jweaver911 said: You know... I would have to wonder that too... However to their credit, Game Edition has only been out for a little while. Where GS has been available for considerably longer. I know this sounds like a fanboy talking, but I haven't even taken the plunge yet. But 50% off makes it rather enticing.
Yep just enter the code. Good until nov. 1st. It's not for everyone for sure. But 50% off... for me it is worth the try. GS "was" a great ride and a good product. The new features may be really good too. I'm just trying something new.
Im off on vacation in 2 days time. Would have been great to have proper clarification and details of how the whole GameSalad Direct/Pro/self publish is going to pan out before I go, so I can chill out properly.
Ive got a feeling thats not gonna be the case though, so Im hoping things are all gonna be ironed out and full details published by the time I get back in 2 weeks, so I can either dive into finishing a couple of projects, or know for certain if I have to ditch GameSalad and concentrate my efforts elsewhere.
Obviously theyre not going to speed up any decisions, or publish any details just to help me have a more relaxed and enjoyable vacation.... but you never know
I wonder how long this thread will be by the time I get back?... at least there'll be one less disgruntled voice for them to put up with for a couple of weeks....
The wife wanted me to go computer free for 2 weeks, but Im thinking of sneaking an iDevice into the suitcase so I can keep track of whats going on......
POLYGAMe said: Hey, if you guys can learn it and start making apps, I'll be all the way behind ya! Just not for me. I don't have the patience. I was just stating that many people have been rambling on about switching to Corona but a lot of them WILL realise that coding is just plain hard. If you can break through that, good on ya! I'm just skeptical that a bunch of people who were attracted to a software package because of its NO CODING ease, even though its loaded with flaws and bugs, will so easily pick up a totally GUI-free dev kit and start producing video games quickly.
There were always much more powerful, feature packed and cheaper alternatives out there... that is nothing new, people came to GS for a reason. Sure, some of us may well leave and stay away if they can get to grips with using Corona... many others just won't have the patience and/or brain capacity/wiring.
I may give Corona another chance at some stage too... but last time I tried and saw I had to do everything in a text editor... my head imploded! Even Unity is a ton easier and I own a Unity iPhone licence, but I'm still here at GS.
Actually, in all honesty, I don't understand this whole "pro Corona" thing. Where are the good games made with that engine? There may be one or two but I've never seen any on their site. Wouldn't a better alternative be Unity? Then you can do 3D AND 2D!
EDIT: Ignore that last bit... forgot about the price difference between Unity and Corona. LOL
Hey, POLYGAMe.
Like I said, I still believe in a hopeful future for GameSalad and its developers. It is a decent engine, and I'd probably still use it if 1. they extend the license for existing subscribers and/or make Pro more affordable, or 2. they signed me up for the GameSalad Accelerator program.
But no one needs to be closed-minded from developing a game that God-forbid uses an established language. iTorque 2D uses TorqueScript, a language that is similar to C, includes all its nuances, but since it's proprietary, it's subject to change at any given moment (and we're all aware how proprietary technology that's subject to change at any given moment feels like).
But, learning Lua can 1. get you started on actual coding and understanding object-oriented programming, 2. get you towards understanding more complex languages such as C++, and 3. it can put you in the leagues of bonafide gaming companies such as EA, Gameloft, Tapulous, and ngmoco:) that use Lua.
Learning Javascript or C# (for Unity) will teach you much more, is not difficult, and will look much better than LUA on your resume.
@BT - Why are you still a moderator? I find it funny that somehow you represent Game Salad, and yet you fill the forums with B.S. about Corona. What gives, why are you even a moderator?
TymeMaster.... I would hardly call it B.S. And I'm pretty sure he's already stated that he's requested to have that status removed. When did you become a moderator?
TymeMaster said: Learning Javascript or C# (for Unity) will teach you much more, is not difficult, and will look much better than LUA on your resume.
@BT - Why are you still a moderator? I find it funny that somehow you represent Game Salad, and yet you fill the forums with B.S. about Corona. What gives, why are you even a moderator?
I actually choose to go with Unity 3D rather that Corona (just because you can do more fun stuff in 3D and it has an visual editor). JavaScript is not easy, but I think I get the idea. The ability to drag-n-drop scripts (with some modifications) is really powerful, and I see this as an productivity boost when I understand scripting a little better. Its also cool that unity can export to almost every system out there (not ps3 though).
@Tyme, I thought LUA was an industry standard for gaming scripting languages. This is pure speculation, but I wouldn't be surprised if Unity eventually added support for LUA...
I'm not knocking JS or C#, but LUA seems to have a tiny learning curve and the principles learned with any language serve great as a base for switching languages down the road.
It looks like you are a fan of Unity, and if I had the time/money, I'd probably join you, but you can't beat the $175 Ansca is asking for Corona. I'm inches away from picking up a license. I just hope that GS gets their act together before I make that purchase. That or, join forces! I would be elated it I woke up to find out that Ansca acquired Gendai.
dhondon said: I actually choose to go with Unity 3D rather that Corona (just because you can do more fun stuff in 3D and it has an visual editor). JavaScript is not easy, but I think I get the idea. The ability to drag-n-drop scripts (with some modifications) is really powerful, and I see this as an productivity boost when I understand scripting a little better. Its also cool that unity can export to almost every system out there (not ps3 though).
I agree. I must get off my ass and get back into Unity as I have some 3D projects just sitting around...
jweaver911 said: TymeMaster.... I would hardly call it B.S. And I'm pretty sure he's already stated that he's requested to have that status removed. When did you become a moderator?
Don't worry about that old has-been. I've reported him to GS for abuse. His days here are numbered.
Like I said, I still believe in a hopeful future for GameSalad and its developers. It is a decent engine, and I'd probably still use it if 1. they extend the license for existing subscribers and/or make Pro more affordable, or 2. they signed me up for the GameSalad Accelerator program.
But no one needs to be closed-minded from developing a game that God-forbid uses an established language. iTorque 2D uses TorqueScript, a language that is similar to C, includes all its nuances, but since it's proprietary, it's subject to change at any given moment (and we're all aware how proprietary technology that's subject to change at any given moment feels like).
But, learning Lua can 1. get you started on actual coding and understanding object-oriented programming, 2. get you towards understanding more complex languages such as C++, and 3. it can put you in the leagues of bonafide gaming companies such as EA, Gameloft, Tapulous, and ngmoco:) that use Lua.
If I get censored, just Google "game in 8 minutes."
Again, I'm not Pro-Corona or Anti-GameSalad. I'm here for the developers, I'm here for myself.
Whatever it takes to make a good game and whatever it takes to make a game good, that's where I'll be.
As for that video... pretty impressive but I'm guessing it would take longer than eight minutes if he actually WROTE the code, not just cut and pasted ;-) And let's face it... a simple bouncing ball would take seconds in GS. But yeah, does look relatively simple... especially compared to Objective-C!
I just hope that GS do come to their senses and retain some sort of self-publishing option... people may leave and go to Corona but they shouldn't HAVE to. Being forced to pay for extra software just so that they can self publish sucks... as well as having to learn Lua... still a bit daunting for me.
I honestly think the GS Direct system will work. I'll happily use it, as will many others and I'm sure loads of new people will flock to the system but it would be stupid to cut off the existing customer base and those who want/need to publish for themselves, as there are a LOT of them!
One of my best friends works for 2K. He is a level designer for the BioShock games.
Those games use the Unreal Engine, and all of the tools that they wrote for the game utilize Lua for the scripting language.
That is a pretty common way for those large studios to be set up. They use an engine like Unreal, then the programmers at the company build tools for it (level editors, etc) in C++, and level designers use Lua to interface with the tools and place enemies, items, triggers, etc.
Learning any language empowers you - but only if you enjoy it!
Making games does need to be fun. If it's a constant chore, that will most definitely shine through in the finished product!
POLYGAMe said: I'm sure loads of new people will flock to the system but it would be stupid to cut off the existing customer base and those who want/need to publish for themselves, as there are a LOT of them!
This is for all the new people.
I only have one rule: Everyone makes games, no-one quits. If you don't do your job, I'll shoot you myself.
So its no longer indie game design for game salad fans? I was happy with the way it was setup and having played with GS for months now and my plan to subscribe next month once my game was polished Im not so sure now. Does this mean the GS logo will appear on my front screen? And what do I get after itunes and GS take there cut? Who thought of the game. Who developed the game. Who marketed the game And who takes all the profits?
TymeMaster said: Learning Javascript or C# (for Unity) will teach you much more, is not difficult, and will look much better than LUA on your resume.
@BT - Why are you still a moderator? I find it funny that somehow you represent Game Salad, and yet you fill the forums with B.S. about Corona. What gives, why are you even a moderator?
I shouldn't be feeding the troll, but what part of this don't you understand?
Again, I'm not Pro-Corona or Anti-GameSalad. I'm here for the developers, I'm here for myself.
Whatever it takes to make a good game and whatever it takes to make a game good, that's where I'll be.
I am a paid subscriber for three engines, GameSalad, Corona, and iTorque 2D. Each of them have their strengths and weaknesses. I've been asked to mod here and I have not asked to be removed from that status. If they ask me to step down, I will honorably do so. But, in fact, I do have the ears of some employees and the COO himself, especially with my blog (http://www.ijwmsg.us) which they are reading very carefully, so I believe I am doing what I can for this community as well. What they do with it is obviously still up to them. But, competition is healthy and only the customers can win in the end. Like they said, if we as developers fail, ultimately they fail.
aussie_rock1975 said: So its no longer indie game design for game salad fans? I was happy with the way it was setup and having played with GS for months now and my plan to subscribe next month once my game was polished Im not so sure now. Does this mean the GS logo will appear on my front screen? And what do I get after itunes and GS take there cut? Who thought of the game. Who developed the game. Who marketed the game And who takes all the profits?
Based on what I've been able to piece together from the less than complete official commentary, there will not be a GS loading screen, but there will be some type of in-game GS marketing component (optional?). As to who gets paid what, they have not disclosed the exact amount for the submission fee or the profit share percentage...but it is clear that they WILL be double dipping...at least for paid games.
firemaplegames said: One of my best friends works for 2K. He is a level designer for the BioShock games.
Those games use the Unreal Engine, and all of the tools that they wrote for the game utilize Lua for the scripting language.
That is a pretty common way for those large studios to be set up. They use an engine like Unreal, then the programmers at the company build tools for it (level editors, etc) in C++, and level designers use Lua to interface with the tools and place enemies, items, triggers, etc.
Learning any language empowers you - but only if you enjoy it!
Making games does need to be fun. If it's a constant chore, that will most definitely shine through in the finished product!
Sorry BTT... Didn't mean to speak false information on your behalf. I thought it was you that asked to step back. I was just getting annoyed with the Troll too. I appreciate your stance.
Comments
Ive got a feeling thats not gonna be the case though, so Im hoping things are all gonna be ironed out and full details published by the time I get back in 2 weeks, so I can either dive into finishing a couple of projects, or know for certain if I have to ditch GameSalad and concentrate my efforts elsewhere.
Obviously theyre not going to speed up any decisions, or publish any details just to help me have a more relaxed and enjoyable vacation.... but you never know
I wonder how long this thread will be by the time I get back?... at least there'll be one less disgruntled voice for them to put up with for a couple of weeks....
The wife wanted me to go computer free for 2 weeks, but Im thinking of sneaking an iDevice into the suitcase so I can keep track of whats going on......
Like I said, I still believe in a hopeful future for GameSalad and its developers. It is a decent engine, and I'd probably still use it if 1. they extend the license for existing subscribers and/or make Pro more affordable, or 2. they signed me up for the GameSalad Accelerator program.
But no one needs to be closed-minded from developing a game that God-forbid uses an established language. iTorque 2D uses TorqueScript, a language that is similar to C, includes all its nuances, but since it's proprietary, it's subject to change at any given moment (and we're all aware how proprietary technology that's subject to change at any given moment feels like).
But, learning Lua can 1. get you started on actual coding and understanding object-oriented programming, 2. get you towards understanding more complex languages such as C++, and 3. it can put you in the leagues of bonafide gaming companies such as EA, Gameloft, Tapulous, and ngmoco:) that use Lua.
GameDev's An Introduction to Lua (from a game developer's point of view):
http://www.gamedev.net/reference/programming/features/lua/
Finally, take a look at a game made in 8 minutes. http://tinyurl.com/2967zmp
If I get censored, just Google "game in 8 minutes."
Again, I'm not Pro-Corona or Anti-GameSalad. I'm here for the developers, I'm here for myself.
Whatever it takes to make a good game and whatever it takes to make a game good, that's where I'll be.
@BT - Why are you still a moderator? I find it funny that somehow you represent Game Salad, and yet you fill the forums with B.S. about Corona. What gives, why are you even a moderator?
And I'm pretty sure he's already stated that he's requested to have that status removed.
When did you become a moderator?
I'm not knocking JS or C#, but LUA seems to have a tiny learning curve and the principles learned with any language serve great as a base for switching languages down the road.
It looks like you are a fan of Unity, and if I had the time/money, I'd probably join you, but you can't beat the $175 Ansca is asking for Corona. I'm inches away from picking up a license. I just hope that GS gets their act together before I make that purchase. That or, join forces! I would be elated it I woke up to find out that Ansca acquired Gendai.
I just hope that GS do come to their senses and retain some sort of self-publishing option... people may leave and go to Corona but they shouldn't HAVE to. Being forced to pay for extra software just so that they can self publish sucks... as well as having to learn Lua... still a bit daunting for me.
I honestly think the GS Direct system will work. I'll happily use it, as will many others and I'm sure loads of new people will flock to the system but it would be stupid to cut off the existing customer base and those who want/need to publish for themselves, as there are a LOT of them!
Those games use the Unreal Engine, and all of the tools that they wrote for the game utilize Lua for the scripting language.
That is a pretty common way for those large studios to be set up. They use an engine like Unreal, then the programmers at the company build tools for it (level editors, etc) in C++, and level designers use Lua to interface with the tools and place enemies, items, triggers, etc.
Learning any language empowers you - but only if you enjoy it!
Making games does need to be fun. If it's a constant chore, that will most definitely shine through in the finished product!
I only have one rule: Everyone makes games, no-one quits. If you don't do your job, I'll shoot you myself.
Welcome to Quantum's Roughnecks.
Would you like to know more? >>
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I was happy with the way it was setup and having played with GS for months now and my plan to subscribe next month once my game was polished Im not so sure now.
Does this mean the GS logo will appear on my front screen?
And what do I get after itunes and GS take there cut?
Who thought of the game.
Who developed the game.
Who marketed the game
And who takes all the profits?
That's all I can add, I'm still under NDA.