
    butterbean said:
    And that's just what Gamesalad is doing. They're X-ing out the serious devs, and making it a "hobbyists" tool.

    And 99% of the hobbyists will not be of your caliber Polygame, you make good games!

    We'll see, at least the serious devs have options, and we aren't limited to Gamesalad.

    I see it all the time in the real world, and in my "other" career, nurse worker bees staying at a place they despise, because they're too reluctant or lazy to change.

    In this case, the grass IS greener on the other side, and I plan on exploring my options.

    Aw, shucks ;-)

    But that's exactly my point. "Serious devs" are surely serious enough to code and throw money at their projects, so GS probably isn't the way to go. But GS isn't targeted at "serious devs". It never was! There might be a few high end users who were attracted to GS because of its ease of use, but the tool was always about giving those with not a lot of technical knowledge the skills to create games.

    This makes it even easier. Just like Apple did with all of their "iSoftware". Do you think there are serious DVD design teams poo-pooing iDVD because it's too easy to use? No, they use DVD Studio Pro. GS is for hobbyists and always has been. I understand that people are upset about this whole thing but you really need to look at the big picture. I think this is a step in the right direction. The more I think about it, the more I like it and trust me, I was spewing about it yesterday!

    We should all just give it time, sit back and wait for the wonderful update! Or, if you're a "serious dev", go learn to code.
  • ZackGSZackGS Member Posts: 313
    The problem with this idea from gamesalads point of view is this.

    With this new model, no experienced developer is going to touch it with a bargepoll. GS will still get loads of new developers joining but the fact of the matter is... all the games are going to blow because once a developer gets a grip over what he is doing and starts making good games, he isn't going to stick around with this nonsense.

    So they wont make any money, no one buys !@#$% games on the app store so gamesalad wont be making any money as a publisher.

    The idea is doomed to failure.

    I have already moved to corona and have started and almost completed re-writing the apps i made in gamesalad.. New era for me and i am sure a lot more of you too. (i know how to program though, which might not be the case for a lot of you moving to corona..)
  • EastboundEastbound Member, BASIC Posts: 1,074
    InfusedDreams said:
    The problem with this idea from gamesalads point of view is this.

    With this new model, no experienced developer is going to touch it with a bargepoll. GS will still get loads of new developers joining but the fact of the matter is... all the games are going to blow because once a developer gets a grip over what he is doing and starts making good games, he isn't going to stick around with this nonsense.

    So they wont make any money, no one buys !@#$% games on the app store so gamesalad wont be making any money as a publisher.

    The idea is doomed to failure.

    I have already moved to corona and have started and almost completed re-writing the apps i made in gamesalad.. New era for me and i am sure a lot more of you too. (i know how to program though, which might not be the case for a lot of you moving to corona..)

    Well they can bank on the fact that people don't know how to code, and the thought of learning scares them. There are a few serious devs here who will remain loyal for just that fact.

    I will do whatever makes me the most money while building a substantial resume for myself. The thought of coding again is a little daunting, but in the not so long run I can see some massive advantages. Android being one of them.

    If GameSalad is really serious about being a publisher and is launching games to success, good for them. I might use them. However the thought of working with a company that operates in the manner it has is appalling, and quite frankly makes me sick to my stomach.
  • AfterBurnettAfterBurnett Member Posts: 3,474
    InfusedDreams said:
    The problem with this idea from gamesalads point of view is this.

    With this new model, no experienced developer is going to touch it with a bargepoll. GS will still get loads of new developers joining but the fact of the matter is... all the games are going to blow because once a developer gets a grip over what he is doing and starts making good games, he isn't going to stick around with this nonsense.

    So they wont make any money, no one buys !@#$% games on the app store so gamesalad wont be making any money as a publisher.

    The idea is doomed to failure.

    I have already moved to corona and have started and almost completed re-writing the apps i made in gamesalad.. New era for me and i am sure a lot more of you too. (i know how to program though, which might not be the case for a lot of you moving to corona..)

    You're assuming every slightly successful GS dev will want to bother to learn coding because they make a bit of money? Not likely. I've not seen one person actually leave GS for Corona... just a lot of ranting about it... but they are still here. "Corona this, Corona that", at the end of the day, it still means learning the complexities of programming! There are many good GS devs who are nothing more than artists... GS is PERFECT for them.

    And once again... GS IS NOT DESIGNED FOR SERIOUS DEVELOPERS. Is that REALLY that hard to understand? It's in the slogan! Why do people not get it?
  • EastboundEastbound Member, BASIC Posts: 1,074
    POLYGAMe said:
    You're assuming every slightly successful GS dev will want to bother to learn coding because they make a bit of money? Not likely. I've not seen one person actually leave GS for Corona... just a lot of ranting about it... but they are still here. "Corona this, Corona that", at the end of the day, it still means learning the complexities of programming! There are many good GS devs who are nothing more than artists... GS is PERFECT for them.

    And once again... GS IS NOT DESIGNED FOR SERIOUS DEVELOPERS. Is that REALLY that hard to understand? It's in the slogan! Why do people not get it?

    We don't get it because they were around for a year producing quick, successful apps with it. We don't get it because while that might have been their slogan, GS was for everyone. That's why there were people like FMG, Utopian, Photics, James, ect. IN THE FIRST PLACE.

    You have no other alternative, so you don't feel completely bewildered. Congrats!
  • ChunkypixelsChunkypixels Member Posts: 1,114
    @POLYGAMe

    Then why did they have a Pro version?

    Obviously they knew, and understood that they needed to have serious devs along for the ride too....

    And theyre still going to need to have them around if they really want to build a solid Publishing brand. A catalogue full of hobby projects really isnt going to generate the money theyre obviously aiming for....
  • ZackGSZackGS Member Posts: 313
    POLYGAMe said:
    You're assuming every slightly successful GS dev will want to bother to learn coding because they make a bit of money? Not likely. I've not seen one person actually leave GS for Corona... just a lot of ranting about it... but they are still here. "Corona this, Corona that", at the end of the day, it still means learning the complexities of programming! There are many good GS devs who are nothing more than artists... GS is PERFECT for them.

    And once again... GS IS NOT DESIGNED FOR SERIOUS DEVELOPERS. Is that REALLY that hard to understand? It's in the slogan! Why do people not get it?

    I'm not assuming EVERYONE will leave, but most people yes. And why not? Just because were serious developers doesn't mean we don't want to use something that saves us writing a gazillion lines of code once in a while :)
  • Rob2Rob2 Member Posts: 2,402
    @Polygame What you are obviously not getting is that many people want to be able to keep the choice of self publishing and as they have supported the beta should be allowed to do so...
  • Rob2Rob2 Member Posts: 2,402
    Eastbound said:
    We don't get it because they were around for a year producing quick, successful apps with it. We don't get it because while that might have been their slogan, GS was for everyone. That's why there were people like FMG, Utopian, Photics, James, ect. IN THE FIRST PLACE.

    You have no other alternative, so you don't feel completely bewildered. Congrats!

    Well said...quicker and slicker than me!!
  • ChunkypixelsChunkypixels Member Posts: 1,114
    Wheres the next Angry Birds or Cut the Rope going to come from that theyre obviously aiming to get, if the bulk of the developers publishing through them are mostly people that are doing it so they dont have to invest anything upfront in their games.

    The chances are very slim, and its going to turn into a nightmare of a sustainable business model.

    Theyre going to end up relying on the products of a handful of developers such as Tshirt and FireMaple.....
  • BackUpAndDownBackUpAndDown Member Posts: 685
    Chunkypixels said:

    Theyre going to end up relying on the products of a handful of developers such as Tshirt and FireMaple.....

    I seem to remember reading that unless something changes FireMaple would also be leaving... I could be wrong though.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    my main concern is what happens to my older apps when gamecenter comes out. I naturally want to update them to use the new features, but under their new model I can't use GS to update my games once my account runs out, which is next month.

    Unless they clarify things soon, it really looks like they are asking me to leave :(
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    I'm sorry i'm not gonna read all thirty pages. i did read the first few so sorry if this has been covered but i'm really kinda pissed. I have invested $200 for the ability to build apps and submit them but now when my subscription runs out, My indie dev company i have started to setup is a waste because everything runs under GS name which means everything gets directed to GS site and not my company. I have no prob with per publishing fees as long as there is the other options still as well. And now my big question. we now have to go through GS approval process before Apple Approval process? are you kidding me. GS just totally alienated those that have been supporting them. glad i just did my subscription a few months back so im not getting bent over for at least the next 9 months. although what a surprise in a way i am since i wont have access to all the new features if i want my name on the game.
  • Has there been an update? Did they say when they would give us an update?
  • SnowSnow Member Posts: 124
    I hope that because of the still current delay of any official statement or response, that Gendai is reconsidering their license model after the backlash. If they are considering and should the powers that be read this thread, I hope they consider this option:

    Keep their new GameSalad Direct thing... BUT host it concurrently with their express and pro licenses. There are a few who stated that they actually like it or will try it. Some newcomers to GS may also want to try it out if they never developed anything before. It could be a good way of getting feet wet in the development world. You don't really get the full blown experience, but you still develop a game, test it and see how it fairs on the market.

    Due to the fact that these technologies and the market is new there is not much research or data to really tell whether this is a good decision or not. If by running both options concurrently, I think that Gendai would get the most accurate data they can of both license models. Then they also have an option of sticking with the most successful without losing... anything. If GS Direct ran for a year and did dismally.. shut it down, but leave those who developed under it during that year binded to their contract. So that unless they pull their games or rerelease them under their own brands - they continue to pay Gendai royalties (still depends on how much Gendai will still offer support both technically and with marketing).

    Having 2 options would also allow those devs who prefer the older licenses their freedom of brand and marketing.

    This way if Gendai is right with this scheme and GS Direct makes devs more money or give them better success than marketing themselves does - more may change their license options so long as that data is there that shows the raw numbers.

    I'm pretty sure with concurrent options that you could see a large enough sample using the Direct model. If 30% of GS users (newbies included) decide to use the new model and 70% stay with the old. You can still compare samples of both sides.

    GS is such a good little tool. I'm not going to promote Corona (I got a little pissed with their GS bashing in their blog), but I am tempted to just up and start learning Lua. I already know Actionscript. Still I don't feel like going through all the hassle of coding all the functions I need when they are staring in my face in GS. The game I'm developing is stupidly simple but will require hundreds of hours in testing and tweaking. I'm also creating a truckload of graphic assets. My partner is busy with music and sfx. That's where we want to spend our time - creation. We already have a lot of technical things to deal with such as memory management and hours of tweaking sensitivity etc. We have an engine: GS, now we just need to make our game work and ours is one that will take a while and hard work to perfect to where we see it. Sadly, we may actually have to code it anyway, but hey, if I can give GS a chance... I'm happy to promote GS and proudly say my game was made with GameSalad so long as I have an option. I've typed enough over the past 2 days. Good night.
  • JamesNobleJamesNoble Member Posts: 19
    I just logged in to GS to buy the express membership after working with GS for about three months, and I must say that I am very happy with the simplicity of making great games, and the ease of selling them under YOUR OWN company name.
    This GS Direct 'idea', however, is trash! I am not selling my game through the name of GS! No way! I only hope that GS scratches GS Direct after they realize how much they screwed up, because from all the comments I have read, there is not ONE user who is pleased with this decision -- an I have real a LOT of comments tonight. If they continue with Direct, and abandon the old, amazing Memberships, I will not use GS ever again, and I'm sure most users feel the same.
  • LAdrianLAdrian Member Posts: 237
    Another morning yet zero response from them... probably they are still partying... or maybe they tweeted the FAQ to someone on the forum, this seems to be the way they understand what good communication means... fail
  • LAdrianLAdrian Member Posts: 237
    @ I know you are right but the wait is killing me. And what pisses me most is that all this happened only a month away from when I plan to launch the game (I should have the website ready today to show). And this is a radical change as I planned to buy the PRO license and I can't do that any more.
    Btw, where do you live? You seem to be here 24/7 :) Are you a machine? :P
  • LAdrianLAdrian Member Posts: 237
    And I believe that if they just said: "We are sorry for all the problems and we will answer to all your questions soon" - it would help a lot.
    Instead they are writing smart one-liners that only show how funny all this seems to them and when they decide to say something they don't even have the decency to post it on the forum, instead they tweet it to someone...
  • peachpellenpeachpellen Member Posts: 977
    Eastbound said:
    Well they can bank on the fact that people don't know how to code, and the thought of learning scares them.

    I wrote a brief post on one of my (neglected) websites about this.

    I actually got a comment from Corona/Ansca's director of engineering - he understood the anxiety over the need to code and was both sympathetic and reassuring; he also stated they would never try to take our names.

    Coding might be scary at first, especially to those who don't know ANY coding language at all yet - however it is no where near as scary as being a nameless entity at the mercy of a company who doesn't value you and wont communicate with you.
This discussion has been closed.