tshirtbooth said: They are not holding back just for the fun of it. There are a lot of restrictions on them right now. They WANT to tell us everything. A few of us signed a NDA and they could only tell us 10% of what is going on.
Trust me its killing them right now not to say anything. They are working real hard to get you the info you want and need. Its coming soon im sure of it.
If it was not for the buzz about some reports of a launch party they would not have said anything yet. They were not ready to release any info to us but had to prematurely.
If they jumped on and made a post that said sorry guys no info yet. It still would not make anyone happy because we want answers. So there better off just waiting tell they can give you those answers.
Lets just give them a little space to get all there ducks in a row. Then when they make there post you can choose to shoot those ducks or not.
cheers
I can understand that they had to sign nda with someone and can't give us some more infos.
But why don't they tell us? If Yoda said in his first post something like: "One more thing. I know that this may sound too hard for a lot of you but we are bound to strict NDAs and if we tell you more now we will lose our money and no more GS for you. So have a little patience and everything will be clear."
Just finally read this. I had no idea it was going to be like this. I am glad I learned Corona in the past 2 months.
Here is my take. If you want to build a few games just for fun and have other things going on. GameSalad, is still a great solution.
If you want to start a brand and a business and start working in the industry as a professional. You are going to need to use another tool. GameSalad has clearly made a decision of being a consumer product not a business product. Will still be a great software to work with, just not for business. Unless they offer a way to publish your own games even if the fee is $2k or more.
About learning to Code. It is a pain, but once you learn Corona is great as I am sure airplay and other tools are as well
peachpellen said: [...] Coding might be scary at first, especially to those who don't know ANY coding language at all yet - however it is no where near as scary as being a nameless entity at the mercy of a company who doesn't value you and wont communicate with you.
Well, I started coding with Real Basic 10 years ago, only in my spare free time. It took me almost two years of my free time to really understand how object oriented coding really works. Then I was really free to do what I like - creating 3D board games, online multiplayer with chat feature, etc. My choice was Real Basic because it was clear and had a great community. But soon I realized that even an easy to learn object oriented development environment doesn't make it easy to code complex things. If you want to implement artificial intelligence in a board game, for example, you have to deal with math algorithms. I soon found myself struggling with checking syntax and cleaning my code instead of being creative and bringing my ideas to life, which was my only intention at the beginning. Now I'm happy that I can use GameSalad every now and then, and to be honest: I LOVE the restrictions of it, that's why I use it. This makes design decisions far easier for me. Having not all possible options isn't all that bad, because you can concentrate on the main things, on what you really like to do. Maybe the road GameSalad takes won't be that bad for guys like me, that are coding just for fun in their spare time. And even though I like my independence, I think it can help having a strong partner on my side. Maybe it all turns out right, I'm not worried.
Unfortunately I think the fear/ inability to learn new things is the reason GS exists in the first place.
I for one have been working with Unity for the last 24 hours and I'll admit, at first I had NO idea what was going on. There are some great, GREAT tutorials (that I can link you if you email me) and now I feel stupid for staying with the memory-leak-mess that is Gamesalad for this long anyway.
Unity, Corona, Torque, all these tools give you MORE. They give you the ability to make BETTER products. They give you the ability to implement IMPORTANT features in games. And, better yet, they give you the ability to learn a tool that closely mimics what game developers are using. If you make the next angry birds, if you're building that resume/CV up, it's useless if you don't know THING ONE about the tools that Rockstar or Naughty Dog or Bungie are using anyway.
I know it's scary but I really hope everyone that is on this forum saying "indie dev, indie dev, indie dev, my indie dev company" has enough devotion to their cause to learn a powerful tool.
I implore you to download Unity3d for FREE and look at the demo that comes with it. If that isn't motivating to get on board and learn how to make a real game, then come back to GS because you don't want to make games to begin with, you want to make quick bucks on bad IPs.
Why ride a bike all your life when you can get a car?
I started working with Gamesalad at the beginning of the summer, soon after getting my iPad, hoping I could break into the app market, for both it - and the iPhone.
I *really* liked the interface, and *seeming* functionality of the engine, and only felt slightly restricted by the limits imposed by the software on the game-logic.
Let's face it - if you can make something like Angry Birds and Tetris using Gamesalad, then all you need is the right *idea*, and some adorable A/V, and *anyone* could code a winner.
Or so it would seem.
I was hesitant to judge the functionality and stability of the software, seeing that it was in beta. So I worked with GS, learning it's interface, but concentrated on the Graphics and Sound of my projects. That way, if GS was never able to improve its performance, I'd still have most of the interfaces designed, to move over to iTorque, or something like it.
So I waited to purchase the Express license. I was determined NOT to release my design until I felt my graphics and logic were at LEAST equal to ARCHANGEL, which is the app I bought (you're welcome), and what brought GS to my attention.
Archangel showed my that what I envisioned was at least possible using GS and the engine.
******
But now - this development, and how it complicates things. *sigh*
I'm willing to stick with GS, but ONLY if ALL three of these things happen, and happen SOON. (I'm talking WEEKS, rather than MONTHS)
1) The percentage that GS takes can't be anywhere NEAR the Apple cut. 30% to Apple, and then ANOTHER 30% to GS, is a deal-killer for me. I can easily put up the cash for iTorque, and do my coding there. I'm thinking closer to 10%, and I would be fine with that.
2) The upfront fee must be minimal. Somewhere around 20 to 50 is where I'll start to break even on apps that barely sell. I won't do this if I think I'm going to LOSE money on an App submission. Again, the number 10 seems more than fair to me.
and THIS is the key:
3) The GS engine must be … awesome. You're going to have to knock me FLAT with the performance and stability of the release build. I'll need at LEAST 20 - 30fps on the movement and animations. Anything LESS, and I can find what I need elsewhere. I want MORE features, better performance, and higher stability, if I'm willing to link my reputation to the GS engine. If the release version is simply on the level of difference that we saw between the LAST two builds? Forget it, I'll go elsewhere.
I'm hoping that GS and their backers have done their homework, and see ME as the archetype of their new client-base. I was waiting, now I'm ready.
I emailed the C.E.O of Corona telling him my concerns about moving over to a new program, especially that with code.
He was very understanding, very helpful, and really went out of his way to respond to me.
Just the sheer fact that I got an email the very next morning spoke volumes.
I don't think it's too daunting, and too difficult to learn a new program. I never thought I'd be able to use gamesalad, especially coming from a very different background than programming. And I've had some successful apps come out of it.
I'm not afraid to pursue using another tool, what's more daunting for me is giving up my apps go Gamesalad, giving them a share of my profits, and not having control over my finances.
That, is daunting.
@PeachPellen: Got your email! I will respond too k!
I must say I feel so much better today than these last 2! I spent last night reading about Corona, and I'm really excited. It doesn't look too difficult AT ALL and I'll always have gamesalad if I have a game I want to churn out in no time. If anyone wants a learning partner I think I could be a good one to learn with- I already know python and java pretty well, and some c++.
Eastbound said: I must say I feel so much better today than these last 2! I spent last night reading about Corona, and I'm really excited. It doesn't look too difficult AT ALL and I'll always have gamesalad if I have a game I want to churn out in no time. If anyone wants a learning partner I think I could be a good one to learn with- I already know python and java pretty well, and some c++.
Holla atcha boi!
eastboundstudios @ gmail (dot) com
Would be happy too. I'm taking a c++ class right now. Looked into Corona and I really like it. Just waiting for my .edu email to get activated. If you use a .edu you can get corona game edition for $50 and a years worth of updates.
I would like to work with you guys in learning the program. We should create tutorials for eachother. I don't really want to post them on the corona forums, because the people already there, dont need that.
Eastbound said: I must say I feel so much better today than these last 2! I spent last night reading about Corona, and I'm really excited.
Yeah, I feel better too now that I'm rebuilding with flash. Thank God Apple relented on that. I'm still sad about how GS has gone, but life goes on! I have yet to look at Corona, but with what every one is saying, I think I will.
tshirtbooth said: For me, GS is still the way to go. From what i can tell is Making a game in corona will take 3-4 times longer then it would with GS. And because of the lack of level editer it wil be less fun to work with.
So mini cannon took 1 month to make. In corona it would have taken 3 months.
So it comes down to this.
In 3 months
I can make 1 game in corona and keep 100% of my money or a can make 3 games in GS and keep 70% of my money.
Lets say each game makes me 5000 in a year
corona i get = $5000 gamesalad i get = $10500
Bo brainer for me
I completely see your point, especially if you're comfortable with gamesalad, and want to put out more than 1 game every 3 or 4 weeks, but I think it's dangerous to put all your eggs in Gamesalad's basket right now.
If this plan of theirs doesn't work out, then you're scrambling to learn an entirely new program.
I plan on using Gamesalad until my license is close to expiring, but also keeping my options open, and learning Corona simultaneously.
@SRS: That's just a guesstimate, we don't know the % yet
I'am also worried about what will happen with games i'am making with gamesalad now once my membership ends they will never be able to be updated and if i was to let my Dev membership expired they will get pulled so i just want to wait until they can say definitively what they are going to do.
Comments
Sent you an email...hope it helps!
But why don't they tell us? If Yoda said in his first post something like: "One more thing. I know that this may sound too hard for a lot of you but we are bound to strict NDAs and if we tell you more now we will lose our money and no more GS for you. So have a little patience and everything will be clear."
Here is my take. If you want to build a few games just for fun and have other things going on. GameSalad, is still a great solution.
If you want to start a brand and a business and start working in the industry as a professional. You are going to need to use another tool. GameSalad has clearly made a decision of being a consumer product not a business product. Will still be a great software to work with, just not for business. Unless they offer a way to publish your own games even if the fee is $2k or more.
About learning to Code. It is a pain, but once you learn Corona is great as I am sure airplay and other tools are as well
Now I'm happy that I can use GameSalad every now and then, and to be honest: I LOVE the restrictions of it, that's why I use it. This makes design decisions far easier for me. Having not all possible options isn't all that bad, because you can concentrate on the main things, on what you really like to do.
Maybe the road GameSalad takes won't be that bad for guys like me, that are coding just for fun in their spare time. And even though I like my independence, I think it can help having a strong partner on my side. Maybe it all turns out right, I'm not worried.
You seem like you know corona pretty well, may I have some help?
I for one have been working with Unity for the last 24 hours and I'll admit, at first I had NO idea what was going on. There are some great, GREAT tutorials (that I can link you if you email me) and now I feel stupid for staying with the memory-leak-mess that is Gamesalad for this long anyway.
Unity, Corona, Torque, all these tools give you MORE. They give you the ability to make BETTER products. They give you the ability to implement IMPORTANT features in games. And, better yet, they give you the ability to learn a tool that closely mimics what game developers are using. If you make the next angry birds, if you're building that resume/CV up, it's useless if you don't know THING ONE about the tools that Rockstar or Naughty Dog or Bungie are using anyway.
I know it's scary but I really hope everyone that is on this forum saying "indie dev, indie dev, indie dev, my indie dev company" has enough devotion to their cause to learn a powerful tool.
I implore you to download Unity3d for FREE and look at the demo that comes with it. If that isn't motivating to get on board and learn how to make a real game, then come back to GS because you don't want to make games to begin with, you want to make quick bucks on bad IPs.
Why ride a bike all your life when you can get a car?
I started working with Gamesalad at the beginning of the summer, soon after getting my iPad, hoping I could break into the app market, for both it - and the iPhone.
I *really* liked the interface, and *seeming* functionality of the engine, and only felt slightly restricted by the limits imposed by the software on the game-logic.
Let's face it - if you can make something like Angry Birds and Tetris using Gamesalad, then all you need is the right *idea*, and some adorable A/V, and *anyone* could code a winner.
Or so it would seem.
I was hesitant to judge the functionality and stability of the software, seeing that it was in beta. So I worked with GS, learning it's interface, but concentrated on the Graphics and Sound of my projects. That way, if GS was never able to improve its performance, I'd still have most of the interfaces designed, to move over to iTorque, or something like it.
So I waited to purchase the Express license. I was determined NOT to release my design until I felt my graphics and logic were at LEAST equal to ARCHANGEL, which is the app I bought (you're welcome), and what brought GS to my attention.
Archangel showed my that what I envisioned was at least possible using GS and the engine.
******
But now - this development, and how it complicates things. *sigh*
I'm willing to stick with GS, but ONLY if ALL three of these things happen, and happen SOON. (I'm talking WEEKS, rather than MONTHS)
1) The percentage that GS takes can't be anywhere NEAR the Apple cut. 30% to Apple, and then ANOTHER 30% to GS, is a deal-killer for me. I can easily put up the cash for iTorque, and do my coding there. I'm thinking closer to 10%, and I would be fine with that.
2) The upfront fee must be minimal. Somewhere around 20 to 50 is where I'll start to break even on apps that barely sell. I won't do this if I think I'm going to LOSE money on an App submission. Again, the number 10 seems more than fair to me.
and THIS is the key:
3) The GS engine must be … awesome. You're going to have to knock me FLAT with the performance and stability of the release build. I'll need at LEAST 20 - 30fps on the movement and animations. Anything LESS, and I can find what I need elsewhere.
I want MORE features, better performance, and higher stability, if I'm willing to link my reputation to the GS engine. If the release version is simply on the level of difference that we saw between the LAST two builds? Forget it, I'll go elsewhere.
I'm hoping that GS and their backers have done their homework, and see ME as the archetype of their new client-base. I was waiting, now I'm ready.
The ball's in YOUR court, Gamesalad.
-ACE
He was very understanding, very helpful, and really went out of his way to respond to me.
Just the sheer fact that I got an email the very next morning spoke volumes.
I don't think it's too daunting, and too difficult to learn a new program. I never thought I'd be able to use gamesalad, especially coming from a very different background than programming. And I've had some successful apps come out of it.
I'm not afraid to pursue using another tool, what's more daunting for me is giving up my apps go Gamesalad, giving them a share of my profits, and not having control over my finances.
That, is daunting.
@PeachPellen: Got your email! I will respond too k!
Holla atcha boi!
eastboundstudios @ gmail (dot) com
I would like to work with you guys in learning the program. We should create tutorials for eachother. I don't really want to post them on the corona forums, because the people already there, dont need that.
If anyone would like to get into contact.
chosenonestudios (at) yahoo (dot) com
I'll email you Eastbound.
So - the clock for Gamesalad is ticking, with the alarm set to go off in 30 days.
Let's see if Gamesalad can get out of bed before the bells start ringing.
Just saw I have until Nov. 16th then my subscription ends :-(
If this plan of theirs doesn't work out, then you're scrambling to learn an entirely new program.
I plan on using Gamesalad until my license is close to expiring, but also keeping my options open, and learning Corona simultaneously.
@SRS: That's just a guesstimate, we don't know the % yet