Attention Gamesalad Management: What Features Do You Want? Round 2

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Comments

  • Cee3pee0Cee3pee0 Member, PRO Posts: 194
    1) Polygon collision
    2) Work Flow improvements (ie When viewing scene>layers>specific actors, everytime you go back from inspecting an actor it goes back to the game screen instead of just back to to the layers screen. This is a major hassle to go back to scene>layer>background etc EVERY time you inspect an actor. Please make this more user friendly!
    3) Access to more phone features: weather, flashlight etc.
  • BluSpyderBluSpyder Member Posts: 129
    edited June 2012
    1. Swipe gesture integration (i understand there are some minor work arounds into this now, but I think it needs to be improved and simpler to integrate)
    2. Phone features: flashlight, camera, weather, photos, microphone
    3. Bluetooth/Wifi link up with other devices (multiplayer)
    4. Custom fonts
    5. Custom load icon


    1.Tap for Tap SDK integration
    http://tapfortap.com/
    This too. Good for marketing.

  • CobraBladeCobraBlade Member Posts: 97
    1.) Alignment options for actors - Vertical (Top, Middle, Bottom) Horizontal (Left, Centre, Right)
    2.) Snap to grid option for actor placement
    3.) When multiple images are imported they stay in alphabetical/numerical order

    Thanks GS Team.
  • vicentealvarezvicentealvarez Member Posts: 17
    1.Tap for Tap SDK integration
    http://tapfortap.com/
    This is a really excellent idea! It would be really useful to promote our apps, filling unused ad space (specially where iAd is unavailable, while AdWhirl or similar is not implemented)

    Really really good idea!
  • jckmcgrawjckmcgraw Member Posts: 647
    edited June 2012
    1. 3D
    2. GS Viewer in App Store.
    @taxcab66, I don't think either of those will ever happen. :( Submitting the GS Viewer to the App Store would be against Apple's TOS. And 3D would mean a complete makeover of the engine. If you want to get into 3D games, you'll have to abandon GS.

    Regards,
    Jack McGraw
  • andrewm2211andrewm2211 Member Posts: 341
    @taxcab66
    yeah asking them to whip up a 3d engine is a tall order.

    There is Unity, and the Unreal engine, both great for making 3d games.
  • Barking_AppsBarking_Apps Member Posts: 182
    1) has to be snap to grid
    2) position display for actor and mouse like on illistrator it says top right your mouse position (rather than going into the actor to see it ls axis)
    3) game recorder... Like the screenshot icon in preview but record gameplay
    4) no loading wheel
    5) and that tap for tap ad service

    BarkingApps :o3
  • HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
    Being able to select multiple table cells and entire rows/columns for copying and pasting would be useful.

    Unless you already added it in 0.9.9.3? (I'm using 0.9.9.2)
  • EthanZarovEthanZarov Member Posts: 156
    1. More Fonts
    2. Able to select area of actor for collision
    3. Lua Free[Just Sooner]
    4. BETTER FORUMS [The format is really bad, password and username doesn't save, whole thing is somewhat of a jumble
    5. Custom Loading Screens
    6. Levels of Memberships- Buy an Upgraded with Game Center and iAP for $50, or buy a pro membership full for $199 instead.
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Something that would be really cool is to have the ability to categorize your actors into folders. This comes in handy when you have 100+ actors - you won't have to scroll down so much.

    So one folder could be "Characters" - and you put all character actors in there.
    Another, "Backgrounds"

    etc
  • bjandthekatzbjandthekatz Orlando, FlMember Posts: 1,375
    edited June 2012
    PUSH NOTIFICATIONS!!!!
    Grid Movement Option
    TestFlight Live
  • sawkalsisawkalsi Member Posts: 2
    As the current version stands, my top 5 are :

    1. improvements in performance of course (and I know this is being worked on)
    2. the loading spinner really bugs me. looks horrible and its not even aligned to its grey box properly - yuk. So the ability to turn it off per game or scene would be awesome.
    3. a better navigation system. when moving through game, scene, actors, layers - remember the breadcrumb trail so clicking back goes to the previous nav panel.
    4. interpolating alpha has always looked a bit strange to me. if interpolating alpha to 0 the final bit seems to be a jump to transparent rather than being smooth like the rest of the interpolation. Same with going the other way to alpha=1. last bit seems to jump to solid colour. can this be tweaked/improved please?
    5. spawn has another input field "layer" - so that an actor in the bottom layer can spawn an actor to the top layer etc - can't count how many times this would have been helpful.

    Very basic requests, not asking for anything new. But when the current platform is very very stable would be great to have new features like joints, if it doesn't impact negatively on the already shaky (sometimes) performance.
    Excellent post!!
    Thanks for sharing such useful information. I think this is really a very nice post. Thanks for the great content.......:-)
    [URL="http://www.momentumblades.com/"]Oscillating Saw Blades[/URL]
  • sawkalsisawkalsi Member Posts: 2
    A good comment can be written only after going through the content written in the blog. This is highly required to know what the blog belongs to and what is it telling. Comment should be relevant to the blog content or can also be some other information related to the topic illustrated in the blog. It should not be like starting a new discussion there in the middle of the topic related discussion.
    [URL="http://www.momentumblades.com/"]Oscillating Saw Blades[/URL]
  • powkiepowkie Member Posts: 63
    1. Improve performance.
    2. Be able to cuztomise the loading spinning wheel.
    3. Be able to colorized the windows in attributes, example i can give a rule's window color red to be able to easily see it better/faster. Same feature as Photoshop + folders have.
    4. Copy paste rules without them expanding.
  • scrapee_netscrapee_net Member Posts: 424
    1 - admob to allow making some money on Google Play
    2 - Universal Builds (This would be very simple to be made).
    3 - Openfeint for android.
    4 - pixel collision.
  • floydianspiralfloydianspiral Member, PRO Posts: 308
    1. Instead of the Play Sound drop down menu, can this behavior use the expression editor? This would allow for us to use a counting variable and change sounds based on number rather than creating long lists such as: if var = 1 > play sound "1"; if var = 2 > play sound "2"; etc. This wouldn't be hard to do at all and would really improve sound capabilities in GS. We already have expressions for volume and pitch, so why not for the file?

    Another thing would be to allow true crossfading of 2 music tracks instead of the horrible workaround now where you interpolate volume to 0, play new music, interpolate back to 1. These are very simple and reasonable suggestions but would make GS the premier and easiest way to get great audio integration in iOS apps.
  • GouJetirGouJetir Member Posts: 21
    Just want multilanguage, like German,French etc.
  • KiwiLeeKiwiLee Member Posts: 181
    As a new user I'm caught between feature and current build stability. My five are as follows:-

    1. Expression Editor stability and invalid expressions to be advised at entry and not runtime.
    2. Facebook Integration.
    3. Custom collision shapes.
    4. Faster Engine.
    5. Debugging/performance monitoring. I want to be able to break on code and see the values of attributes/tables etc.
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    If you are using retina graphics, it would be really nice to have a button in the actors that automatically scale the actor size to half of the image size. This would save me a ton of time.

  • jckmcgrawjckmcgraw Member Posts: 647
    @Braydon_SFX

    With "Resolution Independance" checked, GS scalls down my images automatically. Correct me if I'm wrong though.

    Regards,
    Jack McGraw
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    @jckmcgraw - if it does, it doesn't work for me. That would be a nice feature, though.
  • jckmcgrawjckmcgraw Member Posts: 647
    @braydon_SFX

    Hmmmm.... That's odd. Maybe you could try contacting the support team.

    Jack
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    @braydon_SFX

    Hmmmm.... That's odd. Maybe you could try contacting the support team.

    Jack
    Indeed. ;)
  • bryantmainobryantmaino Member Posts: 30
    Hi forum, I was thinking about a way of importing vector files into Gamesalad instead of .png? Could make things run faster, smoother and more lightweight.
  • TokuharaTokuhara Member Posts: 94
    1 - Custom collision shapes
    2 - Export raw HTML5
    3 - Android monetization (ads)
    4 - Universal builds
    5 - Joints
  • andrewm2211andrewm2211 Member Posts: 341
    Organize Attributes
  • stackpoolestackpoole Melbourne, Victoria, AustraliaMember, PRO Posts: 473
    I agree!
    but i think there is a sticky thread you can post this in and they might see your post!!

    Sydney Swans 2014!!

  • iPaveliPavel Member Posts: 24
    What I need, sorted by priority:

    1) Ability to upload 1024 x 1024 icon when publishing - Apple changed this with iPad 3.
    2) Ability to upload custom RETINA loading screen.
    3) Sorting of game attributes after they're created
    4) The Loading Wheel..... A bit customization at least for the Pro user will be fine.
    5) A way to change/lock animation FPS depending on character speed.
  • JamieOneilJamieOneil Member Posts: 877
    Im sure most these things were on the 2011 Roadmap, the timing was all wrong, it never came in 2011.
  • POMPOM Member Posts: 2,599
    Yeah those things will definitely make GS more awesome than it is now , but keep in mind there is already a thread for this :
    http://forums.gamesalad.com/discussion/36217/attention-gamesalad-management-what-features-do-you-want-round-2#latest
    Also don't forget every member has its own list of wishes , for example my biggest wish in the last year was retina tiles and layer compatibility (in run time) ..


    Photobucket Roy
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