Attention Gamesalad Management: What Features Do You Want? Round 2

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Comments

  • MSStudiosMSStudios Member Posts: 54
    Im sure most these things were on the 2011 Roadmap, the timing was all wrong, it never came in 2011.
    Yeah, any idea where the roadmap actually went? The last things on it were:
    September
    In-App Purchase
    Game Center Achievements
    Joints
    Chrome Store Publishing
    Lion Updates

    October
    Tables
    Android Publishing
    Facebook and Twitter Integration
    Snap-to-grid
  • denydeny Member Posts: 63
    in-app purchase for android, facebook wall posting
  • ORBZORBZ Member Posts: 1,304
    I would like to not have to reboot GS due to slowdowns.
  • EricTippettEricTippett Member Posts: 45
    So far I just have 1 thing that I would want.

    1. There is an error that many people are talking about on the forums, when trying to make the game for kindle and nook where the game creates black bar sidelines that needs to be fixed right away.
  • jamies15-3jamies15-3 Member Posts: 94
    Hey All, I just got emailed from PlayerDuel, which looks pretty decent, if that could be integrated that would be awesome il have that as 1.
    2. location support
    3. camera integration
    4. a rule to make the device vibrate
    5. customisable embedded browser

    Thanks GS.
  • Chris FitsimonsChris Fitsimons Member Posts: 135
    Hi all

    A feature I would love to see would be the ability to view a table during testing in the editor and to be able to export the table to disk with the scene/game generated data.

    Example I would use this for would be to have a small “Alien Wave” editor in my project which I would define actors to define paths/way points which are written to a table during the game running in the scene editor. So I could drag actors as the game runs to generate their x/y positions etc. I could then export the alien wave data to disk, stop the game, go to tables and import the generated data and voila, alien waves now available in my game.


  • KiwiLeeKiwiLee Member Posts: 181
    I worked on a little summary for this thread.

    http://forums.gamesalad.com/discussion/46242/round-up-attention-gamesalad-management-part-2#latest

    Best Regards.
    KiwiLee
  • fadamionfadamion Member, PRO Posts: 309
    edited July 2012
    To make gamesalad kick ass add external update-able tables and open url in side of gamesalad. Just for pro users.
  • CircleTimeCircleTime Member Posts: 84
    1.) Ability to develop for OUYA game console.

    "OUYA is a new game console for the TV, powered by Android."
    http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console

    Thank you.
  • MobileRocketGamesMobileRocketGames Member Posts: 128
    edited July 2012
    Hello to the GS team!
    I'd like to thank you guys and gals for all your hard work. GS is a wonderful product and I've been telling literally everyone that.
    Now I feel as though many people asking for frivolous things like facebook support and pixel collision are not being realistic. This may be due to the fact that the question was posed; "What features do you want" and not "What features does GS need". In this respect we can look at the features that would benefit the most people, rather than very specific individual features that would benefit only a few.

    Asset and Attribute organization

    ♣ Ability to organize images into subfolders

    As the quality of games increases, users are dealing with an increased number of images and attributes. For example, we are working on a project with thousands of images of animated sprites. With no way to sort these images into folders, we are sifting through thousands of images to find the right set and add it to an animate behavior, etc. This is unproductive and tedious.

    ♣ Ability to organize attributes

    To select an attribute from the attribute editor we must sift through a list of over 100 attributes. Disorganization breeds mistakes. The current sorting method is the date of creation, which is not always the order which is most efficient. The ability to move attributes up or down the list would greatly aid organization. Ideally users would be able to create folders for their attributes. The attribute browser already contains folders that contain other folders or attributes (e.g. "Devices" contains "Mouse" and "Touches", etc, folders).

    A cascading/explorer-style image and attribute library would solve both of these problems.

    Stream-lining

    ♣ Ability to edit attributes of actor without opening actor.

    There is already a window pane on the left side of the editor that displays attributes. Another tab could be added beside "game" and "scene" that says "selection". This tab could update with the attribute list of whatever object was selected. Having to load up an actor just to see or modify its x/y coordinates or adjust it's size and then reload the scene page is ridiculous.

    Functionality

    ♣ Collision options

    Having only square and circle collision options is somewhat limiting. Also having the proportions of the circle or square constrained proportionally and not related to both the width and height of the object is mind boggling. In terms of collision, calculating the area of a rectangle is the same as calculating the area of a square, so it is surprising that our collision boxes do not stretch or squash.

    ♣ URL Return codes

    This would open up many new types of app possibilities.

    ♣ OUYA support

    As OUYA will be android based, not much will need to be done in order to support it, other than the unique key mappings related to the controller buttons.

    Sorry for the long-winded post. Thanks for everything you've done so far!
  • HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
    Something similar to retina independence for android would be good.

    So if deviceScreenSizeWidth > x use full size images.
    Otherwise use reduced size images.
  • 3itg3itg Member, PRO Posts: 382
    Auto-save / restore after crash please...
  • markedsoftwaremarkedsoftware Member Posts: 2
    Would love to see:
    - Detachable windows in creator - for multi monitor setups.
    - Debug log scrolling with new logs [new at top or scrolling down as they occur would be awesome.]
  • gamedivisiongamedivision Member Posts: 807
    1.custom collisions(this would help so much with performance,we wouldn't have to create a collision actor then constrain it to the position of the first actor.)
    2.control order of layers,by that i mean instead of creating 2 sets of the same actor then rearrange them in the layers,we could control the layers with rules,if this happens put layer infront of that layer.
    3.universal build
    4.zoom,snap to grid,and at the moment when testing an ipad game in the creator the top part of the screen is cut of so screen capturing is no good.
  • SUMinteractiveSUMinteractive Member, PRO Posts: 49
    ***ADs on Android!!!!!!!!!!!!!!!!
    Universal iOS Builds
    Open up the Hood for Pro Users! Allow custom modules!
    Analytics
  • MPCavMPCav Member, BASIC Posts: 81
    1 UNIVERSAL APP
    Apple don't like to feature games which are not universal apps. Having this greatly improves our chances of being featured by apple.
    2 PERFORMANCE
    Always going to want improvements here.
    3 PUSH NOTIFICATIONS
    Another good way to promote your game.
    4 MULTI PLAYER SUPPORT BETWEEN DEVICES
    wifi and internet multi player support.
    5 CAMERA SUPPORT

    Here's my current top 5
  • objectanticsobjectantics Member Posts: 8
    1. On GSC for MAC, I would like to see the "back" and "forward navigation" to work like safari, in so much as I can use a gesture to control that. "swipes".

    2. Hotkeys, or keyboard based control.

    3. The ability to select multiple actors and manipulate them as a group. Such as in fine tuning actors initial position.

    4. Perhaps a tool for aligning actors initial position. "Think adobe".

    best for last... just came to me....

    ******** 5. Support for Version Control of projects. Github integration.
  • optimusoptimus Member Posts: 6
    I have been using GS daily for 5 weeks and these are a few simple things to change in the interface that would make life easier.

    1. Rules - Indicator to show if there is something in the otherwise section without having to open it.
    2. Rules - On/Off Button not so near to the open/close panel button and a colour like red for off green for on
    3. Game, Actor and Scene - re-order attributes
    4. Game, Actor and Scene - insert attributes where not present if you are pasting a rule OR at least highlight invalided rules
    5. Images - retain drop order (animation sequences with 01,02 etc suffixes go haywire and need to be re-ordered in GS) and provide folders to help keep everything nice and tidy
  • gathersuccess2gathersuccess2 Member Posts: 5
    1. Camera support
    2. Facebook API support
    3. Video support
    4. HTML and Javascript Support
    5. Muti Player Support

    If anyone else agree with this list or one of the items.. please post them so that the team know how much the community wants these features...
  • denydeny Member Posts: 63
    -Wireless/USB Gamepad Support [all versions] soon
    -Wireless /lan/web Multiplayer soon
    -Outlined Fonts
    -Organize Attributes (urg)
    -Custom Fonts
    -Facebook
    -Export to Windows soon
    -In-app for android / windows soon
    -Tables (more friendly with Rules ex: if table_a row1_column1==custom_attribute then...)
    -Export to OUYA soon
    -Export to xbox 360
    -Export to Wii
    -Export to PS3
  • denydeny Member Posts: 63
    edited August 2012
    -Wireless/USB Gamepad Support [all versions] ASAP
    -Wireless /lan/web Multiplayer ASAP
    -Joints X Y & Z
    -Outlined Fonts
    -Organize Attributes (urg)
    -Custom Fonts
    -Facebook
    -Export to Windows ASAP
    -In-app for android / windows ASAP
    -Tables (more friendly with Rules ex: if table_a row1_column1==custom_attribute then...)
    -Content Download with in-app purchase ASAP
    -Export to OUYA ASAP
    -Export to xbox 360
    -Export to Wii
    -Export to PS3 ASAP
    -Publish to other phones /os, linux etc.
  • denydeny Member Posts: 63
    -Wireless/USB Gamepad Support [all versions] soon
    -Wireless /lan/web Multiplayer soon
    -Video Import or show from youtube both options
    -Outlined Fonts
    -Organize Attributes (urg)
    -Custom Fonts
    -Facebook
    -Export to Windows soon
    -In-app for android / windows soon
    -Tables (more friendly with Rules ex: if table_a row1_column1==custom_attribute then...)
    -Content Download with in-app purchase
    -Export to OUYA soon
    -Export to xbox 360
    -Export to Wii
    -Export to PS3
    -Publish to other phones /os, linux etc.
  • optimusoptimus Member Posts: 6
    And here are my top 5 features:

    1. Spawning - allow passing of other attributes to spawned actors - I use the direction value to modify other behaviours and it can get ugly.
    2. Display Text - more programatic control over display text - fonts, colour, size position including vertical alignment
    3. Compiler flag so that I can have one codebase and include/exclude Game Centre features programatically
    4. Allow override of selected actions/behaviours in instances of Actors
    5. Grouping of game attributes into folders
  • CobraBladeCobraBlade Member Posts: 97
    A "Exit Game" behaviour for OS X apps. It's so weird not being able to click an option to exit a Mac app.
  • blorschblorsch Member Posts: 248
    Any chance we could get camera and mic. access? Or databases?
  • blorschblorsch Member Posts: 248
  • blorschblorsch Member Posts: 248
    @CobraBlade I want that to + exporting/importing files out of the app.
  • sSHAKESssSHAKESs Member Posts: 27
    Please add the ability to lock layers. Pretty please! =)
  • akenatonakenaton Member Posts: 4
    Hi everybody

    First :sorry for my english, i'm french. :ar!
    I develop on xna windows for wp7 and xbox, monogame for ios and android. I just started GS for two weeks . so forgive me if i miss some features and posts.

    GS creator looks great and I think i hesitate to become a pro member.I would like more precision on the next release. (when and what's new inside)
    My first impression :
    Rapid development.Great even the UI might be better.
    No real bug problems on mac but i cannot run on windows vista with beta 0.10

    Top Five features :
    1 - Polygon collision
    I have heard that collision is based on box2d. so why we cannot have at least have a path actor like in gleed2D which is used with farseer physics (based on box2D).youtube on it

    2 - Joints

    3 - Zooming and magnetic grid

    4 - Layers visible/invisible with checkbox or properties

    5 - Best debugging with breakpoints and possibility to see attributes value (see visual studio)

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