1) Polygon collision 2) Work Flow improvements (ie When viewing scene>layers>specific actors, everytime you go back from inspecting an actor it goes back to the game screen instead of just back to to the layers screen. This is a major hassle to go back to scene>layer>background etc EVERY time you inspect an actor. Please make this more user friendly! 3) Access to more phone features: weather, flashlight etc.
1. Swipe gesture integration (i understand there are some minor work arounds into this now, but I think it needs to be improved and simpler to integrate) 2. Phone features: flashlight, camera, weather, photos, microphone 3. Bluetooth/Wifi link up with other devices (multiplayer) 4. Custom fonts 5. Custom load icon
1.) Alignment options for actors - Vertical (Top, Middle, Bottom) Horizontal (Left, Centre, Right) 2.) Snap to grid option for actor placement 3.) When multiple images are imported they stay in alphabetical/numerical order
This is a really excellent idea! It would be really useful to promote our apps, filling unused ad space (specially where iAd is unavailable, while AdWhirl or similar is not implemented)
@taxcab66, I don't think either of those will ever happen. Submitting the GS Viewer to the App Store would be against Apple's TOS. And 3D would mean a complete makeover of the engine. If you want to get into 3D games, you'll have to abandon GS.
1) has to be snap to grid 2) position display for actor and mouse like on illistrator it says top right your mouse position (rather than going into the actor to see it ls axis) 3) game recorder... Like the screenshot icon in preview but record gameplay 4) no loading wheel 5) and that tap for tap ad service
1. More Fonts 2. Able to select area of actor for collision 3. Lua Free[Just Sooner] 4. BETTER FORUMS [The format is really bad, password and username doesn't save, whole thing is somewhat of a jumble 5. Custom Loading Screens 6. Levels of Memberships- Buy an Upgraded with Game Center and iAP for $50, or buy a pro membership full for $199 instead.
Braydon_SFXMember, Sous Chef, Bowlboy SidekickPosts: 9,273
Something that would be really cool is to have the ability to categorize your actors into folders. This comes in handy when you have 100+ actors - you won't have to scroll down so much.
So one folder could be "Characters" - and you put all character actors in there. Another, "Backgrounds"
1. improvements in performance of course (and I know this is being worked on) 2. the loading spinner really bugs me. looks horrible and its not even aligned to its grey box properly - yuk. So the ability to turn it off per game or scene would be awesome. 3. a better navigation system. when moving through game, scene, actors, layers - remember the breadcrumb trail so clicking back goes to the previous nav panel. 4. interpolating alpha has always looked a bit strange to me. if interpolating alpha to 0 the final bit seems to be a jump to transparent rather than being smooth like the rest of the interpolation. Same with going the other way to alpha=1. last bit seems to jump to solid colour. can this be tweaked/improved please? 5. spawn has another input field "layer" - so that an actor in the bottom layer can spawn an actor to the top layer etc - can't count how many times this would have been helpful.
Very basic requests, not asking for anything new. But when the current platform is very very stable would be great to have new features like joints, if it doesn't impact negatively on the already shaky (sometimes) performance.
Excellent post!! Thanks for sharing such useful information. I think this is really a very nice post. Thanks for the great content.......:-) [URL="http://www.momentumblades.com/"]Oscillating Saw Blades[/URL]
A good comment can be written only after going through the content written in the blog. This is highly required to know what the blog belongs to and what is it telling. Comment should be relevant to the blog content or can also be some other information related to the topic illustrated in the blog. It should not be like starting a new discussion there in the middle of the topic related discussion. [URL="http://www.momentumblades.com/"]Oscillating Saw Blades[/URL]
1. Improve performance. 2. Be able to cuztomise the loading spinning wheel. 3. Be able to colorized the windows in attributes, example i can give a rule's window color red to be able to easily see it better/faster. Same feature as Photoshop + folders have. 4. Copy paste rules without them expanding.
1 - admob to allow making some money on Google Play 2 - Universal Builds (This would be very simple to be made). 3 - Openfeint for android. 4 - pixel collision.
1. Instead of the Play Sound drop down menu, can this behavior use the expression editor? This would allow for us to use a counting variable and change sounds based on number rather than creating long lists such as: if var = 1 > play sound "1"; if var = 2 > play sound "2"; etc. This wouldn't be hard to do at all and would really improve sound capabilities in GS. We already have expressions for volume and pitch, so why not for the file?
Another thing would be to allow true crossfading of 2 music tracks instead of the horrible workaround now where you interpolate volume to 0, play new music, interpolate back to 1. These are very simple and reasonable suggestions but would make GS the premier and easiest way to get great audio integration in iOS apps.
As a new user I'm caught between feature and current build stability. My five are as follows:-
1. Expression Editor stability and invalid expressions to be advised at entry and not runtime. 2. Facebook Integration. 3. Custom collision shapes. 4. Faster Engine. 5. Debugging/performance monitoring. I want to be able to break on code and see the values of attributes/tables etc.
Braydon_SFXMember, Sous Chef, Bowlboy SidekickPosts: 9,273
If you are using retina graphics, it would be really nice to have a button in the actors that automatically scale the actor size to half of the image size. This would save me a ton of time.
Hi forum, I was thinking about a way of importing vector files into Gamesalad instead of .png? Could make things run faster, smoother and more lightweight.
1) Ability to upload 1024 x 1024 icon when publishing - Apple changed this with iPad 3. 2) Ability to upload custom RETINA loading screen. 3) Sorting of game attributes after they're created 4) The Loading Wheel..... A bit customization at least for the Pro user will be fine. 5) A way to change/lock animation FPS depending on character speed.
Comments
2) Work Flow improvements (ie When viewing scene>layers>specific actors, everytime you go back from inspecting an actor it goes back to the game screen instead of just back to to the layers screen. This is a major hassle to go back to scene>layer>background etc EVERY time you inspect an actor. Please make this more user friendly!
3) Access to more phone features: weather, flashlight etc.
2. Phone features: flashlight, camera, weather, photos, microphone
3. Bluetooth/Wifi link up with other devices (multiplayer)
4. Custom fonts
5. Custom load icon
This too. Good for marketing.
2.) Snap to grid option for actor placement
3.) When multiple images are imported they stay in alphabetical/numerical order
Thanks GS Team.
Really really good idea!
Regards,
Jack McGraw
yeah asking them to whip up a 3d engine is a tall order.
There is Unity, and the Unreal engine, both great for making 3d games.
2) position display for actor and mouse like on illistrator it says top right your mouse position (rather than going into the actor to see it ls axis)
3) game recorder... Like the screenshot icon in preview but record gameplay
4) no loading wheel
5) and that tap for tap ad service
BarkingApps :o3
Unless you already added it in 0.9.9.3? (I'm using 0.9.9.2)
2. Able to select area of actor for collision
3. Lua Free[Just Sooner]
4. BETTER FORUMS [The format is really bad, password and username doesn't save, whole thing is somewhat of a jumble
5. Custom Loading Screens
6. Levels of Memberships- Buy an Upgraded with Game Center and iAP for $50, or buy a pro membership full for $199 instead.
So one folder could be "Characters" - and you put all character actors in there.
Another, "Backgrounds"
etc
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
Grid Movement Option
TestFlight Live
Need Help? Email Me | Templates | Full Game Source Code
Thanks for sharing such useful information. I think this is really a very nice post. Thanks for the great content.......:-)
[URL="http://www.momentumblades.com/"]Oscillating Saw Blades[/URL]
[URL="http://www.momentumblades.com/"]Oscillating Saw Blades[/URL]
2. Be able to cuztomise the loading spinning wheel.
3. Be able to colorized the windows in attributes, example i can give a rule's window color red to be able to easily see it better/faster. Same feature as Photoshop + folders have.
4. Copy paste rules without them expanding.
2 - Universal Builds (This would be very simple to be made).
3 - Openfeint for android.
4 - pixel collision.
Another thing would be to allow true crossfading of 2 music tracks instead of the horrible workaround now where you interpolate volume to 0, play new music, interpolate back to 1. These are very simple and reasonable suggestions but would make GS the premier and easiest way to get great audio integration in iOS apps.
1. Expression Editor stability and invalid expressions to be advised at entry and not runtime.
2. Facebook Integration.
3. Custom collision shapes.
4. Faster Engine.
5. Debugging/performance monitoring. I want to be able to break on code and see the values of attributes/tables etc.
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
With "Resolution Independance" checked, GS scalls down my images automatically. Correct me if I'm wrong though.
Regards,
Jack McGraw
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
Hmmmm.... That's odd. Maybe you could try contacting the support team.
Jack
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
2 - Export raw HTML5
3 - Android monetization (ads)
4 - Universal builds
5 - Joints
but i think there is a sticky thread you can post this in and they might see your post!!
Sydney Swans 2014!!
1) Ability to upload 1024 x 1024 icon when publishing - Apple changed this with iPad 3.
2) Ability to upload custom RETINA loading screen.
3) Sorting of game attributes after they're created
4) The Loading Wheel..... A bit customization at least for the Pro user will be fine.
5) A way to change/lock animation FPS depending on character speed.
http://forums.gamesalad.com/discussion/36217/attention-gamesalad-management-what-features-do-you-want-round-2#latest
Also don't forget every member has its own list of wishes , for example my biggest wish in the last year was retina tiles and layer compatibility (in run time) ..
Roy