I'd love to see 1. Universal iOS Binaries 2. Multiplayer, asynchronous is fine. 3. Fix the drag and drop ordering issues with animation frames. 4. Openfeint support. thanks.
1) Writeable Tables****** This would fix a lot of my coding/performance issues 2) Custom Color Coding of F(x) (See ProTools Mixing Window) to keep track of nesting/organization 3) Reorganizing of attributes, similar reasons as number 2 - currently I reorganize directly through the xml files. It's really easy, but time consuming. 4) Dynamic layering. I get one chance to layer my actors when I spawn them and that's it. I would like to move them to different layers as the game progresses.
But, with that said, I think GS works great! Writeable tables would make it awesome!
I am really not happy with GS since more than one year, I have been from the beginning and not happy with the time of the "new features" implementation, I think that you need to go less "trade shows" and "party drinks" and take more care of your developments and your clients.
I had stopped a development in GS more than 2 years after a year of hard work, for nothing, just waiting to GS decide to implement a image masking and pixel collision, it's not serious.
Anyway in order to do not say only my problems and trying to do an answer to this:
1. first you need leverage your API SDK of your plugin system, in order to let other developers to build needs like this and accelerate your development features, many people can share their developments or sale by the actual marketplace too as an option. GS need to have the option to include the free shared code into the engine after review and optimize as well. If possible, gift different path to implement, LUA, Phyton, HTML5, etc. 2. It's true that the performance is not good, when having many objects, I think the XML parser inside the engine it's not working well or something associated with call and redraw of the object in a scene, it's a "bottle neck" that you need to resolve fast, as on every release it's more slow. 3. The scene builder need more precision, a grid, a ruler, yes, but also an "snap to grid" too and an auto arrange for selected objects, not just center or align in line, a cell aligned too for tile maps with a parameter of overlap, 0 pixel to n pixel . This by now in order to facilitate the developers to continue more faster. But in the future, you will need to implement object/actor: a tilemap with a little sub editor that facilitate the creation of this grouped images that you can show or hide through layers. 4. A layer system, like other image editors, you can show, you can hide, organize, etc. and programmatically access too for the developers. 5. More common sense in general, everybody need tools like "zoom", but not after 5 years, they need now. J. K. Rowling wrote a good book, not perfect, but good, Harry Potter 1, that bring to fame like you guys, but do not stop and relax, she continue writing many other books with more features and material in order to take the advantage of "the time to market" that I think you are lossing everyday, because the competence are not waiting, they are working hard.
A simple one. Rotational rate returned from the api. I believe it is there in the api but to have access to it would allow a lot of cool tricks with the accelerometer and allow interia triggers without the need to store and time the vector to angle x/y etc. There is something coming along from Apple I understand that would make this more important.
1. Quick keys, so we can develop more games, FASTER! 2. Zoom in/out in creator 3. Guides w/ rulers in creator 4. Being able to publish any size project to the web. 5. Shopping cart functions for purchasing product.
lost track of what's in this list (even of what I may have previously posted) but 'what the hay' want to make sure these are there as well: 1. Power search of tables (maybe like the post SSS just did for the forums) 2. String manipulation .... other than contains. Equal to, not equal to, length, etc thanks
4) I'm not so sure about Game Center Multiplayer. I have had all bad experiencing with games using that... I think that bluetooth or wifi connections are much better... :-/
One thing I would like GS to have is different color for Behaviors top window's bars, for example Change Attribute one may in red, Interpolate in green, Timer in blue, etc. That would make it easier to localize Behaviors into GS editor when you have several Rules and Behaviors in it
@Toby you can make apps with gamesalad now But you must make all the UI from apple or your custom yourself, and because of that i think you will have longer to finish as in xCode --- Benjamin
Please add the ability to overlay the game on a live camera feed!!! I don't even care if the game can interact with any of the visuals, but I want it to support a live webcam feed as a background. This software is amazing!
1. Beahviors (similar to Torque2d) 2. Scripting, Javascript? (Similiar to Unity3d) 3. monthly Subscriptions to PRO 4. Performance, performance... 5. Web Connectors (to Php, Asp, MySql server)
1.- Zoon and grid in edit mode. 2.- Behanviors can control other actors. (You can change for example position of actor without variables..... game.actor1.position.x = .......... game.actor2.position.x=........) 3.- actors groups or hierarchy. 4.-controle actor depth (example: flash level) 5.- write in tables/arrays
Open web inside gamesalad like url box "for pro only is fine with me" font editor (like tshirt both has suggested) joints partnering with apps fire so we can have in app notification partnering with adwhirl
Another nice thing to add is an expression editor to the play sound behavior. It would really help in trimming down rules for soundboards apps or any games that have sounds triggered by attributes.
Comments
More control over the types of images we can use eg: indexed pngs that aren't converted to non indexed for resolution independence.
I believe that that would violate Apple's TOS. Not 100% sure though.
GameSalad is a business, and you can't just have everything for free... 8-X
1. Universal iOS Binaries
2. Multiplayer, asynchronous is fine.
3. Fix the drag and drop ordering issues with animation frames.
4. Openfeint support.
thanks.
2) Custom Color Coding of F(x) (See ProTools Mixing Window) to keep track of nesting/organization
3) Reorganizing of attributes, similar reasons as number 2 - currently I reorganize directly through the xml files. It's really easy, but time consuming.
4) Dynamic layering. I get one chance to layer my actors when I spawn them and that's it. I would like to move them to different layers as the game progresses.
But, with that said, I think GS works great! Writeable tables would make it awesome!
I had stopped a development in GS more than 2 years after a year of hard work, for nothing, just waiting to GS decide to implement a image masking and pixel collision, it's not serious.
Anyway in order to do not say only my problems and trying to do an answer to this:
1. first you need leverage your API SDK of your plugin system, in order to let other developers to build needs like this and accelerate your development features, many people can share their developments or sale by the actual marketplace too as an option. GS need to have the option to include the free shared code into the engine after review and optimize as well. If possible, gift different path to implement, LUA, Phyton, HTML5, etc.
2. It's true that the performance is not good, when having many objects, I think the XML parser inside the engine it's not working well or something associated with call and redraw of the object in a scene, it's a "bottle neck" that you need to resolve fast, as on every release it's more slow.
3. The scene builder need more precision, a grid, a ruler, yes, but also an "snap to grid" too and an auto arrange for selected objects, not just center or align in line, a cell aligned too for tile maps with a parameter of overlap, 0 pixel to n pixel . This by now in order to facilitate the developers to continue more faster. But in the future, you will need to implement object/actor: a tilemap with a little sub editor that facilitate the creation of this grouped images that you can show or hide through layers.
4. A layer system, like other image editors, you can show, you can hide, organize, etc. and programmatically access too for the developers.
5. More common sense in general, everybody need tools like "zoom", but not after 5 years, they need now. J. K. Rowling wrote a good book, not perfect, but good, Harry Potter 1, that bring to fame like you guys, but do not stop and relax, she continue writing many other books with more features and material in order to take the advantage of "the time to market" that I think you are lossing everyday, because the competence are not waiting, they are working hard.
2. Zoom in/out in creator
3. Guides w/ rulers in creator
4. Being able to publish any size project to the web.
5. Shopping cart functions for purchasing product.
1. Power search of tables (maybe like the post SSS just did for the forums)
2. String manipulation .... other than contains. Equal to, not equal to, length, etc
thanks
2- MULTIPLAYER !! ( i really dont understand how you can createa game without it )
3- better collision engine
2. Lua Free
3. More monetization partners
4. Game Center Multiplayer
5. Device Camera
2) Lua Free is coming
3) I agree 100%
4) I'm not so sure about Game Center Multiplayer. I have had all bad experiencing with games using that... I think that bluetooth or wifi connections are much better... :-/
5) I don't think that will happen any time soon.
thanks dear for share the post. i think it may be helpful to us.......
good to know so many improvements
That would make it easier to localize Behaviors into GS editor when you have several Rules and Behaviors in it
2. Video enabled
3. Memory management
4. Increase Arcade to 50 mo
5. SVG file enabled
2. Rules copy and paste
3. actor export and import
2. Location Services
3. Build apps, not just games
4. pixel sprite collision
5. video actor control and playback
---
Benjamin
I don't even care if the game can interact with any of the visuals, but I want it to support a live webcam feed as a background. This software is amazing!
2. Scripting, Javascript? (Similiar to Unity3d)
3. monthly Subscriptions to PRO
4. Performance, performance...
5. Web Connectors (to Php, Asp, MySql server)
2.- Behanviors can control other actors. (You can change for example position of actor without variables..... game.actor1.position.x = .......... game.actor2.position.x=........)
3.- actors groups or hierarchy.
4.-controle actor depth (example: flash level)
5.- write in tables/arrays
font editor (like tshirt both has suggested)
joints
partnering with apps fire so we can have in app notification
partnering with adwhirl
- when you open the layer tap and then open an actor, it stays in the layers tab when you go back!!!
Sydney Swans 2014!!