If anyone is looking for a good scare, go reread the original post by Yoda (oh it gets scarier), and then play some creepy music while reading the last line:
Weswog said: Ok your right I will rethink a new idea in the meantime
Cheers, Weswog
You may have missed it, but some people where consulted on GS's new plan, and GS faced the same pleas to not switch to the new model. They went ahead and announced it as planned.
What I'm saying is: They have considered other options, yet they chose to announce this. I doubt the bureaucracy will be efficient enough to change something that has been planned for a while.
I don't see this model changing, we just have to sit around and bleed before the details arrive.
if they give me the option to upload on my own i will stay after my subscription ends. even if they kept the current express membership of $100, and charged $50 for each app uploaded, im sure their money issue would no longer be a problem. this encourages people to put some more effort into their apps. most people will upload several apps every year...
i can understand people not wanting to go through all the trouble of signing up as an apple dev, but for those of us who have sorted all that out, and want to do it on our own SHOULD have the option to decide whether we upload through GS or through ourselves...
I hope they weren't planning on taking 10% but all our talk of 25-30% makes them decide take more! or it could work the other way and if it's 10% or so it won't seem as bad. But obviously the one off payment method isn't going to work. I would also expect corona to change to something like this when they receive investment. but as long as you can use your own account that wouldn't bother me.
I've received official word that a rather lengthy FAQ will be coming out to answer all the questions recently posted on the forums, along with a few that have not. I don't have a timeframe, and, again why they chose to inform me via Twitter and not post a yellow note here is puzzling. That's all the info I got, so I guess we have to remain sitting tight until it's ready.
BeyondtheTech said: I've received official word that a rather lengthy FAQ will be coming out to answer all the questions recently posted on the forums, along with a few that have not. I don't have a timeframe, and, again why they chose to inform me via Twitter and not post a yellow note here is puzzling. That's all the info I got, so I guess we have to remain sitting tight until it's ready.
The link there states: "You can give an artist the best canvas and paint in the world, but it does not mean s/he will be the next Van Gogh. GameSalad’s strategy is based on the idea that if you give everyone the tools to create good games for the iPhone, a few will come up with the next Angry Birds. If they are correct, they could become a player in this space."
A friggin' pipe dream. Exactly what I suspected. GS will die.
EA can't come up with the next Angry Birds...no one knows the recipe...and the tools are not part of the equation. The app store is crowded. GS may be waiting 10 years for an Angry Birds to occur with GS. Can they afford to wait that long? The longer they wait...the more crowded it gets.
This model is hysterical.
Can't wait for the FAQ/s. What a bunch of nervous tweekers. GS has to Twitter a press release about a press release on their own forum.
What a friggin' joke. The suits are at work here...definitely.
In 2 weeks...you all will be hearing crickets around this forum.
who wants to bet that they won't say anything about the huge fiasco they just created? they are just gonna put a dull faq and that's all, not even an apologies for how they handled this disaster...
And in the mean time your 30% is marketing other peoples games in the hope that they become a hit.....it is almost like a pyramid scheme with GS the only name on the list!!
LOL!!! You are exactly right Rob! Only this scheme is technically legal. Find enough willing sheep to slaughter and you have a profitable business model.
Well, I will publish a couple games until my account expires and then move to Corona - at that time Corona will have a GUI and a much more consistent tool then GS. At least, a better communication with their clients...
I will not sell my games under your brand! I wanna use my!!!!
I think that there is one simple fact missing, it does not make a damn bit of difference what we, members say or for that matter if you are a sous chef, they are going to do what they are going to do, but in true fashion that have made a half assed effort of saying, HEY SOMETHING NEW IS COMING. Crap, dont say anything until you are ready to say what you want to say.Say it loud, declaratively and have your act together. This total effort is worthless. What are we all doing, waiting for the word from above. This is not my first rodeo and I can name at least 20 companies that followed this path and they are no longer here. Some much much bigger than GS will ever be.
It takes a lot of money to get a client, but it costs less to keep them then to replace them. Consider if we all leave, they have NADA, so they are possibly holding back on some really good news, a hope. But I doubt it.
GS does not have its act in order, the software is buggy, its full of huge holes, in terms of functions that it needs, but there are some really good things, the interface, the logic creation, and time to final product, minus blow up times.
Its not about members leaving, you could always do that, its about GS acting like the company we need them to be, open, honest, informative, responsive, honest, and throw away this veil of secrecy its just a big ego trip.
GS get your act together and tell your users what is up, that will STOP all of this thread, instantly, then members can decide what they want to do and do it.
Trying right now to understand Corona, and other than having a graphic wrap on code, its similar, yet more powerful. Might be an honest replacement, Unity, not in the equation for me, Torque, not in the cards.
I want Game Salad to live to the promise, the program development tool for the REST OF US.
andrekadow said: Well, I will publish a couple games until my account expires and then move to Corona - at that time Corona will have a GUI and a much more consistent tool then GS. At least, a better communication with their clients...
- chillingo has a good name, a very good name actually - i'm pretty sure that they have better connections than GS - for sure they know how to communicate better. How can you partner with a publisher that managed to start such a huge fiasco on their own forum. Really, this is the best proof that they know 0 about marketing - do you have proof that most of the games under their name don't make money? i have doubts about that - again, how can you partner with someone that doesn't give a !@#$% about you. they are treating us like slaves... they don't even bother to answer us until it get's out of hands
The revenue share is not really the problem its the wanting their cake and eating it to. It should be "either" you pay an upfront fee or do a revenue share. Certainly not both. That smacks of pay us some cash and we will get your lottery win to you forthwith. hmmmm.
I wouldn't publish with Chillingo either. They are trying to mooch off of willing sheep too. Its a helluva lot easier to eat someone else's harvest than to tend your own fields.
They had 1 hit and all of a sudden they are game publisher too.
Well...winter's coming baby...and GS's haybarn just burnt to the ground. Its gonna be a long cold winter around here on the forums...while Corona over there just had a bounty harvest.
Thanksgiving's at Corona's place!!!
Revenue shares don't work with the successful to unsuccessful product ratio is 1:100
tshirtbooth said: ok i do not want to spark a debate. I have a question and im not sure the answer.
What makes what GS is doing any different then chilingo
Other then the act they dont offer a tool to make your games. Most of the games under there name dont make money. And they take 50%
im just wondering.
They dont do ANYTHING to promote you unless your games sells first.
I guess no one really likes the idea of answering to a publisher of any kind. I did wonder that since you brought that up. In the beginning, Chillingo did have sub-par games, but after they started publishing other games like Minigore, they became huge. MountainSheep (the dev behind Minigore) probably doesn't care about the whole name thing, and at first he did want to go straight-indie, but sometimes a publisher is the way to go for certain devs.
I've been reading and watching since this was announced. For the most part I feel like the majority of you here, very disappointed.
GameSalad to me was an incredible opportunity. The ability to take my vision and art and make games without needing to know how to code. If what is expected to occur does happen, and there's revenue sharing and publishing through GameSalad's account on iTunes, then I will be very disappointed. I will not be making anything further with GS, and that saddens me greatly.
I REALLY hope they rethink this. I really hope that the changes have been misunderstood, but in any case here is my idea on costs changes (wishful thinking):
GameSalad is free to use - all features available (for fee). - Creating a file to submit to Apple (through your own account): $99 each time (app updates $25?) - If your app contains a custom splash screen (no GS logo): +$99 fee - If your app contains URL forwarding (or other "premium features"): +$99 fee - If your app contains iAds (or GameCenter in the future?): +$99 fee
Alternatively: If you want to submit an app through GameSalad - who will publish it for you (giving advertising and the like): Free submission with a xx% revenue split.
Someone who makes 3 basic games in a year will pay GS 3X the amount they were getting before. And if you want a really full featured app with GameCenter and no GS logo you might be paying a one time fee of $500ish.
I would LOVE to see this sort of model. It would allow basic users to submit through GS at no cost to them, and still allow those of us who want to submit through our own name a way that would also allow GS to make decent money.
tshirtbooth said: What makes what GS is doing any different then chilingo
Other then the act they dont offer a tool to make your games. Most of the games under there name dont make money. And they take 50%
im just wondering.
They dont do ANYTHING to promote you unless your games sells first.
You can choose to publish on your own. That' s the big difference. If you don't like chillingo's rules or if you want to try on your own you can go by yourself.
With GS you don't have that choice. It's them or nothing.
I change my mind... why wait to take the next step? I just order Corona... 349/year sounds fair and the best part: I will be able to publish by my brand!!! I'm not the captain of the ship, so sunk with it it's not on my plans
Also, why on earth would anybody work with a publisher with absolutely no track record. Lookin at their previous actions, it's a joke. You need a complete open dialog with your publisher, which is the polar opposite of what we have here.
Comments
Or does the 0.8.9 version automatically attach to the new process as all the file handling is done at their end?
it's difficult to gauge if something is good without seeing the final result.
"This is only the beginning."
I will rethink a new idea in the meantime
Cheers, Weswog
What I'm saying is: They have considered other options, yet they chose to announce this. I doubt the bureaucracy will be efficient enough to change something that has been planned for a while.
I don't see this model changing, we just have to sit around and bleed before the details arrive.
i can understand people not wanting to go through all the trouble of signing up as an apple dev, but for those of us who have sorted all that out, and want to do it on our own SHOULD have the option to decide whether we upload through GS or through ourselves...
"You can give an artist the best canvas and paint in the world, but it does not mean s/he will be the next Van Gogh. GameSalad’s strategy is based on the idea that if you give everyone the tools to create good games for the iPhone, a few will come up with the next Angry Birds. If they are correct, they could become a player in this space."
A friggin' pipe dream. Exactly what I suspected. GS will die.
EA can't come up with the next Angry Birds...no one knows the recipe...and the tools are not part of the equation. The app store is crowded. GS may be waiting 10 years for an Angry Birds to occur with GS. Can they afford to wait that long? The longer they wait...the more crowded it gets.
This model is hysterical.
Can't wait for the FAQ/s. What a bunch of nervous tweekers. GS has to Twitter a press release about a press release on their own forum.
What a friggin' joke. The suits are at work here...definitely.
In 2 weeks...you all will be hearing crickets around this forum.
http://en.wikipedia.org/wiki/Pyramid_scheme
You are exactly right Rob! Only this scheme is technically legal. Find enough willing sheep to slaughter and you have a profitable business model.
Thus this is a pyramid scheme, which is illegal in the United States.
I will not sell my games under your brand! I wanna use my!!!!
Bye, bye GameSalad
It takes a lot of money to get a client, but it costs less to keep them then to replace them. Consider if we all leave, they have NADA, so they are possibly holding back on some really good news, a hope. But I doubt it.
GS does not have its act in order, the software is buggy, its full of huge holes, in terms of functions that it needs, but there are some really good things, the interface, the logic creation, and time to final product, minus blow up times.
Its not about members leaving, you could always do that, its about GS acting like the company we need them to be, open, honest, informative, responsive, honest, and throw away this veil of secrecy its just a big ego trip.
GS get your act together and tell your users what is up, that will STOP all of this thread, instantly, then members can decide what they want to do and do it.
Trying right now to understand Corona, and other than having a graphic wrap on code, its similar, yet more powerful. Might be an honest replacement, Unity, not in the equation for me, Torque, not in the cards.
I want Game Salad to live to the promise, the program development tool for the REST OF US.
how 'bout them apples....
http://www.tuaw.com/2010/10/12/gamesalad-announces-gamesalad-direct-publishing-model-outside-o/
Twitter:rondorocket
Web: rondorocket.com
no no no.... I was making a point not an accusation
- i'm pretty sure that they have better connections than GS
- for sure they know how to communicate better. How can you partner with a publisher that managed to start such a huge fiasco on their own forum. Really, this is the best proof that they know 0 about marketing
- do you have proof that most of the games under their name don't make money? i have doubts about that
- again, how can you partner with someone that doesn't give a !@#$% about you. they are treating us like slaves... they don't even bother to answer us until it get's out of hands
Twitter:rondorocket
Web: rondorocket.com
Mike
They had 1 hit and all of a sudden they are game publisher too.
Well...winter's coming baby...and GS's haybarn just burnt to the ground. Its gonna be a long cold winter around here on the forums...while Corona over there just had a bounty harvest.
Thanksgiving's at Corona's place!!!
Revenue shares don't work with the successful to unsuccessful product ratio is 1:100
GameSalad to me was an incredible opportunity. The ability to take my vision and art and make games without needing to know how to code. If what is expected to occur does happen, and there's revenue sharing and publishing through GameSalad's account on iTunes, then I will be very disappointed. I will not be making anything further with GS, and that saddens me greatly.
I REALLY hope they rethink this. I really hope that the changes have been misunderstood, but in any case here is my idea on costs changes (wishful thinking):
GameSalad is free to use - all features available (for fee).
- Creating a file to submit to Apple (through your own account): $99 each time (app updates $25?)
- If your app contains a custom splash screen (no GS logo): +$99 fee
- If your app contains URL forwarding (or other "premium features"): +$99 fee
- If your app contains iAds (or GameCenter in the future?): +$99 fee
Alternatively: If you want to submit an app through GameSalad - who will publish it for you (giving advertising and the like): Free submission with a xx% revenue split.
Someone who makes 3 basic games in a year will pay GS 3X the amount they were getting before. And if you want a really full featured app with GameCenter and no GS logo you might be paying a one time fee of $500ish.
I would LOVE to see this sort of model. It would allow basic users to submit through GS at no cost to them, and still allow those of us who want to submit through our own name a way that would also allow GS to make decent money.
Just a thought...
With GS you don't have that choice. It's them or nothing.
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